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Offline Dimension

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Re: Grand Theft Auto United
« Reply #210 on: October 21, 2012, 09:32:39 AM »
Looks great, how much time do you spend every day on the mod?

Offline Reynard The Fox

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Re: Grand Theft Auto United
« Reply #211 on: October 21, 2012, 09:34:07 AM »
Just release a correct map without all the bullshit shops and ferry so people can stunt in it.

Offline ATP

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Re: Grand Theft Auto United
« Reply #212 on: October 21, 2012, 10:04:31 AM »
Looks great, how much time do you spend every day on the mod?
Thats very different... sometimes a whole day, sometimes only 2 hours a week...

Just release a correct map without all the bullshit shops and ferry so people can stunt in it.
We already fixed all of the roofs, as you can see in my earlierer posts. We add the shops because it is our target to make the map more SA like.
The ferry is already removed.

Offline Ѕcavenger

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Re: Grand Theft Auto United
« Reply #213 on: October 21, 2012, 11:18:27 AM »
I think Reynolds means like a beta Stunting Map for Stunter. We would not care about the missions and shops. :)

Maybe I will play the story. :D

Offline ATP

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Re: Grand Theft Auto United
« Reply #214 on: October 28, 2012, 09:48:39 AM »
More shops and savehouses in Vice City:


The basketballcourts in Vice City are useable now:

JL

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Re: Grand Theft Auto United
« Reply #215 on: October 28, 2012, 05:22:56 PM »
Looking good, can't wait for 1.2.

Will the performance be better in 1.2 btw? Recently tried out 1.1 and i'm getting horrible lags, although my computer is quite capeable of running smooth 25 fps with medium settings.
While trying out 1.1 i put the settings to a minimum and it still was nowhere near 25 fps nor stable. Let alone that it always crashes after about 5-10 minutes. :(

« Last Edit: October 28, 2012, 05:24:41 PM by JL »

Offline Tg

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Re: Grand Theft Auto United
« Reply #216 on: October 28, 2012, 05:34:50 PM »
Looking good, can't wait for 1.2.

Will the performance be better in 1.2 btw? Recently tried out 1.1 and i'm getting horrible lags, although my computer is quite capeable of running smooth 25 fps with medium settings.
While trying out 1.1 i put the settings to a minimum and it still was nowhere near 25 fps nor stable. Let alone that it always crashes after about 5-10 minutes. :(

hate to break this to ya bud, but, 25 fps on medium is not too good.

i get about 10-20 fps drops in united, which sucks, in SA i get 60 on high

in united i get around 30-50 on medium, united needs to get fixed someday in the future.  :ajaja:

JL

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Re: Grand Theft Auto United
« Reply #217 on: October 28, 2012, 05:56:38 PM »
Looking good, can't wait for 1.2.

Will the performance be better in 1.2 btw? Recently tried out 1.1 and i'm getting horrible lags, although my computer is quite capeable of running smooth 25 fps with medium settings.
While trying out 1.1 i put the settings to a minimum and it still was nowhere near 25 fps nor stable. Let alone that it always crashes after about 5-10 minutes. :(

hate to break this to ya bud, but, 25 fps on medium is not too good.

i get about 10-20 fps drops in united, which sucks, in SA i get 60 on high

in united i get around 30-50 on medium, united needs to get fixed someday in the future.  :ajaja:

25 is all i need since its fluent.
the fucks i give decrease with every frame i get above 25

Offline Tg

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Re: Grand Theft Auto United
« Reply #218 on: October 28, 2012, 06:40:37 PM »
you know, you could always put the advanced shit on low and use a low Draw distance timecyc, and an fps increaser

nah, i was joking about the increaser, it counts as modding dude. really, don't use that shit.

JL

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Re: Grand Theft Auto United
« Reply #219 on: October 28, 2012, 07:12:35 PM »
I believe i made it very clear that i do not care about going stable 25 fps.
There is no need to continue this, especially not in this topic.

Thanks for your suggestions though

JL

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Re: Grand Theft Auto United
« Reply #220 on: October 29, 2012, 09:30:00 AM »
Well the "background" stuff must (haven been) the problem. The maps of LC and VC, even when put together, cant possibly be more exhausting to the computer than the SA map.

As a result those words make me look forward to a way more stable, playable United. Can't fucking wait.

Offline ATP

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Re: Grand Theft Auto United
« Reply #221 on: October 29, 2012, 10:31:24 AM »
Well the problem is that my machine also runs the game around 70 FPS without the frame limiter, so it is hard for me to comprehend this drop downs for me.

As LiveLife already said, we reorganised the whole background system, wich means new SCM system, new ID and file layout and so on... That was important and necessary, it made the game reliable and stable.

But I think the drop downs are caused by collision files, that are not optimized enough...

Offline Daksad

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Re: Grand Theft Auto United
« Reply #222 on: October 29, 2012, 01:47:56 PM »
United runs great on my comp, it's even smoother than SA :P

Offline ATP

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Re: Grand Theft Auto United
« Reply #223 on: November 03, 2012, 12:51:36 PM »
New Shops/Interiors in Vice City...

JL

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Re: Grand Theft Auto United
« Reply #224 on: November 06, 2012, 01:37:49 AM »
I was wondering for a while now: why did you guys convert the shops to be "indoors"? Renembering you could enter most of these without loading a new map, you know what i mean...  :happy:

 

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