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If you really want to make it skinning friendly, then do it so you can have 2 different wheels(color, tires and brakes).And a version with the other NRG body, as most people prefer that one anyways.[Maybe a numplate and complete body reflection with an alpha so you can just turn them off if you dont want those on a specific skin(similar to VC).]
Not quite sure about two skinnable body sides. Never seen anyone use it, but might have a look at it.
Quote from: Herrarge on January 12, 2018, 04:05:42 PMNot quite sure about two skinnable body sides. Never seen anyone use it, but might have a look at it.There was some .dff that already had this but nobody ever did anything with it and it was only noticeable when editors were too lazy to use the original dff, so you had some ugly ass white stain on one side of the NRG. Not worth the effort imo.
Quote from: Herrarge on January 12, 2018, 07:23:26 AMDoublepost Simple dff modification - custom carcol settingsThat's beautiful
Doublepost Simple dff modification - custom carcol settings
It'd look dope if you alpha'd the colours slightly (looks sick regardless )What are you using to remap, zmodeler? I did a basic remap a while ago that allowed for seperate wheel textures and thus a fading ghost bike but the PCJ reuses some textures ie the exhaust and front suspension so I'd like to do a proper remap with accurate body map areas but I think I'd need 3DS Max for that.
Yet another one:Used Gesior7 his reflection modification again, so only the red/cyan coloured parts are shiny. Looks fresh ingame .Opinions?
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