Author Topic: GTA SA Slow Roads  (Read 11455 times)

0 Members and 1 Guest are viewing this topic.

Offline Omma!

  • Señor Member
  • Veteran Member
  • Posts: 1832
    • View Profile
Re: GTA SA Slow Roads
« Reply #60 on: April 07, 2013, 03:12:18 AM »
Actually there are still plenty of spots in the map, you just have to look for them :P Sure those one on the slowroads are some of the most obvious, as I said I have alot of them there, but belive me, if you search you'll always find a spot even without slowroads :P

Offline Simon

  • Admin
  • Posts: 4902
  • aka Darkstar
    • View Profile
Re: GTA SA Slow Roads
« Reply #61 on: April 07, 2013, 03:15:05 AM »
There are mods which are tolerated and mods which aren't.

Anything that changes the stunting itself (i.e.: speed, acceleration, handling, gravity, grip, behavior, collison models, etc.) is modding.

Ok, so in LC when they released the LC roof fix mod and the VC handling in the LC mod its not count for modding? But when Gavran started doing his col files fix mod in LC he got flamed and everyone started bitching. Apparently when stunting improves for good with a whole bunch of new spots and ideas everyone is being a bitch. Same thing happened with SAiVC release in the beginning, now everyone is fine with it. So you know what RAD don't listen to the haters and release this.
The LC we use is a mod, so it's okay to fix it. And the handling is only for the Pcj, as far as I know at least, because the bike isn't normally in LC so again, it's okay. And Gavran was flamed for only giving it to some people, instead of releasing to everyone. People were bitching about some people having those new spots and ideas when others hadn't.

Why not release this? I mean we already modificated the game so much and rockstar games doesn't care.
The fact that Rockstar games doesn't care doesn't matter at all in this discussion. If you modify the files of the game to help you get more speed, poof, modded. If you modify files to get lower gravity, poof, modded. If this is released and accepted we might as well start accepting speedmods and gravitymods. I MEAN, THINK ABOUT ALL THE POSSIBILITIES THAT WE DIDN'T HAVE BEFORE.

Ok, I think spots are getting very rare in San Andreas I mean come on stunting started on SA in the back '06.
Bullshit, people are still landing new shit in VC and that's even older and like 3 times as small.

Seriously, the fact that this is even discussed is ridiculous.
« Last Edit: April 07, 2013, 03:17:06 AM by Simon »

Offline Omma!

  • Señor Member
  • Veteran Member
  • Posts: 1832
    • View Profile
Re: GTA SA Slow Roads
« Reply #62 on: April 07, 2013, 03:26:10 AM »
I think we all agreed that this would be modding, but comparing it to gravity mod or speedhack its not really the right thing IMO Sure you modify the speed there but the handling of the nrg wouldn't really change, I mean, the max speed of the bike would still be the same as other roads. Landing a p2b there, for example, wouldn't take less time than landing a p2b on a normal road, while with a speedhack you would do it in surely less time. Not defending or accusing someone, just saying  :wub:

Offline Rainbow

  • Senior Member
  • Posts: 7374
  • Coeur de taxi
    • View Profile
    • http://www.youtube.com/Rainbowstunting
Re: GTA SA Slow Roads
« Reply #63 on: April 07, 2013, 03:30:34 AM »
Ok, I think spots are getting very rare in San Andreas I mean come on stunting started on SA in the back '06.
Bullshit, people are still landing new shit in VC and that's even older and like 3 times as small.

Seriously, the fact that this is even discussed is ridiculous.
This. Just don't install this or release this because fixing slow roads is just bullshit. Just go find your stunts elsewhere.

I think we all agreed that this would be modding, but comparing it to gravity mod or speedhack its not really the right thing IMO Sure you modify the speed there but the handling of the nrg wouldn't really change, I mean, the max speed of the bike would still be the same as other roads. Landing a p2b there, for example, wouldn't take less time than landing a p2b on a normal road, while with a speedhack you would do it in surely less time. Not defending or accusing someone, just saying  :wub:
Simon made a good point. If we allow this, then why don't we take it a step further aswell and start fixing everything and removing lightpoles and shit. Gravity and speedhacks are just even further along that line of allowing.
« Last Edit: April 07, 2013, 04:08:15 AM by Rainbow »

Offline Simon

  • Admin
  • Posts: 4902
  • aka Darkstar
    • View Profile
Re: GTA SA Slow Roads
« Reply #64 on: April 07, 2013, 03:34:33 AM »
I think we all agreed that this would be modding, but comparing it to gravity mod or speedhack its not really the right thing IMO Sure you modify the speed there but the handling of the nrg wouldn't really change, I mean, the max speed of the bike would still be the same as other roads. Landing a p2b there, for example, wouldn't take less time than landing a p2b on a normal road, while with a speedhack you would do it in surely less time. Not defending or accusing someone, just saying  :wub:
Sure, I wasn't saying it was like using a speedhack. I was just using it as an example to the people saying "So many new possibilities". And you do modify the game to help you gain more speed, so it's still modding.

Offline Omma!

  • Señor Member
  • Veteran Member
  • Posts: 1832
    • View Profile
Re: GTA SA Slow Roads
« Reply #65 on: April 07, 2013, 03:38:45 AM »


I think we all agreed that this would be modding, but comparing it to gravity mod or speedhack its not really the right thing IMO Sure you modify the speed there but the handling of the nrg wouldn't really change, I mean, the max speed of the bike would still be the same as other roads. Landing a p2b there, for example, wouldn't take less time than landing a p2b on a normal road, while with a speedhack you would do it in surely less time. Not defending or accusing someone, just saying  :wub:
Kai Simon made a good point. If we allow this, then why don't we take it a step further aswell and start fixing everything and removing lightpoles and shit. Gravity and speedhacks are just even further along that line of allowing.

As I said, I'm ok with the fact is modding and I don't want it to be released, I just find the comparison out of place, because removing lightpoles and other things sure make the stunt easier to perform, while modifying those roads only give you some other possibilities because stunt where impossible anyway, but you can keep the same handling without modifying it. As for myself, I would never accept gravity or speedhacks. Don't want to look like a bitch so I'll stop it here, hope you got my point :P

EDIT: ok Simon got your point  :cc_detective:

Offline Rusch69

  • Senior Member
  • Posts: 2990
    • View Profile
Re: GTA SA Slow Roads
« Reply #66 on: April 07, 2013, 06:52:42 AM »
@TBV: I was all referring to SA since this slow road issue is part of it. Collision fixes are counted as modding there. Map mods like United or Alien City are just fine. By collisions I also mostly meant .dff modifications like all those strange skins for NRG500/Infernus instead of building related things.


I'll just go all Führer-alike and close this too as for now. RAD feel free to hit up the staff if you're wishing otherwise.

Conclusion: Fixing the slow roads is modding the game. All videos including stunts being landed with the fix will be moved to the Modded Videos section, so don't bother using it.
« Last Edit: April 07, 2013, 07:00:42 AM by Rusch69 »

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal