Author Topic: Ultimate Stunters Main SCM  (Read 364261 times)

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Offline Ralleee

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« Reply #465 on: April 07, 2007, 07:09:37 AM »
Quote from: KlausKuoriainen
THIS SHIT LNK IS NOT WORKING GET IT WORKING OR I WILL KILL U BITCHES >(

I think you should get warned of that post man.

Feron: Great idea man, I want to try a bsm in San Fierro but it always dissapear when I'm taking run-up, and when I "remember" the bike it spawns in the middle of the road, very annoying.

Offline Torque

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« Reply #466 on: April 07, 2007, 07:19:23 AM »
Quote from: KlausKuoriainen
THIS SHIT LNK IS NOT WORKING GET IT WORKING OR I WILL KILL U BITCHES >(

Woah buddy. Dannye never had to start making his SCM in the first place, to make mine, everyone else's and YOUR life easier when it comes to stunting. Give him a little respect since it takes hard work and patience to code the perfect SCM. As I said before there are working links to his current SCMs in the GTAStunting Mods Filefront Account, if your too lazy to check that out then don't bother clicking that Add Reply button on these forums. You've gotten a warn for your disrespect towards Dannye and to the community with that ill statement of yours. You may be new but that doesn't mean you can get off the hook easier than others and by signing up on these forums you've agreed to everything the forum law says. If you do not wish to follow those laws, further action will be taken.


Edit: Dannye I updated the first post for you, hope you don't mind.
« Last Edit: April 07, 2007, 07:37:47 AM by Torque »

Offline KlausKuoriainen

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« Reply #467 on: April 08, 2007, 05:14:37 AM »
realx ppl, relax!

It was a "funny?" joke

Dont take everything too seriously....

Offline Dannye

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« Reply #468 on: April 08, 2007, 05:44:11 AM »
Quote from: Torque
Edit: Dannye I updated the first post for you, hope you don't mind.

Thanks man, I appreciate the help.

Offline Dannye

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« Reply #469 on: April 13, 2007, 06:38:40 AM »
There have been 2 things that have annoyed me about the SA version ever since its first release. (i) Due to differences between how scms worked in VC and SA, for the SA version I was unable to have a jetpack like the VC one did so I was forced to just use the standard part-of-the-game-slow-as-hell-annoying-peice-of-crap (  ) jetpack. (ii) Also due to scm differences, I was forced to change the controls on some of my features that involved using left/right keypresses, which not only annoyed me because the new keys I was forced to use were worse, but more importantly annoyed me because it took away that element of consistency between the versions of all games (and thats something which I had always striven for with these mods).

Good news is (I seriously couldn't beleive it when I found out), I think I have found a way to fix both of them!! I am 100% sure I have found a way to fix (ii), and thus all future SA versions will have the good 'ol VC/LC controls for spawning, teleporting, etc. And I am 90% sure I have found a way to fix (i) also, while it may not be as perfect as the VC/LC ones, I reckon its still much better than the current SA implementation, and thus, in all future versions you will have the good 'ol VC/LC jetpack back in action, so you can quickly fly around the map and through buildings to your heart's content.

My free time is much less nowedays than in the past, so I have no idea how long it will be until the next version(s) of my mod, but I promise you they will come (one day  ), and they will include these fixes, and hopefully many more (yes, I have recorded all of your suggestions, and I promise I will either: implement, or at least consider implementing, each of them). I will try to keep you updated with progress as it (slowely  ) happens.

Thanks for your time!

Ps. Woohoo!
« Last Edit: April 13, 2007, 06:49:54 AM by Dannye »

Offline arKy

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« Reply #470 on: April 13, 2007, 10:35:00 AM »
I love all your scms but dannye but , u can do a special scm to VC2SA mod¿? i have little problems with it
thanks
« Last Edit: April 13, 2007, 10:35:57 AM by arKy »

Offline Torque

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« Reply #471 on: April 13, 2007, 11:15:24 AM »
I think I orgasmed reading that Dannye. Can't wait for the new releases!

Offline Daffy

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« Reply #472 on: April 13, 2007, 11:56:29 AM »
Can you add 2 more teleport points so we can use Forward and Backwards to teleport too?
I'd like that.

Offline Torque

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« Reply #473 on: April 13, 2007, 11:57:47 AM »
No Daffy. That'd just be stupid.  






I'm sure he can make you a custom one for that.  Unless theres something R* did to prevent that.
« Last Edit: April 13, 2007, 11:57:56 AM by Torque »

Offline bj070893

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« Reply #474 on: April 13, 2007, 04:51:18 PM »
I think with all the map mods that are being made Dan (Vice Andreas, VC2SA), there's gonna be a lot of SCM requests, and as amazing and god like as you are with SCMs, it will pile up I'm sure and it'll take a lot longer to update ALL of the SCMs. You ought to release a stripped .SCM for mods like those which can easily be implemented into an .SCM, I'm sure it'd save you a lot of hassle  Of course, the person who is in charge of the mod would have to get permission from you etc. I need to catch you on MSN sometime (do you use it anymore nowadays?), I gotta question to do with being busted or wasted that you could perhaps help me with if you aren't busy. Again, great work.

Offline Dannye

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« Reply #475 on: April 13, 2007, 05:16:59 PM »
Once I have the code for the VC and SA versions its all good. Since any mod is a mod on either one of those two games, all I pretty much gotta do is open the new scm, and copy and paste my code into it (and for some mods, enable stunt stats, but thats not hard either). I've already done it to SV, very nice and straightforward. Shit, now that I've said that I have no excuse for taking so long to port it to VC2SA  . The only slightly difficult part is trying to manage 3 versions of each game's version, because it adds up to a ridiculous amount of versions, lol.

About the 4 teleporter points, would people actually want that? I am pretty happy with 2. Heck, even the gamepad guys only have one... don't ask me why, I thought it was a crazy idea  . But you are right, since I have the buttons free it wouldn't be difficult to do (well for SA it would, but thats a whole other issue).

Stupid Rockstar

@BJ: Well, I'm not on much more than usual, but I'll try to catch up with ya, I am curious about what you wanted to talk to me about.

Offline Brainkiller

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« Reply #476 on: April 14, 2007, 10:57:07 AM »
I fail to see why the Gamepad version lacks a million features that the Keyboard version has

Seriously dude  I need to be able to change weather and stop clock and everything

I can't even change it with weather trainers because the main.scm is constantly locking perfect weather on, so the weather just flickers.
« Last Edit: April 14, 2007, 11:01:43 AM by Brainkiller »

Offline Boo

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« Reply #477 on: April 14, 2007, 11:08:21 AM »
Make half keyboard half gamepad thing so we can rly change weather, stop time... and add 2nd teleport location.

Offline Daffy

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« Reply #478 on: April 14, 2007, 12:03:41 PM »
Quote from: Dannye
About the 4 teleporter points, would people actually want that?
I would
But honestly, it'd only give us more freedom, when i do a P2B i usually have a teleport point for a good set-up so if i'm starting to not get any good bumps at all i teleport back to a good position and then there's one for the start of the run-up of course.
Now if i want to take a break from that stunt and try something else i have to jetpack, perhaps across the whole town and then overwrite one of the teleport points i need

Offline Dannye

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« Reply #479 on: April 14, 2007, 05:47:19 PM »
Quote from: Brainkiller
I fail to see why the Gamepad version lacks a million features that the Keyboard version has

Seriously dude  I need to be able to change weather and stop clock and everything

I agree 100%. I never could understand why Aries didn't want all that stuff (since I don't have a gamepad I went to him to get advice regarding keypresses that would be usable on gamepads). I always thought it was disapointing how I had all these useful features, but so many people (the gamepad stunters) could not use them.

I would be quite happy to work with you gamepad users to include all of the functions in the gamepad version (or most of them).

 

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