Author Topic: GTA SA Slow Roads  (Read 11383 times)

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Offline Sava

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Re: GTA SA Slow Roads
« Reply #15 on: October 11, 2010, 01:16:41 PM »
Yea I'd like to ahve a fix for that also  and tbh I don't fucking care whether it's considered as modding or not. And it kinda sounds like a bug for me , otherwise cars wouldn't have their usual speed on these streets.
« Last Edit: October 11, 2010, 01:18:22 PM by Savatage »

Offline Genyus

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Re: GTA SA Slow Roads
« Reply #16 on: October 11, 2010, 01:25:14 PM »
I don't think R* planned on doing this tbh, I think it was an accident. Maybe one they couldn't fix. I guess theres a bug in the code of some roads thinking its desert or grass surface or a mixture or something. Ah well I'm not the expert here.

And I gotta agree that this is modding though, we'll just have to live with it.

Offline Zenaku

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Re: GTA SA Slow Roads
« Reply #17 on: October 11, 2010, 03:29:05 PM »
Modding for me too otherwise VC's north bug should be fixed too.

Offline lilj

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Re: GTA SA Slow Roads
« Reply #18 on: October 11, 2010, 06:43:54 PM »
changing this well definitly make it modded , hands down , any thing thats changing in the game it self or not poss to do in ps2 is modding , so yah , just colse this topic and get along with ur lifes :)

Offline Flat Face

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Re: GTA SA Slow Roads
« Reply #19 on: October 12, 2010, 01:22:47 AM »
Is possible.

Is modding.

Offline Simon

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Re: GTA SA Slow Roads
« Reply #20 on: October 12, 2010, 02:12:43 AM »
I'm not sure whether you can gain normal nrg speed without radding on the slowroad. if so it would explain it. Cause I doubt they planned the rad thing. which in this case would be the bug, not the road. it's just some roads doesn't seem to fall in to this bug. so all the "normal roads" would be the weird ones.

anyway it would be modding. but it would be cool to see all the stunts possible from it.

Offline Determined

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Re: GTA SA Slow Roads
« Reply #21 on: October 12, 2010, 02:24:04 AM »
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:

Offline White

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Re: GTA SA Slow Roads
« Reply #22 on: October 12, 2010, 07:02:56 AM »
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:
Changing the aggregation state from water to concrete doesn't sounds like "climate change" :lol:
But yea..."extending the possibilities" is good.And you can do like on PSA.Put the airport over it and BANG!!! you got the runup
EDIT:
White, Taz, Tidis (+ 1 Hidden) and 0 Guests are viewing this topic.  :mellow:
« Last Edit: October 12, 2010, 07:13:28 AM by White »

Offline Determined

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Re: GTA SA Slow Roads
« Reply #23 on: October 12, 2010, 07:18:24 AM »
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:
Changing the aggregation state from water to concrete doesn't sounds like "climate change" :lol:
But yea..."extending the possibilities" is good.And you can do like on PSA.Put the airport over it and BANG!!! you got the runup
EDIT:
White, Taz, Tidis (+ 1 Hidden) and 0 Guests are viewing this topic.  :mellow:

It is affected by climate change, but w/e, I was being sarcastic.

Offline Hoff

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Re: GTA SA Slow Roads
« Reply #24 on: October 12, 2010, 10:46:34 AM »
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:
Haha! :happy:

Offline Radioaktive

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Re: GTA SA Slow Roads
« Reply #25 on: October 12, 2010, 12:15:33 PM »
While we're at it, let's make water completely solid.
Just think of the possibilities.
And if we put the winter mod on, it wouldn't be modding, just a climate change  :jajaja:

not even

Offline Ralleee

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Re: GTA SA Slow Roads
« Reply #26 on: October 12, 2010, 12:18:37 PM »
Well, then the LC map is also modded, so every stunt in LC is modded. Same with SAiVC, same with SALC and SAVC. And the LC roof fix.

Imagine if every single spot in SA is landed, there's not a single new stunt in the whole map, wouldn't it be nice to fix these weird bugs to make it possible to land more stunts?

I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?

Offline Simon

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Re: GTA SA Slow Roads
« Reply #27 on: October 12, 2010, 12:46:06 PM »
Well, then the LC map is also modded, so every stunt in LC is modded. Same with SAiVC, same with SALC and SAVC. And the LC roof fix.

Imagine if every single spot in SA is landed, there's not a single new stunt in the whole map, wouldn't it be nice to fix these weird bugs to make it possible to land more stunts?

I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?
Cause you modify the game sir. Just like those rails in VC. There was made a mod for them, but everytime I see one of them done I personally don't like the vid at all. and besides the SA map is still full of spots so no need for this right now anyway.

Offline Noah

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Re: GTA SA Slow Roads
« Reply #28 on: October 12, 2010, 01:04:21 PM »
but to allow it is not a good idea
lol

Offline godson

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Re: GTA SA Slow Roads
« Reply #29 on: October 12, 2010, 01:19:22 PM »
I think it's really weird that so many people call it "modding". Speedhack, modyfied handling.cfg and gravity changes are modding, but if everyone can use the slow road fix, why would it really be modding?
Well i personally think that we should consider speedhacking and gravity changes as cheating instead of modding or something... cause we basically mod all of our gta games with dannye's main scm etc..

 

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