Author Topic: Gta S.O.L Beta 50  (Read 1328 times)

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Offline Flat Face

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« on: October 03, 2008, 11:53:39 PM »
Im just quoting X-Seti's words so i don't post anything wrong.

oh and he wanted me to make a logo so here it am

 Paths and water bounds to be fixed soon, others will be continuing on with this step as I'll be taking a short break and soon be starting '50-SOL'.

There is no EXE released within this mod, this can be download here at the bottom of this post.

Major changes to the game files:

1. A new ID layout for all the IDE and IPL files where all the objects now range from 600- 15800. As well as fixing two major issues; the bugs around the map that created the random crashing and the vehicle damage bug.

2. All models have been either recreated or reconverted without the alpha corruption that you got from using KAMs scripts.

3. Replay system has been fixed, as well as the vehicle collision bug.. (needed models got deleted from the gta3 img file, and have been put back)

4. New 2dfx arrey setup, Lighting objects can be stand alone and not linked to any other objects, also with the ability to tag light object using IPL entires.

5. 120 SA Vehicles now added, VC vehicles are now set as default and added back into the mod.

6. Optimized maps that will path the way to this mod running on SA, also the SA map has been raised from sea level, no more dawning.

7. GTA3.img file has been rebuilt and loaded back in (GTA_VC.Dat) IDE entry order. (Radar.txd, Peds, Game Parts, Vehicles, Models, Ifp and light dffs, SA Vehicles)

8. Respawn cords have been fixed, no more fulling in random places.

9. Updates now possible, just changing the files in the data folder.

http://tjbp.net/gtastateofliberty.com/GTAF...(AngryBull).rar
Moddb, and filefront first, looking for mirrors






Please consider posting your machine specs before or after loading the exe, Thankyou, this will help future bug fixing.
« Last Edit: October 03, 2008, 11:55:44 PM by Flat Face »

Offline BumsNudl

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« Reply #1 on: October 04, 2008, 01:48:04 AM »
Lol sorry but I don't understand what it is ?

Offline NstOne

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« Reply #2 on: October 04, 2008, 01:50:13 AM »
SA map with LC vehicles?

Offline Flat Face

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« Reply #3 on: October 04, 2008, 02:18:25 AM »
 

the maps of VC, SA, LC and around 5 new maps all in 1, no missions atm but they'll come soon.

Offline Herrarge

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« Reply #4 on: October 04, 2008, 11:06:21 AM »
Wow, that looks really nice. I can't wait for the final version

Offline BumsNudl

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« Reply #5 on: October 04, 2008, 11:24:40 AM »
Ah kk. Nice for stunting

Offline Sucker

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« Reply #6 on: October 05, 2008, 12:08:30 AM »
Waiting for SA engine.

Offline UtterGarbage

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« Reply #7 on: October 05, 2008, 03:50:15 PM »
heard about, also heard the other islands were useless forests

Offline Argy

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« Reply #8 on: October 05, 2008, 04:56:55 PM »
yay waiting for this

Offline Flat Face

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« Reply #9 on: October 05, 2008, 06:12:19 PM »
Quote from: UtterGarbage
heard about, also heard the other islands were useless forests

there is 1 new part of the map thats about the size of.. half a VC island thats a forrest, still stuntable though.

apartfrom that you have 1 new city, 1 new city/suburbian thing, 1 stunt park, and others i forget, plus edits to things and a halfpipe somewhere and yeah.

EDIT: not sure when the SA version will come out, could be a while.

oh and gtaU guys, i told you SOL planned to go to SA eventually.
« Last Edit: October 05, 2008, 06:13:22 PM by Flat Face »

Offline Enough

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« Reply #10 on: October 06, 2008, 01:08:15 AM »

 

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