Author Topic: oh yeah baby  (Read 1031 times)

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Offline Flat Face

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oh yeah baby
« on: March 14, 2008, 05:01:11 AM »
ok well.. im not 100% sure as to the stability of things because the 1st time i did things.. mah pc crashed and reset my VC default settings which is weird but.. it seems to be working smoothly
.. no more rigging player models to have them get un mapped

what i did was.. instead of deleting the old players verts, i made them really small and him them inside the new model then attached the new model to em.. for some reason when you delete old verts of models and attach new ones the UV mapping gets undone but this way works perfectly or s it seems .. what i did this time was i put a txd together with both things which doesn't work ingame but it seems to of stabilized the model enough so that when i use the bmp it doesn't crash

[attachment=8187:vageta_ingame2.JPG]

[attachment=8186:vageta_ingame.JPG]

Offline Pendji

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oh yeah baby
« Reply #1 on: March 14, 2008, 05:02:23 AM »
YaY 5/5

Offline Jason

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oh yeah baby
« Reply #2 on: March 14, 2008, 05:02:51 AM »
Cool, it's Vageta.

Offline Flat Face

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oh yeah baby
« Reply #3 on: March 14, 2008, 05:04:33 AM »
BLOW JOBS ALL ROUND! .. btw raskal i'll send you the stuff 2moz cause my mums being a complete bitch

Offline Rok

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oh yeah baby
« Reply #4 on: March 14, 2008, 05:09:55 AM »
Nice 9/10

Offline GT-7

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oh yeah baby
« Reply #5 on: March 14, 2008, 05:18:25 AM »
Awesome, good job FF.

Offline MaCi

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oh yeah baby
« Reply #6 on: March 14, 2008, 06:49:59 AM »
He looks awesome
Great work Flatty!

Offline Wanted

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oh yeah baby
« Reply #7 on: March 14, 2008, 06:57:19 AM »
vageta, lol vegeta*
nice work, didnt expect it to work

Offline Raskal

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oh yeah baby
« Reply #8 on: March 15, 2008, 11:03:17 PM »
OMG I LOVE YOU!!!

 

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