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User Gallery / Akuma's Gallery
« on: February 25, 2006, 12:56:55 AM »
Experimental sig involving many different tutorials.
The font went crazy for this...
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 1
User Gallery / Akuma's Gallery« on: February 25, 2006, 12:56:55 AM »![]() Experimental sig involving many different tutorials. The font went crazy for this... 2
[ZS] Video Releases / Revenants« on: February 20, 2006, 09:34:33 PM »
dling/other words that rhyme with dling
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User Gallery / Akuma's Gallery« on: February 10, 2006, 11:39:07 PM »
I'm one bored mofo
![]() (note: not posting some stuff ![]() From newest to oldest NEWEST: ![]() -- ![]() ![]() ![]() Yes, I am a grunge whore. ![]() Promise I'll do something else, new, radic-- nevermind 5
VC Un-Modded Stunting Video Releases / Daffy - Blackout 2« on: February 08, 2006, 12:29:25 PM »
roflol
Stunts: 10/10, but you well know some are blahlala ![]() editing: 10/10 as alwasy music: 5/10 Trash for stunting 6
VC Un-Modded Stunting Video Releases / Daffy - Blackout 2« on: February 08, 2006, 12:10:17 PM »
dlinggggggggggggggggggggg
roflzz 7
XSA Video Releases / XSA Overwatch« on: February 03, 2006, 12:04:02 AM »
TGA wasn't corrupt for me
![]() awesome 10/10 8
XSA Video Releases / XSA Overwatch« on: February 02, 2006, 09:54:15 PM »
The XSA stuntman and liv news is ollld
![]() dling from tga 9
WH Video Releases / Doperide II« on: January 26, 2006, 03:16:59 AM »
yup, best vid evar.
Stunts: 10/10, Eddeman stole my psm and Daffy stole one of my cork2grinds ![]() editing: best intro, 10/10 music: eww not rating R: 10 Total: 10/10 Did Taclite only have 1 stunt? shame ![]() 10
WH Video Releases / Doperide II« on: January 26, 2006, 02:40:24 AM »
FUCK YEAH.
Sequel to best WH vid dling even if it takes me 5 months 11
SA Tutorials / NRG backward stoppie« on: January 24, 2006, 04:41:59 PM »
Fly in teh air, spin around like on a bike, and go in the backwards stoppie position. As soon as you almost hit the ground, hold down lean forward, and you should get into a backward stoppie.
helps when you do it on a hill 12
SA Stunting Challenges / NuclearDeath challenge .1« on: January 21, 2006, 04:07:47 AM »
too hard
![]() 13
User Gallery / Fugitive's gallery« on: January 20, 2006, 02:07:20 PM »
yup, yup, current, looks great
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Graphic Tournament / Poll: GFXT .priest vs. DMX« on: January 18, 2006, 01:28:53 AM »Quote my vote: .priestAgree'd and .p's has more style 15
Web Ring / Fugitive's websites« on: January 15, 2006, 03:23:50 AM »
// set speed of banner (pause in milliseconds between addition of new character) var speed = 10 // decrease value to increase speed (must be positive) // set pause between completion of message and beginning of following message var pause = 2000 // increase value to increase pause // set initial values var timerID = null var bannerRunning = false // create array var ar = new Array() // assign the strings to the array's elements ar[0] = "Welcome to my site!" ar[1] = "Don't forget to vote in HIT100!" ar[2] = "Don't forget to sign in my guestbook!" // assign index of current message var message = 0 // empty string initialization var state = "" // no value is currently being displayed clearState() // stop the banner if it is currently running function stopBanner() { // if banner is currently running if (bannerRunning) // stop the banner clearTimeout(timerID) // timer is now stopped timerRunning = false } // start the banner function startBanner() { // make sure the banner is stopped stopBanner() // start the banner from the current position showBanner() } // assign state a string of "0" characters of the length of the current message function clearState() { // initialize to empty string state = "" // create string of same length containing 0 digits for (var i = 0; i < ar[message].length; ++i) { state += "0" } } // display the current message function showBanner() { // if the current message is done if (getString()) { // increment message message++ // if new message is out of range wrap around to first message if (ar.length <= message) message = 0 // new message is first displayed as empty string clearState() // display next character after pause milliseconds timerID = setTimeout("showBanner()", pause) } else { // initialize to empty string var str = "" // built string to be displayed (only character selected thus far are displayed) for (var j = 0; j < state.length; ++j) { str += (state.charAt(j) == "1") ? ar[message].charAt(j) : " " } // partial string is placed in status bar window.status = str // add another character after speed milliseconds timerID = setTimeout("showBanner()", speed) } } function getString() { // set variable to true (it will stay true unless proven otherwise) var full = true // set variable to false if a free space is found in string (a not-displayed char) for (var j = 0; j < state.length; ++j) { // if character at index j of current message has not been placed in displayed string if (state.charAt(j) == 0) full = false } // return true immediately if no space found (avoid infinitive loop later) if (full) return true // search for random until free space found (braoken up via break statement) while (1) { // a random number (between 0 and state.length - 1 == message.length - 1) var num = getRandom(ar[message].length) // if free space found break infinitive loop if (state.charAt(num) == "0") break } // replace the 0 character with 1 character at place found state = state.substring(0, num) + "1" + state.substring(num + 1, state.length) // return false because the string was not full (free space was found) return false } function getRandom(max) { // create instance of current date var now = new Date() // create a random number (good generator) var num = now.getTime() * now.getSeconds() * Math.random() // cut random number to value between 0 and max - 1, inclusive return num % max } startBanner() // -->
With that out of the way, it's quite alright, and the romanian site is warez |
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