Author Topic: Speed discussion  (Read 1676 times)

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Offline Pendji

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Speed discussion
« on: August 29, 2014, 09:32:02 PM »
I've wanted to make this topic since I years ago told my friends about tapping, and I was met with a "Duh?" as if it was the most logical thing to assume gave you more speed. I've always related big air stunts with actually being a good stunter, as it's a more basic way of being impressive, than creative stunts or whatever. Plus having to RAD every attempt was kinda discouraging.

Tapping, for whatever reason, makes you go faster. Only question here is whether the speed of tapping matters. I personally don't break my fingers doing it, so I assume 4-5 clicks a second. Is there a cap to this or does it simply rarely matter?

RADs are what puzzle me. The simple math is, one less wheel on the ground, less friction or whatever, goes faster? I think I read Daffy say that somewhere at some point. Since that allows a higher top speed, does tapping matter here at all? I usually press back for every 3-4 forward. It sorta helps keeping me from falling down 20-30 degrees and having to pull up again. Again, what I don't understand is how the boost works. It's easy enough on a long bump-less road, but when you don't have a lot to work with, I don't know when it's actually worth it.


Barney. The red line is where he tries to pull up to a RAD, the purple the actual rad. How is this worth it? I've always thought that pulling up from two wheels slows you down, or is it only when you're all the way down, not starting halfway up? And when does the actual speed increase start? I've always sorta felt as if it's when you hit down again but that can't be the case. Almost all of his RADs in his new solo are only partial, and barely last two seconds, after struggling to pull himself up. Unless you don't lose speed when pulling up, there's no way this can be beneficial.


And again. 1-2 seconds of RAD makes up for at least x1.3 as much time pulling up, which should've slowed you down? I could just stunt and not think about it, but it's hard to give up once you've gotten accustomed to tinkering with optimal output etc.

Offline Rust

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Re: Speed discussion
« Reply #1 on: August 29, 2014, 10:50:51 PM »
The boost we're talking about when you end radding is actually shown once you stop doing it. You also get a little down speed when you try to pull it, but it actually depends in which orientation you're doing it... usually north is harder to keep radding. South is the best, any other direction will make your bike go out of direction by every time you press "6" or "down" (In case you use arrows)

I never understood correctly how do tapping work but it gives you speed somehow :hmm:. I don't do tapping, or at least, not continuely. I only RAD and I've got some weird ass P2Bs because I actually get in the ramp and my radding was not over yet.

There are rads that are really complicated to do and mostly on grass since any wrong movement will make you fall and reset the position. What I do is that when my bike license plate is near to the ground I start smashing "9" till my bike shakes for two seconds then I press 6 again and I repeat till the end. Sometimes I just don't need to press 6 because the bike is stuck on radding, which is nice everytime.

Radding is worth it when you have an extense runup which drives you directly to the packer/bike/car or what ever you'll bump and there are no obstacles on the way (May also be some direction changes on it)... It's also helpful in stunts that are massively big air or in which you need a really good bump (Not in all the cases, you can get good bumps whether or not you're radding).

Also:

Quote
And again. 1-2 seconds of RAD makes up for at least x1.3 as much time pulling up, which should've slowed you down? I could just stunt and not think about it, but it's hard to give up once you've gotten accustomed to tinkering with optimal output etc.
You actually gain this speed once you end the radding and you may get a bit more from it. Also depends how good your radding is.



Rads could be also really when you also bump this way:

WH - Supreme Daffy's finisher



Quote
The red line is where he tries to pull up to a RAD, the purple the actual rad. How is this worth it? I've always thought that pulling up from two wheels slows you down, or is it only when you're all the way down, not starting halfway up? And when does the actual speed increase start? I've always sorta felt as if it's when you hit down again but that can't be the case. Almost all of his RADs in his new solo are only partial, and barely last two seconds, after struggling to pull himself up. Unless you don't lose speed when pulling up, there's no way this can be beneficial.
You can lose speed if you're all the way down and the bike doesn't get the radding position fast and when it is halfway up you maintain a limited speed till obviously you stop accelerating. I only saw his LC replays and he got the rad very fast indeed, so he may lost a small amount of speed and then he recovered it once the radded, so it was by some way benefical. Sometimes it's not about how fast you react to radding but what technique you use (I mentioned mine already, but I've seen people who pulls it all and then holds 9 and repeats till they get speed and starts tapping 9). He also did some really good bumps so he squeezed all the height you could get by those.



This is all the knowledge I got about radding and I hope I actually answered your questions Which probably I did not but I tried my best to explain it all :P
« Last Edit: August 29, 2014, 10:58:25 PM by Edɑn »

Offline Rainbow

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Re: Speed discussion
« Reply #2 on: August 30, 2014, 02:22:26 AM »
About his vertical p2b, he just got a great bump. And every piece of RAD's helps because it gets you above tapping maximum speed, and it is less boring of a run-up this way but let's put that aside  :P

There are also another form of rads which I think he got on the LC docks CSM (didn't check his rads there but still), which is the type where you license plate isn't hitting the floor. It's in a state of almost touching it but you start tapping forwards and it just kind of hovers for a split second. I had this type of rad trying to land some of his stunts and it results in a big speed difference once you get both wheels back on the ground. The time is takes for his to happen is around 2-3 seconds total with pulling up, but it's very hard to get right every single time. It also helps hitting a bump while still accelerating to have more force.

The thing I just try to avoid while radding is pushing lean backwards too hard which causes a lot of friction between the plate and the road because this does feel like it slows me down. Other than that, if you can reach tapping maximum speed, rads is beneficial in nearly every case.
« Last Edit: August 30, 2014, 02:24:55 AM by Rainbow »

Offline VaNilla

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Re: Speed discussion
« Reply #3 on: August 30, 2014, 02:33:06 AM »
Tapping speed doesn't matter. The reason tapping works is that it simulates the leaning position you can attain when leaning slightly forwards with a gamepad. As long as you maintain the lowest possible position leaning forwards, you will gain more speed. It's binary.

Offline Pendji

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Re: Speed discussion
« Reply #4 on: August 30, 2014, 11:39:45 AM »
Tapping speed doesn't matter. The reason tapping works is that it simulates the leaning position you can attain when leaning slightly forwards with a gamepad. As long as you maintain the lowest possible position leaning forwards, you will gain more speed. It's binary.
Makes sense actually. Though wouldn't that mean tapping faster would be better, as you don't get up as far? Guess this would matter more before RAD so yeah whatever.

There are also another form of rads which I think he got on the LC docks CSM (didn't check his rads there but still), which is the type where you license plate isn't hitting the floor. It's in a state of almost touching it but you start tapping forwards and it just kind of hovers for a split second.
I've only seen this happen on a sanchez but since they both benefit from tapping and (sort of) RAD I guess I could see it be possible, though personally I've never experienced it. Even if he did try doing this at the LC docks, he pulled up eventually, so it looked to me as if he just kept himself up at an angle to be able to pull up to a RAD. The RAD itself is when he gets an insane boost it seems.

All of this just boils down to pulling up vs speed gain from the little RAD he got off.

The blue being pulling up from two wheels, and pink being the part at which he kept himself in both of the pictures. If keeping yourself up that far doesn't make you drive slower since you try to pull back all the time, I can see how it'd work. He might as well've been tapping, and then get a boost by the little RADing he did. Guess it's hard to tell and "Oh but it's Barney" and all, but it bugs me not knowing how it properly works, seeing as it's possible to get speed from very little RAD.

Offline Rainbow

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Re: Speed discussion
« Reply #5 on: August 30, 2014, 11:58:10 AM »
There are also another form of rads which I think he got on the LC docks CSM (didn't check his rads there but still), which is the type where you license plate isn't hitting the floor. It's in a state of almost touching it but you start tapping forwards and it just kind of hovers for a split second.
I've only seen this happen on a sanchez but since they both benefit from tapping and (sort of) RAD I guess I could see it be possible, though personally I've never experienced it. Even if he did try doing this at the LC docks, he pulled up eventually, so it looked to me as if he just kept himself up at an angle to be able to pull up to a RAD. The RAD itself is when he gets an insane boost it seems.
It's not like on your picture (or a sanchez), it's more like a split-second RADS that doesn't create sparks, it's not more effective than normal RADS though. I checked the replay now, he just had epic RADS. I'll check how fast I can go compared to him tomorrow. And yes the reason he pulled a wheelie there was because you have to. If you don't pull a wheelie there you cannot RAD anymore, the reason being you are pointing to the north more with each turn in the run-up. Also he probably chose that angle to avoid getting a curb bump. And a tiny bit of RADS still beats tapping forward.

 

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