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Probably a common problem but I cant grenade boost in SA (I just dont get the boost). Some Ideas ?
Updates for the up-coming SA-based release:* Fixed jetpack (now works just like the jetpack in the VC/LC versions of the mod).* Fixed control issues (controls are now just like in the VC/LC versions of the mod, for example, previously the spawner controls in the SA versions were different to that of the VC/LC versions, but not anymore).* Changed "Refresh NOS" function to "Add NOS and Hydraulics" function. Do it once and the car you are in gets both those added to it. I have also modified the boost button so you can use another shot as soon as one shot has run out (rather than having to get out/in or wait, until you could use your next shot).* Significantly improved "Opened Up" aspect, meaning, many more things are available from the start (garages, mod shops, save houses to buy, clothes shops... etc)* Fixed all known problems that were causing the inability to play through the storyline missions while using this mod. I was able to figure out and fix each of the things that were causing this problem and now I am pretty confident that the storyline aspect of the game is playable (I have done a partial test up until SF and everything seems perfectly fine).
Quote from: DannyeUpdates for the up-coming SA-based release:* Fixed jetpack (now works just like the jetpack in the VC/LC versions of the mod).* Fixed control issues (controls are now just like in the VC/LC versions of the mod, for example, previously the spawner controls in the SA versions were different to that of the VC/LC versions, but not anymore).* Changed "Refresh NOS" function to "Add NOS and Hydraulics" function. Do it once and the car you are in gets both those added to it. I have also modified the boost button so you can use another shot as soon as one shot has run out (rather than having to get out/in or wait, until you could use your next shot).* Significantly improved "Opened Up" aspect, meaning, many more things are available from the start (garages, mod shops, save houses to buy, clothes shops... etc)* Fixed all known problems that were causing the inability to play through the storyline missions while using this mod. I was able to figure out and fix each of the things that were causing this problem and now I am pretty confident that the storyline aspect of the game is playable (I have done a partial test up until SF and everything seems perfectly fine).That sounds great! Can't wait!
Dannye, am I allowed to play around with your main.scm a bit? I want to see if I can change the VC version so that the jetpack speed can be increased and decreased whenever needed, thanks . i wont share it, its just for personal use.
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