Author Topic: Freeplay  (Read 99834 times)

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Offline Dannye

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Re: Freeplay
« Reply #150 on: December 04, 2010, 06:03:09 PM »
Its certainly possible that significant changes to the exe, for example the v1.1 patch, possibly some versions of SAiVC, etc, would cause it not to work as expected, because some/all of the memory offsets will be different.

There is a way to make it work for v1.1, but it requires a bit more development that I am unable to do at the moment. Regarding SAiVC, it seems there are a bunch of different versions floating around, with varying amounts of extra crap (other than the basic map-mod) attatched/removed, so that's why it may work on some but not others.

For now, if you can go back to v1.0 then give that a shot, if you are having trouble with a map mod (LC/SAiVC), see if you can get somebody who does have it working for the mod send you the exe they use.

Not having v1.1 nor SAiVC I can't confirm or test any of this however.
« Last Edit: December 04, 2010, 06:06:54 PM by Dannye »

Offline Helios

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Re: Freeplay
« Reply #151 on: March 10, 2011, 12:34:23 PM »
sry for bumping but i have problem with it and i couldn't find anything about it in the faq
freeplay bug
e: nvm it fixed itself wtf  :lol: :lol: :lol:
« Last Edit: March 10, 2011, 12:43:13 PM by Helios »

Offline Samurai

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Re: Freeplay
« Reply #152 on: October 08, 2011, 11:54:54 AM »
Can one of you guys (who have it) re-upload the new Freeplay for me, so I can post the link for anyone else interested here at GTAS. I am unable to do this myself at the moment, and I really shouldn't continue forgetting about it any longer :P Cheers!
____________________________________________________________________________

http://www.megaupload.com/?d=V4JJWOSN

____________________________________________________________________________
This is the latest Version of Freeplay.

Updates
-----------------------------------------------------------------------------------
VC Freeplay Release Version 3.1 ==> Changes Since v3 :
-----------------------------------------------------------------------------------

* Added Custom Cinematic Camera function.
* [2 years later: Whoops, never released this! I can't even remember if it works, I hope so!]

-----------------------------------------------------------------------------------
VC Freeplay Release Version 3 ==> Changes Since v2 :
-----------------------------------------------------------------------------------

* Selected updates/changes corresponding to ones made during creation of SA Freeplay:
   - Some underlying code changes to improve stability/performance.
   - Keys changed for some functions, some functions work slightly differently.
   - Added 'Custom Weather Selector' function.
   - Added 'Debug' and 'Disable All' functions.
   - Added Game Minimized/Closed checks.
   - Added 'Move Frozen Camera' controls.
   - Added 'Manual Zoom Control' function.
* Fixed clash on colour/weather pickers and 'Move Frozen Camera': the pickers get Num0 precedence.
* Fixed 'Cinematic Hold': now works all the time, hopefully (well, at least more often than before).
* Fixed performance issues with 'Manual Zoom Control' and 'Move Frozen Camera'.
* Fixed potential problem with leaving Freeplay open between multiple instances of VC: Freeplay now knows that all functions states would be reset.
* Added 'Function Lock' function.
* Added performance enhancements.
* Fixed potential problem where one Numpad button press may register as two of the same button [with colour changers].
* Fixed clash: Shift + Num0 = Insert. [Ie. Move Frozen Camera downwards, slowely = Toggle Vehicle Visibility]. Now cannot do 'Vehicle Visibility' if camera is frozen.

-----------------------------------------------------------------------------------

Enjoy

Much Love for Dannye! :wub:
Cheers

« Last Edit: October 14, 2011, 11:44:45 AM by Samurai »

Offline PtRvY

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Re: Freeplay
« Reply #153 on: October 08, 2011, 12:10:19 PM »
Thank you!

Offline Dannye

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Re: Freeplay
« Reply #154 on: October 11, 2011, 03:44:15 AM »
Thanks heaps Sam. Sorry never got around to re-uploading this myself guys.

Here's a quick extract from the readme for the new function (yep, just one new function, but a cool one!):

Quote
Enable Custom Cinematic View: With this function, you can have the awesomeness of the cinematic camera (a stationary camera that dynamically changes its facing to always be  looking directly at you) with the added bonus of being able to choose the location for the camera yourself! Normally with the Cinematic camera you are forced to settle with one of the game's randomly selected camera positions, well no more! Note: This function will automatically enable 'Hold Cinematic View', because, well, you have just got an awesome spot, and probably don't want the game to cut away to a different one two seconds later!

I wrote this new function about 2 years prior to releasing the updated version with it, and writing this little chunk for the readme. I therefore cannot remember even if I ever finished testing to ensure it worked perfectly in every scenario. I do remember testing it, just not whether I finished testing it. Lets just hope its all good!

And regarding the whole 2 years thing... yeah, sorry about that too!

Anyways, enjoy!

I shall update the first post of the topic now, see if I can't clean it up a bit.

EDIT:

And I also added a bit to the readme regarding compatibility info:

Quote
This is made for Vice City v1.0 (that is, NOT the patched v1.1).
The program was developed and tested on a 32bit Windows XP machine.
I have no idea when it comes to Windows Vista/7 and 32 vs 64bit. I have a 64bit Windows 7 machine now and haven't tested it fully, some functions definitely work, but some may cause crashes, I don't know... perhaps they always did and somehow I didn't notice. Either way, it could always be worth messing with the programs compatabily settings, such as 'Running in compatability mode for (some older Windows OS)', and/or selecting to run as Administrator.

EDIT2: Okey dokey, first post updated (for the first time in yonks!)
« Last Edit: October 11, 2011, 04:13:08 AM by Dannye »

Offline Radioaktive

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Re: Freeplay
« Reply #155 on: October 18, 2011, 09:01:46 PM »
Is there any reason custom cinematic wouldnt trigger after hitting f3? I keep pressing it and it finally engages after the bike passes the camera  :L

Offline Jubito

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Re: Freeplay
« Reply #156 on: October 20, 2011, 05:34:11 AM »
Can't wait to test it! Thanks Dannye :D

Offline Genyus

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Re: Freeplay
« Reply #157 on: January 30, 2012, 01:43:31 PM »
Can someone reupload this? Stupid FBI >:(

Offline Radioaktive

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Re: Freeplay
« Reply #158 on: January 30, 2012, 01:52:20 PM »

Offline Genyus

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Re: Freeplay
« Reply #159 on: January 30, 2012, 02:09:18 PM »
sweet, thanks! :D

Offline FELIX

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Re: Freeplay
« Reply #160 on: January 30, 2012, 03:11:48 PM »
I still have Freeplay 1.0 for SA. Am I actually missing something?

Offline Rainbow

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Re: Freeplay
« Reply #161 on: February 12, 2012, 03:32:12 AM »
I need the SA Freeplay, can someone upload it for me?

Offline A maid

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Re: Freeplay
« Reply #162 on: February 12, 2012, 03:46:35 AM »

Offline Rainbow

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Re: Freeplay
« Reply #163 on: February 12, 2012, 05:11:04 AM »
Thanks  :happy:

Offline Dannye

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Re: Freeplay
« Reply #164 on: March 10, 2012, 07:50:35 PM »
First post has been updated with fresh links for both the VC and SA versions of Freeplay. Chosen filehost deletes files inactive for 180 days, so these links will hopefully be good for at least half a year.

 

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