Author Topic: [REL] GTA United 1.2  (Read 39742 times)

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Offline PM

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Re: [REL] GTA United 1.2
« Reply #15 on: December 16, 2012, 12:33:18 PM »
yay :cheernutz:

Offline Reynard The Fox

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Re: [REL] GTA United 1.2
« Reply #16 on: December 16, 2012, 12:49:49 PM »
God FUCKING DAMNED THIS UNSKIPPABLE INTRO ITS SO AGONIZING

Anyways guys the CLEO USCM: http://www.gtastunting.net/index.php?topic=47463.0

Offline __JREN

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Re: [REL] GTA United 1.2
« Reply #17 on: December 16, 2012, 12:54:04 PM »


I get this error after installing it.
I can start the game, but when I hit "Start New Game", it starts loading and then it stops working.
« Last Edit: December 16, 2012, 01:25:08 PM by draguN »

Offline LiveLife

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Re: [REL] GTA United 1.2
« Reply #18 on: December 16, 2012, 01:52:36 PM »
What exact size does your gta_sa.exe have before installing United and what afterwards (rightclick, properties, in Bytes)? Did you used an unmodded San Andreas?

Offline __JREN

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Re: [REL] GTA United 1.2
« Reply #19 on: December 16, 2012, 01:56:32 PM »
Before:
Size - 14,380,032 bytes
Size on disk - 14,381,056 bytes

After:
Size - 14,380,032 bytes
Size on disk - 14,381,056 bytes

I used a normal SA with Dannyes USCM on it.
Btw, is Windows 8 a problem?

Offline Reynard The Fox

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Re: [REL] GTA United 1.2
« Reply #20 on: December 16, 2012, 02:00:25 PM »
Hmm there are still some objects that are missing(The boarding plank and the railing at the Escargo, the crane in LC) and stuff that has been added that has no use(the parking garage in downtown LC and the stadium). Not much improvement on the map apart from some shops and stuff. Don't really get how it took you that long to do all this. You guys should've made a perfect map first and then add all the bullshit shops and what ever.

Offline LiveLife

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Re: [REL] GTA United 1.2
« Reply #21 on: December 16, 2012, 02:08:07 PM »
ATP will write tomorrow something regarding the exe sizes.

Please install United again on an absolutely clean San Andreas and see if that works! If that is not given we can't say where the problem might be. Regarding Windows 8, we didn't testet it on that yet, so there can't be given an definite answer.

@ Over The Horizon Gaydar
We never said that the map was perfect, what we said is that thousands of map bugs have been fixed, that is a given fact. If you don't like or acknowledge that or all the other work we did (you don't even know of and probably never will notice anyway), fine, but then just leave the thread, thank you.  :mellow: We know what we pulled of, that we worked hard on this for years. We don't need flamers.   ;)

Offline __JREN

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Re: [REL] GTA United 1.2
« Reply #22 on: December 16, 2012, 02:32:37 PM »
No way I could get it to work.

EDIT:
Aight, downloaded another crack and it's working now.
« Last Edit: December 16, 2012, 03:11:30 PM by draguN »

JL

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Re: [REL] GTA United 1.2
« Reply #23 on: December 16, 2012, 03:25:07 PM »
Guys, i'm quite amazed with all the work you have done but that intro on new game needs to be skip-able. Seriously!

Also, there seem to be some handling changes. Noticed it on the NRG. It feels heavier, you can't RAD b/c you bail immediatly and if you try to stoppie the tail goes back down after a split second. Also there is a custom paintjob on the NRG.

As for me, i still have horrible lags in LC. Flew through there with a Hydra and it was about 10 fps but the good news is it's not crashing anymore (so far). :) Running it on win xp.
However, that's propably not of importance to you since it's my own fault for running a Pentium 4 Computer that is older than GTA:SA itself.

Cheers guys,nice work.
« Last Edit: December 17, 2012, 03:04:23 AM by JL »

Offline LiveLife

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Re: [REL] GTA United 1.2
« Reply #24 on: December 16, 2012, 03:44:10 PM »
Well the intro only shows up when you start a new game, therefore it shouldn't be such a problem, or? Regarding the handling of the nrg500, you must increase your bike skill first.  ;) We have a custom paintjob for the nrg that is true, but so it was before aswell (B1.1), only with the difference that now it's a new one (by killerstunter).
Thanks for the comments so far.

JL

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Re: [REL] GTA United 1.2
« Reply #25 on: December 16, 2012, 03:51:51 PM »
Well the intro only shows up when you start a new game, therefore it shouldn't be such a problem, or? Regarding the handling of the nrg500, you must increase your bike skill first.  ;) We have a custom paintjob for the nrg that is true, but so it was before aswell (B1.1), only with the difference that now it's a new one (by killerstunter).
Thanks for the comments so far.

that's how spoiled we are by the USCM.  :lol:

i just checked the handling lines aswell, they're perfectly fine and i guess the bike skill makes sense  :lol: sorry for not thinking of that first

Offline __JREN

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Re: [REL] GTA United 1.2
« Reply #26 on: December 16, 2012, 03:58:17 PM »
This is weird again.
After I made 2 savegames, one in VC and another in LC, I quit the game and instead it stopped working.
Now even if I start a new game, it crashes while halfway loading.

Offline d180sx

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Re: [REL] GTA United 1.2
« Reply #27 on: December 16, 2012, 06:11:44 PM »
Error loading plugin val.asi

Please Help!

Offline VaNilla

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Re: [REL] GTA United 1.2
« Reply #28 on: December 16, 2012, 06:58:12 PM »
Gonna test tomorrow, nice work guys :D

Offline plak

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Re: [REL] GTA United 1.2
« Reply #29 on: December 16, 2012, 10:33:55 PM »
 <_< <_< <_<

 

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