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Messages - Daffy

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1
VC Chat & Support / Re: NATURAL 4 (sign ups)
« on: December 22, 2017, 03:39:18 PM »
Well sheeeet, you're around here too? (I think) I've been part of every part of this series so far, so you know I'm signing up for this!

2
VC Chat & Support / Re: Allons-y! 2 Collab Organisation
« on: July 18, 2017, 08:19:38 AM »
I got 4-5 stunts, putting this post here as a place-holder while I look through my stuff.

3
Introduce Yourself / Re: What About This
« on: August 19, 2016, 07:20:25 AM »
We're not at an FPS tournament in front of thousands of people competing for cash prices, we're sitting at home like 99% of all gamers.

4
Introduce Yourself / Re: What About This
« on: August 19, 2016, 06:50:48 AM »
Should anything be obvious, it is that FL-OFF in Vice City is not "modding", it is simply looked down upon, because those who use it have a significant advantage over the stunting community as a whole, who have all stuck to FL-ON.
That's the problem with the community, no FPS community looks down on gamers who have better hardware and have a higher FPS because of it :cc_detective:

5
Introduce Yourself / Re: What About This
« on: August 18, 2016, 02:34:23 AM »
He made some good points tho.
Do I really have to address any "points" that are so stupid? There was zero validity to any of it to the point where it's not worth acknowledging.

pretty sure it's streem :P
Yep, his IP puts him in Streems neighbourhood.

6
Introduce Yourself / Re: What About This
« on: August 17, 2016, 11:19:20 AM »
1 post and all dedicated to me huh? Gee, makes me feel all warm and special. Why don't you say who you really are and when I stepped on your toes  :cc_detective:
Yawn irrelevant crybaby, yaaawn.

7
WH Video Releases / Re: Lighting across the Bay Bridge
« on: August 13, 2016, 02:34:55 AM »
Man, there was a lot of stunts I hadn't seen before.
Fucking killer video, one of my all time favorites in terms of style.
We haven't always seen eye-to-eye but good work is undeniable, you should be proud as fuck of the stunts you've pulled of.

8
Introduce Yourself / Re: What About This
« on: August 13, 2016, 12:49:35 AM »
That's on the short-list of things I'd rather do as we're just talking in circles here anyway :happy:

9
Introduce Yourself / Re: What About This
« on: August 12, 2016, 02:09:57 PM »
Drivers? What are you talking about?
If you don't know what graphics cards drivers are, then perhaps you should look into that.

It was not a statement, it was an assumption based on what you said (that you didn't notice problems with braking). Rep cutting was not news to me, i knew it was a thing, i didn't know how exactly it worked.
An assumption that was wrong.

I never said physics were the only problem. It's another broken thing, another reason not to use FL OFF.
And I said that can be solved by forcing vertical sync on... dude you're cherry-picking the points that you think you can argue against and conveniently 'forgetting' the information I've already posted that counters the point you're making. If you're not gonna read what I'm posting, there's no point in having a conversation. And the physics aren't broken.

10
Introduce Yourself / Re: What About This
« on: August 12, 2016, 01:51:39 PM »
You having driver-problems is not proof of the physics being broken. Those two things are unrelated.
Can't tell if serious.
Explain how your shitty drivers affects the physics then.

I have a hard time believing you played with FL OFF a lot if you didn't notice how screwed braking is. (try releasing accelerate button)
That's a hollow statement, you have no way to know how much I've played around with FL off. Only blind people throw shots in the dark, blind people and you. I have a hard time seeing how you know anything about it when the rep-cutting was news to you.

This is not going anywhere as i'm obviously never gonna convince you and you're not gonna convince me so i'm just gonna sum up my thoughts on this topic.
When did it become about convincing anyone? I thought it was finding out what's right, not forcing your version of the truth down other peoples throat.

Cars rolling while turning, screwed braking, drastically different physics (especially noticeable with bikes), shorter replays is my definition of 'game breaking feature'. I stand by my point that it's better to use FL-ON because of the problems FL-OFF causes. Of course everyone is allowed to use whatever they want to.
I've already addressed all these points, again read my post and the cutting of the replays does in no way shape or form affect the physics in anyway, another unrelated argument. Yes it's impractical, no it doesn't change the physics.

11
Introduce Yourself / Re: What About This
« on: August 12, 2016, 01:16:08 PM »
What part? Stats-wise? Wobbling back and forth a little bit when you stand on uneven ground against a wall? That can happen without FL off too, doesn't prove anything. And even if that wasn't the case, how does a static position affect a dynamic stunt? In what way whatsoever?
You having driver-problems is not proof of the physics being broken. Those two things are unrelated. I don't stunt with cars at all and there's no advantage in car-stunting with FL off unlike there is with bikes. Never has a bike randomly turned the brakes on for me and I've played more than you think with FL off, unlike you who didn't even know how it cuts the reps  :cc_detective:

12
Introduce Yourself / Re: What About This
« on: August 12, 2016, 12:52:14 PM »
Next time try to actually read my post before you reply.

13
Introduce Yourself / Re: What About This
« on: August 12, 2016, 12:45:43 PM »
Herb: That's how it feels when you arguments are like tiny rubber bullets, they're not gonna make a dent. Sadly, you're right that some folks would dismiss his stunts... that's how the status quo works. If ya'll want to breathe some new life into the game you should organize an FL off collaboration  to see more possibilities the game has to offer as most of you should have the hardware to run the game with FL and there's bound to be at least one editor who can make use of the reps.

Gryzlek: You're not answering my questions, if you want to have a different conversation you can have it with yourself.

14
Introduce Yourself / Re: What About This
« on: August 12, 2016, 12:34:06 PM »
This is my definition of "broken physics"
What part? Stats-wise? Wobbling back and forth a little bit when you stand on uneven ground against a wall? That can happen without FL off too, doesn't prove anything. And even if that wasn't the case, how does a static position affect a dynamic stunt? In what way whatsoever?

also the replay system captured less than 1 second of gameplay
And there's my point about how it's unpractical, in VC it stores all the extra frames as information so if you have say 300fps you get a rep that's 1/10th the length of a normal one while SA discards the ones that aren't necessary for more than 30fps. If you want it to be practical you need to force frame limiter so it sticks at 60fps and then either record at 60fps with FL off or record with 30fps during FL off and speed up the clip later.

15
Introduce Yourself / Re: What About This
« on: August 12, 2016, 12:27:05 PM »
I'm just a dude with an opinion, just like you. But, unlike you I can actually form a point instead of throwing meaningless arguments you cannot even clearly define. Also I don't need to attack someone's character when I run out of shit to say. And the irony of you claiming I'm trying to get people to conform when I'm the one letting this new fella know he doesn't have to conform to YOUR expectations :lol:

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