Author Topic: Ultimate Stunters Main SCM  (Read 195054 times)

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Offline Kingjad

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Re: Ultimate Stunters Main SCM
« Reply #1155 on: August 08, 2020, 03:44:02 AM »
Apologies for the bump but anyone got this for SAiVC and LC maps for VC engine?

I have the normal MAIN.SCM for them but I wish to use gamepad versions instead of keyboard, which I don't have for either map. Got it for VC though as it was included in the download I had for that.

Cheers.

I have packaged up my folder of my last versions of the LC USCM (includes 2 variations meant for gamepad use - hopefully consistent with whatever versions you had found for VC). No idea where to upload things to anymore, so I've just tried this for now: https://easyupload.io/yvls8y (it says it'll only stay up for 30 days). Hope that helps, and works, if you're still on the lookout for it.

Re the SAiVC variants, looking through my old folders and unfortunately all I can find is one version of it, a keyboard-and-mouse focused version that I must have quickly hacked together for myself. I'm not even sure what SA-in-VC conversion mod it was made for... were there more than one? I got download folders for 'SAiVC' and 'Vice Andreas' - not sure what's what. I would've thought I had made a proper release for that, if not surely there must be some floating around, hopefully someone else has something?

Oh and hi by the way, its cool to see ya around here KJ, and nice that the forum is still going strong!
As far as I remember, Vice Andreas was the Vice City map in the San Andreas engine? I might be ridiculously wrong here but I think SAiVC has always been known as that, even though others have worked on modifications to the mod to tweak things and improve it.

Thanks for the updates, hope you're doing well, if I was smart enough I'd try to mock up my own gamepad version of SAiVC - keyboard stunting is fine in small doses but I had forgotten how sore it gets on the wrists after a while!

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1156 on: August 08, 2020, 06:42:05 AM »
Interesting, the thing I have called Vice Andreas is the SA map in the VC engine. I suppose with a name like that which can indicate a conversion in either direction, maybe two opposite mods both shared it. As for why I have it and how it differs from SAiVC, I got no idea, maybe it was from before SAiVC came around, or there was something different about it which lead to both existing.

Anyway, I'd be willing to try creating the scm for you (assuming I can still get the editor/compiler to run, and I can remember how it all worked). To ensure I have the right starting point, would you be able to upload whatever working main.scm file you're currently running on your SAiVC? Unless it happens to be around 43KB and having a last modified date of around Jan 11 2008 or Feb 20 2009, in which case I might have it already (they are two I can see in the SAiVC download folder I had from way back, but could be from a different version of the mod).

Offline Blaze

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Re: Ultimate Stunters Main SCM
« Reply #1157 on: August 08, 2020, 06:56:50 AM »
If I remember correctly Vice Andreas was a project started by Nitzkit which was the first attempt at converting the SA map to VC however I think he encountered LOD/texture problems and other issues so he scrapped the project. I don't think a full version of VA was ever released, however around the same time it was cancelled another team of modders had started their own project which was San Andreas in Vice City aka the SAiVC we currently know.

https://www.moddb.com/mods/san-andreas-in-vice-city

There's a few different repackaged versions of the SAiVC mod put out by stunters over the years, but at the core they're all based on the same map. This is the Main SCM from Gavran's version, 15kb and an edit date of 2015.

https://easyupload.io/k3n6wc
« Last Edit: August 08, 2020, 06:58:33 AM by Blaze »

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1158 on: August 08, 2020, 07:55:45 AM »
Thanks Blaze for clearing that up! That stuff with Nitz being involved with VA definitely rings a bell now that you've mentioned it.

For a starting point with the scm I could use either the one from that moddb link or the one you uploaded directly - they both do seem to be slightly different so I am not sure which would be best. Thoughts? Do either of those seem to match yours KJ?

Other than that, there's a bit of a hurdle that they were all compiled using a different IDE/editor than I originally used (Sanny Builder, instead of the outdated [even back when I was last using it] VC Mission Builder). Not a deal-breaker, just means I can't simply copy/paste my usual plaintext code in there after decompiling the scm, as its the wrong syntax. But I should be able to make do, just might take a bit longer.
« Last Edit: August 08, 2020, 08:11:52 AM by Dannye »

Offline Kingjad

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Re: Ultimate Stunters Main SCM
« Reply #1159 on: August 08, 2020, 08:11:17 AM »
Thanks Blaze for clearing that up! That stuff with Nitz being involved with VA definitely rings a bell now that you've mentioned it.

For a starting point with the scm I could use either the one from that moddb link or the one you uploaded directly - they both do seem to be slightly different so I am not sure which would be best. Thoughts? Do either of those seem to match yours KJ?

Other than that, there's a bit of a hurdle that they were all compiled using a different IDE/editor than I originally used (Sanny Builder, instead of the outdated [even back when I was last using it] VC Mission Builder). Not a deal-breaker, just means I can't simply copy/paste my usual plaintext code in there after decompiling the scm, as its the wrong syntax. But I should be able to make do, just might take a bit longer.
I have recently begun using AllBeast's version of SAiVC which fixed a bunch of texture issues but I still use your original MAIN.SCM for it. Notes say 'final beta 0.1'? Created 24th June 2008.

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1160 on: August 08, 2020, 08:13:41 AM »
I have recently begun using AllBeast's version of SAiVC which fixed a bunch of texture issues but I still use your original MAIN.SCM for it. Notes say 'final beta 0.1'? Created 24th June 2008.
Okay cool, that seems consistent with the one from the ModDB link, so perhaps I'll start with that one at least.

Offline Kingjad

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Re: Ultimate Stunters Main SCM
« Reply #1161 on: August 08, 2020, 08:15:46 AM »
I have recently begun using AllBeast's version of SAiVC which fixed a bunch of texture issues but I still use your original MAIN.SCM for it. Notes say 'final beta 0.1'? Created 24th June 2008.
Okay cool, that seems consistent with the one from the ModDB link, so perhaps I'll start with that one at least.
Thanks bud, appreciate your efforts, know lots of others will to.

You considering a possible comeback? ;D

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1162 on: August 09, 2020, 06:22:41 AM »
Cheers, and nah not expecting any sort of proper return, though I did randomly jump into the game for a spot of stunting a couple months ago, which was a bit of fun. Muscle memory came back quickly, as did a serious question about why on earth I always did it with keyboard/mouse (and with arrow keys too, instead of WASD, yikes) - I think you have the right idea, haha!

Here's the files for the SAiVC-compatible USCM (using the latest code I have, and including all 4 variants):
https://easyupload.io/dh1472

Not sure which gamepad variant you go for, everything is there (both gamepad ones, and the two keyboard and mouse ones too), so hopefully something in there works for ya - or anyone else interested. Though that leads to the big question, whether it works AT ALL - since I don't have the mod installed I cannot test it to confirm. Fingers-crossed I guess! Let me know how it goes, and if no luck I'll see what I can do.

Offline Kingjad

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Re: Ultimate Stunters Main SCM
« Reply #1163 on: August 09, 2020, 06:54:04 AM »
Cheers, and nah not expecting any sort of proper return, though I did randomly jump into the game for a spot of stunting a couple months ago, which was a bit of fun. Muscle memory came back quickly, as did a serious question about why on earth I always did it with keyboard/mouse (and with arrow keys too, instead of WASD, yikes) - I think you have the right idea, haha!

Here's the files for the SAiVC-compatible USCM (using the latest code I have, and including all 4 variants):
https://easyupload.io/dh1472

Not sure which gamepad variant you go for, everything is there (both gamepad ones, and the two keyboard and mouse ones too), so hopefully something in there works for ya - or anyone else interested. Though that leads to the big question, whether it works AT ALL - since I don't have the mod installed I cannot test it to confirm. Fingers-crossed I guess! Let me know how it goes, and if no luck I'll see what I can do.
It works.

I had to reinstall SAiVC cos I broke mine haha, but clean fresh install, with your MAIN.SCM, works like a dream.

Gamepad wouldn't even respond using AllBeast's version of SAiVC though so may have to stick to the original version. Outstanding effort though Dannye, decade on and yer still a bloody hero to stunters haha.

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1164 on: August 10, 2020, 05:46:10 AM »
Hah thanks, I'm glad I randomly decided to check back here again and see your post only a week or so old! Great to hear that it works for ya, happy stunting!

Offline Kingjad

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Re: Ultimate Stunters Main SCM
« Reply #1165 on: August 10, 2020, 07:47:39 AM »
Hah thanks, I'm glad I randomly decided to check back here again and see your post only a week or so old! Great to hear that it works for ya, happy stunting!
A heluva lucky coincidence, really!

Loved yer wee best-of video, Rainbow sent me a huge list of the best stunt videos of the last decade since I missed most of it and that was included. Always appreciated your creative eye for spots to bring something different to videos.

Apologises for slightly de-railing the topic.

Offline ostin

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Re: Ultimate Stunters Main SCM
« Reply #1166 on: August 12, 2020, 05:02:27 PM »

Offline Jason

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Re: Ultimate Stunters Main SCM
« Reply #1167 on: August 15, 2020, 07:26:07 AM »
Dannye, I have a big favour to ask. Is there a USCM that works with a map cleaned VC? The standard one doesn't work now that the map has nothing in it.

EDIT: Nevermind! I found one in another map mod that works. :rolleyes:

But I may ask for a second favour eventually. Nothing extreme, just to change the spawn point.
« Last Edit: August 15, 2020, 07:38:38 AM by Jason »

Offline Dannye

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Re: Ultimate Stunters Main SCM
« Reply #1168 on: August 16, 2020, 05:45:22 AM »
A heluva lucky coincidence, really!

Loved yer wee best-of video, Rainbow sent me a huge list of the best stunt videos of the last decade since I missed most of it and that was included. Always appreciated your creative eye for spots to bring something different to videos.

Apologises for slightly de-railing the topic.

All good KJ, I appreciate kind words, glad ya enjoyed the vid! I had a blast putting that one together, experimenting with the Freeplay stuff.

---

(image)
Haha, thanks.

---

Dannye, I have a big favour to ask. Is there a USCM that works with a map cleaned VC? The standard one doesn't work now that the map has nothing in it.

EDIT: Nevermind! I found one in another map mod that works. :rolleyes:

But I may ask for a second favour eventually. Nothing extreme, just to change the spawn point.

No problem, I should be able to do that for you. If you could upload the scm that you have found and want to use (perhaps via easyupload if thats okay? That's seemed to work well for me so far), then I'll download it and make the modifications. Then I'll just need the new spawn coordinates you would like, if you know them, or a description of the area in the map so I can try to figure them out.

(I must admit I probably should've made the whole thing on a stripped/clean scm from the very beginning. That probably would've made things easier, and the only loss being that people couldn't play through the missions - but thats not what we do anyway so I doubt many would've minded, haha)

Offline Lex

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Re: Ultimate Stunters Main SCM
« Reply #1169 on: August 16, 2020, 06:02:01 AM »
A heluva lucky coincidence, really!

Loved yer wee best-of video, Rainbow sent me a huge list of the best stunt videos of the last decade since I missed most of it and that was included. Always appreciated your creative eye for spots to bring something different to videos.

Apologises for slightly de-railing the topic.

All good KJ, I appreciate kind words, glad ya enjoyed the vid! I had a blast putting that one together, experimenting with the Freeplay stuff.

---

(image)
Haha, thanks.

---

Dannye, I have a big favour to ask. Is there a USCM that works with a map cleaned VC? The standard one doesn't work now that the map has nothing in it.

EDIT: Nevermind! I found one in another map mod that works. :rolleyes:

But I may ask for a second favour eventually. Nothing extreme, just to change the spawn point.

No problem, I should be able to do that for you. If you could upload the scm that you have found and want to use (perhaps via easyupload if thats okay? That's seemed to work well for me so far), then I'll download it and make the modifications. Then I'll just need the new spawn coordinates you would like, if you know them, or a description of the area in the map so I can try to figure them out.

(I must admit I probably should've made the whole thing on a stripped/clean scm from the very beginning. That probably would've made things easier, and the only loss being that people couldn't play through the missions - but thats not what we do anyway so I doubt many would've minded, haha)


As a gamepad stunter, Im kinda jealous of what standards stunters can achieve with their features just like standard can change weather, load 2 position unlike gamepad (kingjad and I and others) having a tough time dealing with it. I wish the gamepad version of SA SCM will get a lovely update. I just can't play others like United, Alien City of any other map mods as it contains/have only a standard version.

Ps; I mean having the option of Standard scm to gamepad too

welcome back dannye, I just watched your stunts video weeks ago and never expected to see the guy now logging in again to gtas and it's dannye  :wub:

 

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