Author Topic: Grand Theft Auto United  (Read 71570 times)

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Offline LiveLife

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Re: Grand Theft Auto United
« Reply #210 on: October 15, 2011, 02:00:38 PM »
Start the game with this file, then press ingame "Alt-Gr + Enter".  ;)

Offline LiveLife

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Re: Grand Theft Auto United
« Reply #211 on: December 03, 2011, 01:32:42 AM »
Some new progress.


Love Fist Concert Hall


Pole Position Club


Malibu Club


GTA United 1.2 - Hardware Store


More informations available on ATPs Twitter Account.

Offline Reynard The Fox

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Re: Grand Theft Auto United
« Reply #212 on: December 04, 2011, 04:59:51 AM »
Wow nobody cares about those stupid shit shops! Just fix the LC map and release it :(

Offline LiveLife

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Re: Grand Theft Auto United
« Reply #213 on: December 04, 2011, 06:22:25 AM »
Well, there are people, who care about stuff like that. GTA United is not only a map conversion mod, we want that people can actually do all kind of things in GTA United, not only "driving around and that's it". ;) Besides that we are on the way fixing the map bugs, plus we recently fixed the biggest major bug beside the old save bug, that crashed our game the whole time.  :wub: So to say, there nearly isn't anything anylonger, which crashes United, it's really stable now.

Offline Flat Face

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Re: Grand Theft Auto United
« Reply #214 on: December 04, 2011, 12:48:11 PM »
that sounds like a challenge that only a stunter could fulfill :D

Offline LiveLife

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Re: Grand Theft Auto United
« Reply #215 on: December 04, 2011, 01:10:26 PM »
What's up flatface? Wanna work with us?  :P If I recall right, you are quite experienced, no? We still could need someone experienced in mapping and modelling. ATP is doing so much lately, plus we recently could get some new guys, which helps us which different things, too. One more real member would be really good for us.
« Last Edit: December 04, 2011, 01:16:22 PM by LiveLife »

Offline Flat Face

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Re: Grand Theft Auto United
« Reply #216 on: December 04, 2011, 03:57:25 PM »
it depends on my duties to be honest, I need to re BUY 3ds max as I lost it on my external and am yet  to recover those lost files :/ but once I get it back I'm sure I could do some 3d work


*after finishing sasha's player model of course*

Offline LiveLife

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Re: Grand Theft Auto United
« Reply #217 on: March 21, 2012, 03:48:59 PM »

It's gotta be love.


Spring has just begun and for the seventh time, we are pleased to present you the latest about our new upcoming version 1.2 of GTA United. We were able to make great improvements in developing again, so it's about time to present things. At this point we would first of all like to discuss the most interesting question that everyone comes in mind first; when will the release of the new version be? So far, we could not answer this question, because we did not know ourselves. We have and always had high expectations for ourselves, to create a completely new experience that can not be compared with the previous versions, and given the fact that it has exceeded even our initial horizon, the development of the modification takes a long time and is difficult to predict. This fact unfortunately hasn't changed very much, we also can't give an absolute and defined release date today - but this time, there is one change. We have now reached a point, where we can make a more accurate estimate of the subject disclosure, probably in near future. In other words: We officially announce, that GTA United 1.2 will be completed in the year 2012 - and the exact date will be announced in the next official news. At the end of this post, we go once again into detail about this subject, but let us first of all start with our latest achievements. You may know one or two of them due to the fact that ATP publishes on his Twitter account updates frequently to his current work on the mod. Nevertheless these contents are not everything that we have to offer, of course.



Shops & Interiors
The last news we announced was, that we will make any interior, that was present in GTAIII and GTA Vice City - accessible. After last time, where we were able to show great progress already, it now moves to the next round. In addition to many more things, a few highlights to mention are the Love Fist concert hall, the Greasy Chopper bar, aswell as Auntie Poulet's house. The interiors are equipped with collisions, so there are no bad objects that float, could pass through one or other the like.


New Interiors



New Shops
There are also some new added shops, that use an interior of San Andreas.



New Garages
Garages, Pay'n'Spray's, 8-Ball Shops, Tuning-shops, the mechanic's heart will not be disappointed.



New Scripts
In addition, we now have created scripts for objects, that were already presented in the previous news, so that they are lively and interactive. Even the purchase of objects, as shown, will be possible.




Also this time we have some impressions for you directly out of the game.

GTA United 1.2 - Hardware Store



Gangs
The gangs of GTA III and VC are now completely present in version 1.2 of our modification. We are in this position because of a special script that we have created, that allows us to use more gangs than in GTA San Andreas. The gangs are now placed again in their areas.



It should be noted here, that not all gangs will directly appear in the game, an example would be to call the Diaz gang; the reason for this is, that they are simply not needed yet. That does not mean, that they are missing completely, they will be stored for any purpose in the game files so they can be used at any time. The new gang peds were converted from Mandog, the associated cars were converted by cj2000. We as the team want to thank both of these people very much. You guys did an outstanding job!




Other
In addition to the mentioned changes above, we have also added some other small improvements. This includes repaired zones, improved AT400 traffic script, completed statistics and new courier missions.






Closing Remarks
How does it go on from now? What are we planning to do and what are the things that prevent us from releasing the modification just today? Let's talk about the last point for first. We think - and we hope this got more clear after this news post - we have made good progress so far. Maybe the circumstances could have been better, maybe everything would have been faster, but it's not the time to talk about what may be. The point is that we are on a good way to present you a great piece of work - in scripting, in mapping, and in everything making a living modification. What still keeps us from showing you more details of our work - and be ensured that you have not yet seen everything - are mapping and modelling tasks. Aschratt is still working to fix several LOD- and collision issues around Liberty City (especially rooftops). To tell it in easy words, this means that the face of the modification is just not ready yet. It would be a great help if we could find someone who knows about mapping and modelling - also for one or two more tasks in this area. The sooner we are able to finish this part of the modification, the sooner we could release GTA United 1.2. We will be working on this subject matter until we, and hence later you as the players are satisfied with the whole project. But we can just ask for help, so if you want to be a part of the most innovative modification for GTA San Andreas this is your chance to join us! Anyway we will continue our work regarding the scripts. In this direction the modification isn't a bottomless pit any longer. Regarding the question, how the things will move on from now concretely, we shall now explain exactly, how we intend to make the publication of the modification official. We will stick to a 3-medal-system, that will visually illustrate the status of our modification.


Stage 1 – Bronze Status
  • Forecourt to completion
  • Basic background work has been completed. There have also been included a very large number of improvements and innovations in the modification.
  • The map is finished, at least as good as.
Stage 2 – Silber Status
  • Version 1.2 is nearly completed. From this point on, last-minute changes and corrections are made, from here on the the last major test phase begins.
  • With the silver status the official and effective promotion of version 1.2 begins.
Stage 3 – Gold Status
  • 100 %, Completion.
  • The development of the modification GTA United 1.2 is completed.
  • 1 week until the release


    This system brings with it, that once we have reached this stage, we make it official. And this is, what we want to do. We will, as soon as we think we are ready, publish without significant preparatory work the messages, to keep you up to date. The reports of the Bronze and Silver status will not be written as a large independent news, rather than informational messages. The next big news will thus then be the last, the message about the gold status of the modification, so about the completion. Until then we plan to demonstrate our progress as before and not anylonger in intervals, so you always know what's going on.

    Where are we now to our own estimate? And ultimately, how long does it take? Based on the system above, we are currently working hard to achieve the Bronze status. When will this be the case, cannot currently be said precisely, but we do what we can. In any case, the release will be this year, the sooner this can happen, the better, because we want to see our modification published aswell. We hope for your support on this modification, so that it can become, what we hope - an experience.





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    Offline Asaaj

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    Re: Grand Theft Auto United
    « Reply #218 on: March 22, 2012, 06:42:30 AM »
    Usually I'd slap a TL;DR on this text, but it was a nice and long read with a lot of information. I'd say I'd lie if I understood why this takes so long, but the things you added so far are already top notch! I love how we're going to see the older gangs aswell, aswell as the tool shop and stuff like that. Makes me feel nostalgic again :)

    Only one more question, which I think is unnecessary but I don't remember: Will the two cities (VC,LC) be added to the existing SA map or will it remain like it is in 1.1?

    Offline LiveLife

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    Re: Grand Theft Auto United
    « Reply #219 on: March 22, 2012, 11:06:43 AM »
    What is a TL;DR?  :P To your question, it will be like in 1.1, the San Andreas map will be replaced by the maps of LC and VC.

    Offline plak

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    Re: Grand Theft Auto United
    « Reply #220 on: March 22, 2012, 11:16:46 AM »
    Will LC look like the original one or crappy like in the 1.0 version?

    Offline LiveLife

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    Re: Grand Theft Auto United
    « Reply #221 on: March 22, 2012, 01:44:19 PM »
    Nothing will be crappy in version 1.2. LC will be totally renewed.

    Offline Asaaj

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    Re: Grand Theft Auto United
    « Reply #222 on: March 22, 2012, 06:47:44 PM »
    TL;DR Too Long; Didn't Read :P

    Offline plak

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    Re: Grand Theft Auto United
    « Reply #223 on: March 22, 2012, 10:22:41 PM »
    Well, I've been taken a closer look the whole story and I have to say it's great and all but for me the most important thing is that city-maps look exactly like the original ones. Unfortunately that isn't the case. After already being familiar with a stupid roof on the LC stadium, I now also see a Binco in VC. :cheersad:

    Offline LiveLife

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    Re: Grand Theft Auto United
    « Reply #224 on: March 23, 2012, 08:19:51 AM »
    Yeah. We made a compromise between originality and content, that we want to include in our modification. Our general intent is indeed, that the maps are as original as possible; therefore we removed the ferry out of 1.1 again, for example, we think aswell, that this modification was a mistake. But on the other side, we want to make the mod interactiv, so that you can actually do all kind of things. GTA United is not a simple map conversion for stunters .. that must be clear. I myself was a stunter since a long time and I see and understand your point of view, but I must say, that I'm quite happy with our policy now. Being back in the old cities, being able to do all kind of things with all the advantages San Andreas offers .. that is, what makes our mod great and special. That is the way of our modification. :)

    And regarding the lc stadium, I agree on that point, but I was overruled. :P The thing is, that the stadium does have some events now. Well, it shouldn't be a big problem, to bring that into it's original form, even if it will not be changed in the "normal" setup of version 1.2. Maybe, there will be a way to offer alternative files for this little object.  ;)
    « Last Edit: March 23, 2012, 12:47:56 PM by LiveLife »

     

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