Author Topic: GTA SA Slow Roads  (Read 11391 times)

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Offline Genyus

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Re: GTA SA Slow Roads
« Reply #30 on: October 12, 2010, 01:56:13 PM »
« Last Edit: October 12, 2010, 02:44:56 PM by Genyus »

Offline Xtramus

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Re: GTA SA Slow Roads
« Reply #31 on: October 12, 2010, 02:25:35 PM »
Well, then the LC map is also modded, so every stunt in LC is modded. Same with SAiVC, same with SALC and SAVC. And the LC roof fix.

Imagine if every single spot in SA is landed, there's not a single new stunt in the whole map, wouldn't it be nice to fix these weird bugs to make it possible to land more stunts?

I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?
IMO, if something enables stunts that are theoretically impossible on any console (PC, Xbox, PS2) than it doesn't mean everyone can use them and thus is modding, excluding LC and SAiVC, yes, but that's a whole other matter at that. Since I exclude LC and SAiVC I don't consider it the roof fix to be modding (besides, some stunts are only possible without the roof fix, which is the sole reason I have an unfixed and a fixed version of LC).

However, to modify the roads would mean that PC stunters would have an "unfair" advantage over non-PC stunters (since they can do more stunts seeing as how they don't have the same limitations). Again, theoretical, since Dannye's main.scm gives us an advantage anyway, albeit not one used to create more stunts but to reduce our time spent driving around, getting runups, etc.

Offline Ralleee

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Re: GTA SA Slow Roads
« Reply #32 on: October 12, 2010, 03:45:12 PM »
Well, then the LC map is also modded, so every stunt in LC is modded. Same with SAiVC, same with SALC and SAVC. And the LC roof fix.

Imagine if every single spot in SA is landed, there's not a single new stunt in the whole map, wouldn't it be nice to fix these weird bugs to make it possible to land more stunts?

I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?
IMO, if something enables stunts that are theoretically impossible on any console (PC, Xbox, PS2) than it doesn't mean everyone can use them and thus is modding, excluding LC and SAiVC, yes, but that's a whole other matter at that. Since I exclude LC and SAiVC I don't consider it the roof fix to be modding (besides, some stunts are only possible without the roof fix, which is the sole reason I have an unfixed and a fixed version of LC).

However, to modify the roads would mean that PC stunters would have an "unfair" advantage over non-PC stunters (since they can do more stunts seeing as how they don't have the same limitations). Again, theoretical, since Dannye's main.scm gives us an advantage anyway, albeit not one used to create more stunts but to reduce our time spent driving around, getting runups, etc.

Yeah, but seriously. How many PS2 stunters are there left? And how many do we have on this forum?

Offline KillaMarci

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Re: GTA SA Slow Roads
« Reply #33 on: October 12, 2010, 04:32:27 PM »
Ofc there are no PS2 stunters anymore, it's all just theoretical. The thing is that we declare our videos as "unmodded", which means that we didn't NEED to modify something in order to land the stunt. (we are modifying the game with dannye's car spawner and so on, but we wouldn't really NEED theese modifications to do the stunts, they just make the stunt easier.)

You'd be sad if Red Bull was using something McLaren has no access to wouldn't ya? :P

Offline Ralleee

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Re: GTA SA Slow Roads
« Reply #34 on: October 12, 2010, 06:34:57 PM »
Shut up KillaMarci! :P I bet Red Bull are cheating :ajaja:

Offline RAD

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Re: GTA SA Slow Roads
« Reply #35 on: April 06, 2013, 04:56:14 AM »
Too bad everyone whinged that it's modding...

San Andreas - Slow Roads Fixed

Offline Cookie

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Re: GTA SA Slow Roads
« Reply #36 on: April 06, 2013, 05:01:31 AM »
Nice, but its for the best imo

Offline STREEM

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Re: GTA SA Slow Roads
« Reply #37 on: April 06, 2013, 05:23:54 AM »
It's funny that most of the guys against this one aren't connected in any way to sa stunting

Offline Rainbow

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Re: GTA SA Slow Roads
« Reply #38 on: April 06, 2013, 05:37:09 AM »
Doesn't mean their opinion is not valid^

Offline Omma!

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Re: GTA SA Slow Roads
« Reply #39 on: April 06, 2013, 06:02:28 AM »
I think it would be great to have no more slow road, I already have a shitload of spots in mind, but can't be landed due to this problem D;

Offline Rusch69

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Re: GTA SA Slow Roads
« Reply #40 on: April 06, 2013, 06:14:39 AM »
Wouldn't make a difference to you Ktulu, cuz you mod anyway. :ninja:

On a serious note:
Please don't use nor share this man. Surely it gives new possibilities and everything, but this definitely is modding the game. Surfaces, objects etc. should not be touched.

Offline Omma!

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Re: GTA SA Slow Roads
« Reply #41 on: April 06, 2013, 06:17:39 AM »
You mod aswell, there's no FL OFF in PS2

Offline STREEM

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Re: GTA SA Slow Roads
« Reply #42 on: April 06, 2013, 06:19:21 AM »
On a serious note, there should be a public poll about this

Offline Rainbow

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Re: GTA SA Slow Roads
« Reply #43 on: April 06, 2013, 06:21:22 AM »
You mod aswell, there's no FL OFF in PS2
Just like slow roads it is built into the PC version, so that's not modding.

Offline PrzemOO

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Re: GTA SA Slow Roads
« Reply #44 on: April 06, 2013, 06:28:12 AM »
Just because it adds new possibilities isn't a valid reason to use it. SA is how it is, you just have to deal with it.
« Last Edit: April 06, 2013, 06:33:41 AM by PrzemOO »

 

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