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Messages - Blaze

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76
good artists copy, great artists steal.

pyramid schemes do both.

77
GTA Modding / Re: blazePROJECTS.
« on: May 17, 2019, 10:11:13 AM »
First of all thankyou for all the feedback and comments, I believe the snake skin you're referencing was a Haywire skin as I remember it too - that being said if you ever want a skin even for shits and giggles or nostalgic purposes you know where I am :P

Nope, not broken UV mapping that effect was intentional. All of these bikes are pretty much a continuation/offspring of one another, for example the red effects on the bottom left/top left skins both move around as they're on the reflection map. The same kinda thing is applied to the top middle skin and to an extent the top right - with the top right skin I duplicated the body in the DFF and gave it a separate texture map thus allowing two reflection maps hence why the dark area of the skin has a crazy pattern on it and the rainbow area is solid.

Here's a video which shows what the bike actually looks like in game :P

https://www.youtube.com/watch?v=0BgBWszvnWw&feature=youtu.be

Or a GIF if you're too lazy but I'd definitely recommend the video instead.


78
GTA Modding / Re: blazePROJECTS.
« on: May 16, 2019, 02:06:22 AM »
I believe I made you some sort of red/black PCJ skin way back in 2009, but if you mean your current skins then no - I know Reaper made the "Challenger" bike but as for the black skin I have no idea, looking at the TXD I'd say Reaper made that also.

Anyway I made a Sanchez to match my PCJ :P


79
dude binary matrix lmao

but dude filing of your personal matrix

80
This site is in my top 2 of my most special places on the internet.

Relatable, GTAS was the second forum I signed up for with GTAForums being the first which lead me to join here after finding out about stunting in GTA LCS and then from there VC. For a community dedicated to a pretty niche hobby GTAS had alot of influence on myself in terms of hobbies, music taste and also taught me a shit ton about stuff like graphic design through skinning, video editing through stunt videos and so forth. Glad I stumbled upon GTAS back in the day, 13 years in June :lol:

81
GTA Modding / Re: blazePROJECTS.
« on: May 14, 2019, 01:29:24 PM »
I've always focused mainly on PCJ's as I'm solely a Vice City stunter however I can do pretty much any vehicle in VC/SA - I've dabbled with NRG's in the past, infact according to my dA account I made one for you in 2016 :P

https://www.deviantart.com/blazegtas/art/Amaluna-640492403

So yeah, essentially any vehicle texture VC/SA wise, player skins, particles, timecycs and the occasional bit of DFF work however I'm not great at that.


82
GTA Modding / blazePROJECTS.
« on: May 14, 2019, 05:52:04 AM »


blazePROJECTS.
No particular reason for creating a new "shop" per say, I just wanted my own topic to showcase my work and serve as a log/lookbook of skins made past and present. Predominantly Vice City with a focus on PCJ skins although any vehicle/texture or 3D era game is a possibility. I'm always available for skin requests so if you want anything PM me on here or Discord (blaze#3627) and please be detailed with the request - sometimes these skins can take hours on end and whilst I create these skins for fun there's nothing more annoying than completing a vague request only to be told it's "not what I wanted" or "can you change xyz" etc.


SHOWCASE.
This is not a collection of my "greatest" skins per say but more so the ones I'm the happiest with. Please view all images in full size as GTAS shrinks them considerably and as such you can't really see alot of the detailing.


To view more of my work, head on over to my dA gallery which I use to host full res images - a good majority of these skins have already been gave away for free at the bottom of this topic however if you want anything specific feel free to ask: https://www.deviantart.com/blazegtas/gallery/49666065/GTA



This is an older archive of skins/resources that I gave away in 2016; it consists of skins from 2014 when I first started skinning again, some 2015/2016 skins, requests I've fulfilled, a collection of other peoples bikes, some player skins and other miscellaneous skinning resources. It'd be cool if people don't take stuff out of the requested bikes folder and use them in videos; it's just PNG's/TXD's at the end of the day but it still ties into a stunters identity. I don't mind if you play around with them in game or use them for reference but don't use them in videos or steal parts off them; use the 2014/2016 skins for that. The pass for the RAR file is "cosmicgypsies" - have fun. (Note: some of these use Paytons remapped DFF and some don't. If the TXD crashes the game open it in TXD workshop; if it has 5 images it's the original PCJ DFF and if it has more then it's the remapped. There's a couple of skins that have custom DFF's by me so they'll be in the folder too. It's slightly disorganized so apologies for that.)

Shoutout to Access Stunt Shop, Guild Stunt Shop and anyone who's ever been involved with skinning and inspired/motivated me to create them.

83
Well I guess if it's filling in the binary matrix it must be legit :rolleyes:

84
GTA Modding / Re: Guild Stunting Shop
« on: May 13, 2019, 10:36:08 AM »
Rehashed some old stuff to make some new stuff.





Will prolly run with that for a while.



85
GTA Modding / Re: Guild Stunting Shop
« on: May 11, 2019, 07:58:32 AM »
Just some little updates here and there, went back to the old skin and patched up some things that irked me and ruined the fluidity of the skin. Small body adjustments, changed the tires a little, rims, front window, just random miscellaneous changes nobody will ever really notice :P



View in full res :)

87
gj guy, mostly liked relands of natural spots, got some nostalgic feelings, thanks! :happy:
isn't this red bike contains a modified dff to have those brakes? not sure if it makes something but i do not recommend to stunt with modified dff files..

I honestly don't remember which skin that is (looks like a mashup of some old 2014 skins) but going off the brakes I don't think it uses Payton's remapped DFF as circular brakes like that skin are easy to do on the stock DFF. That being said as long as you don't adjust the actual pivot points/geometry/etc of the DFF or change the collision file then it won't affect physics, and if it does affect physics (which it doesn't) then a whole host of notorious stunters would be fucked as a good majority of them and stunters in general are using the remap or other DFF's.

Anyway cool video, really liked that SAiVC roof combo.

88
VC Un-Modded Stunting Video Releases / Re: unhappy
« on: May 05, 2019, 08:03:43 AM »
cooper and sorcery had a child.

cool vid :cc_detective:

89
VC Chat & Support / Re: [VC] Collab - Organization
« on: May 03, 2019, 09:33:28 AM »
Sent, better late than never :P

90
VC Chat & Support / Re: [VC] Collab - Organization
« on: April 05, 2019, 10:37:42 AM »
I'll land some shit :cc_detective:

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