Author Topic: Corners. Are they bump++?  (Read 4349 times)

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Offline Slasher

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Re: Corners. Are they bump++?
« Reply #15 on: July 23, 2015, 10:42:16 AM »
Well since VaNilla is busy I figured I would share my theory on how bumping works.
Your bike in V is a lot like a bouncy ball, your bike is the bouncy ball while the object you're bumping on is the floor.
More speed = more energy transferred from the bike into the object and back to the bike (For some reason this "energy" will make you bounce off the object)
There are way too many variables though so it's hard to figure out how it truly works.

Offline OrangeW

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Re: Corners. Are they bump++?
« Reply #16 on: July 23, 2015, 12:39:08 PM »
Well since VaNilla is busy I figured I would share my theory on how bumping works.
Your bike in V is a lot like a bouncy ball, your bike is the bouncy ball while the object you're bumping on is the floor.
More speed = more energy transferred from the bike into the object and back to the bike (For some reason this "energy" will make you bounce off the object)
There are way too many variables though so it's hard to figure out how it truly works.

Hm. This might work, but I don't think this works in the case of the Arcadius bump - Absolute was travelling at a slow speed (low wheelies), and was bumped atleast 300ft. In a normal bump, yes, this applies. There are some bumps which sink your wheel into the bump itself and can have weird results (Limit's burger bump is one, if you low bump the center, you have a small chance of sinking your bike into the bush and landing the far building, Yellok came pretty close with us yesterday)

Offline Madmax

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Re: Corners. Are they bump++?
« Reply #17 on: July 23, 2015, 09:06:53 PM »
I'd just like to add to the conversation that the front wheel on bikes act like they're "spinning". When they meet a wall or bump, the front wheel creates an upwards trust. That's how those verticle wallrides that seem to drag/pull the bike up work.

This also affects bumps. I've had a few instances while stunting where the front wheel hits the bump first, pulls the bike onto the bump at a faster speed than I was originally going and then the bike bumps using the undercarriage.


Offline VaNilla

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Re: Corners. Are they bump++?
« Reply #18 on: July 24, 2015, 02:09:35 AM »
That is the same in all games. By hitting a bump while you're still pulling up, you'll get a better bump than if you were wheelying into it. You can only break this rule when you would get more speed by wheelying earlier.

 

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