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Messages - WiseGaming

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1
V Stunting Challenges / Re: HECG - Let's start with V!
« on: August 22, 2014, 02:55:58 AM »
This is too easy but oh well xD:

http://youtu.be/zUUFujEBLig

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V Chat & Support / Re: What mode do you stunt in?
« on: August 18, 2014, 03:57:41 AM »
I'd say creator is the most efficient way to hit a stunt. You can always respawn with your bike other than having to go and get your boke again.
2. You can turn the traffic off, which will make the stunt alot easier since you avoid crashing into cars.
3. Turn off the HUD/Timer by finishing setting up your race on craetor mode, Quit the game ad loaded bak up, start the race and then turn the HUD off in the settings :)

3
V Videos / Re: Leftover stunts
« on: August 05, 2014, 09:54:34 PM »
Was 2:50 done without boosting on the run-up because man did you get some air from that bump otherwise  :o Overall a really nice video, even for leftovers.
Yes, I did use boost for the run up, I was kinda bored and wanted to give that stunt a try. Thanks for all the nice comments  :wub:

4
V Videos / Leftover stunts
« on: August 05, 2014, 02:58:03 AM »
Here are some of my stunts that were leftover from The Demigod 1 and 2 ;)

GTA 5 Leftovers Minitage #1 (GTA 5 STUNTS)

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V Chat & Support / Re: Stunting with Shadowsniper surprised me, ALOT
« on: August 01, 2014, 09:55:48 AM »
Well since I'm not the only on PS3 here, feel free to add me: Wise_Devil  :euro:

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V Videos / Re: GTA V the Sky Addicts - Children of Heaven
« on: July 16, 2014, 09:07:52 PM »
Cheers!  :euro:

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V Videos / Re: The Demigod Stuntman 2!
« on: June 23, 2014, 07:05:56 PM »
Many people said that you can't fall off your bike, but I do, and I honestly dont even know how to do the glitch and dont want to know. Sorry if this was really a problem I just don't like to waste time creating, saving, then loading the race  :euro: But I'll do that in my next montage, thanks for the feedback though!

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V Videos / The Demigod Stuntman 2!
« on: June 22, 2014, 08:32:08 PM »
Hello, I've released my 2nd episode from my Montage series "Demigod" Hope you enjoy! (the boost at the end were just leftovers I wanted to add) :)

The DEMIGOD Stuntman 2 (GTA 5 STUNTS)

Feedback would be appreciated.

9
V Chat & Support / Re: Update 1.14
« on: June 18, 2014, 10:06:22 PM »
Thought it was nothing, but I did feel that while testing some of the slower new vehicles. If they have the special edition like I do, it could be that the latest update broke the 20% special ability gain you get from owning the special edition. I will test this soon.

EDIT: Apparently the gate glitch hasn't been fully patched out.

http://www.reddit.com/r/GrandTheftAutoV/comments/28g1m8/psa_the_gate_glitch_hasnt_been_fully_patched_out/

EDIT 2: Tested the slow motion ability while sitting still in an Adder. With the special edition DLC installed, the slow motion ability lasts for exactly the same time amount of time in both 1.00 and 1.14. I will now test how it acts at speed on a normal runup while trying Taz's Ethos opener. This is good because it tests how the ability behaves at speed, and how it acts with both no runup and a little bit of traffic. I will use a metronome to perfectly time the slow motion ability.

EDIT 3: Exactly the same on Taz's Ethos opener in both 1.00 and 1.14 (with special edition DLC installed). Will now try and test it while going against opposite lane traffic and see what it's like.

EDIT 4: I went to the freeway on a straight road in the countryside, and took a runup against oncoming traffic from the exact same place on the road. I turned the special ability on and off in time with a metronome, to get exact results. The slow motion ability performs exactly the same in 1.00 and 1.14 under these circumstances. I checked both versions 5 times each in order to test for random inconsistencies.

In both versions of the game, you also get exactly the same amount of boosting from oncoming traffic, and driving in the opposite lane. I also tested a completely clear opposite lane of traffic near a government building, and it's exactly the same in both 1.00 and 1.14.

Next, I tested how slow motion performs on dirt collisions, to check if it still slows you down in the same way. It does, you get exactly the same results in both versions of the game. Finally, I tested if the slow motion ability pulls you down to the ground in the same way in both versions of the game. I did this by taking the same runup into a ramp in the desert and enabling the slow motion ability at the top of the ramp. You get pulled down to the ground in exactly the same amount of time in both versions of the game.

Having thoroughly tested the slow motion ability, I can confirm that it's exactly the same in both 1.00 and 1.14 when driving cars (I've also tested other cars). I'll give it a test with motorbikes too, but based on my results, I would be surprised if anything has changed.

EDIT 5: Having tested on both 1.00 and 1.14, I can confirm that the motorbike's slow motion ability functions in exactly the same way. Bump velocity boosting, wheelie boosting, wall boosting, traction, grinding, stoppies, bailing -- everything is exactly the same. In conclusion, nothing has changed in regards to the slow motion ability :). The only thing I haven't tested is what it's like without the special edition DLC installed. But I'm betting it's exactly the same without it too.
Thanks for the info :)

10
V Chat & Support / Re: V COLLAB 2 ORGANISATION
« on: May 11, 2014, 04:17:55 AM »
If it does come back, I'll make sure to send some stunts.  :euro:

12
Introduce Yourself / Re: What's up guys
« on: April 26, 2014, 10:24:15 AM »
Welcome to the GTA Stunting Community! :)

13
V Chat & Support / Re: Errmm..
« on: April 24, 2014, 09:39:14 AM »
They said "in an upcoming update.", so just wait for it. I'm guessing it'll be the next one, but they're already late on that one, as well as the content creator being unavailable atm, because of game breaking glitches tied to it, so might be some time before we can get back to the usual. But it'll come, patience is key  :jajaja:
It's just that they said they'll bring back stunting in the next update in before 1.12 even came out so it should've came out in 1.12 :P I guess we'll see in the next update

14
V Chat & Support / Errmm..
« on: April 24, 2014, 09:21:06 AM »
I know this is probably a bit late :P

 Did R* Change their mind on bringing back gliding to GTA V? as I heard, it was supposed to come in the next "Title Update"now that it came, still no gliding added? As said in the link below: Rockstar said: " A recent update addressed an issue that we saw with the way motorcycles and bikes handled while in the air. As it turned out, many members of the GTA stunting community were disappointed to discover that this fix made pulling off certain popular bike tricks and stunts virtually impossible, so we're going to be restoring the original in-air motorcycle/bike physics in an upcoming Title Update. In general, we are open to keeping unintended ‘glitches’ in the game if players enjoy them and they aren’t causing any negative impact to gameplay or fairness in any way." Are they going to bring gliding in the next patch? (1.13)?  :hmm: :hmm:

http://socialclub.rockstargames.com/news/article/52217/Grand-Theft-Auto-Online-Spring-Updates


*Edit*: Link added

15
Stunt Video Database / The "Demigod" Stunter
« on: February 03, 2014, 07:14:29 AM »
Hey guys, I started a stunting channel a month ago and was hoping if anyone can give me feedback? :3 www.youtube.com/WiseArmyGaming

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