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Messages - Neo Anderson
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46
« on: December 06, 2011, 01:05:28 PM »
This has bugged me for years So I finally got around to fixing the damn thing Here's the texture file
47
« on: December 02, 2011, 02:39:53 PM »
As I joined in April 2004 and was member 106 I think it was, I'd have to guess as 2003 being the year ampt.tk(GTAStunting) was first started. Barney might be able to give us a definate date.
48
« on: October 09, 2011, 04:52:42 PM »
49
« on: October 08, 2011, 02:02:18 PM »
You'd have to use Nitzkit's Lonely Mod which removes all the paths in VC. It's just a new paths.ipl and will keep vehicles from following the paths in VC.
50
« on: October 06, 2011, 03:19:40 PM »
Well then just change the co-ords of where the bike drives to.
51
« on: October 05, 2011, 05:17:54 PM »
Is the speed of the vehicle the problem or is it that you want the vehicle to drive on the lines in the road? If it's the speed the you need to set the vehicles speed like this
00AD: set_car 400?? max_speed_to 0!
change the 0! to something like 20! or 40!
I think 50! means maximum speed
52
« on: October 02, 2011, 05:18:06 PM »
It looks like you HAVE coded the actors to walk to the co-ords you want but when you start the script they walk towards the water? Am I guessing this right? If that's the case then you probably only have ONE walk_to command? What I mean by this is actors when spawned will only walk in a straight line to whatever location you code for them. That looks like what they're trying to do. You will need several walk_to points to get them where you show Tommy standing. Like this....
0001: wait 2000& ms 0211: actor 28?? walk_to -256.42! -1214.38! 0001: wait 60000&& ms 0211: actor 28?? walk_to -254.27! -1208.95!
53
« on: September 26, 2011, 02:58:46 PM »
Happiest of birthdays ya old fart
54
« on: September 24, 2011, 01:58:41 PM »
is there going to be an history of ATS part 5? you know talking about absurd and the final cut?
I would love to do one but it all depends on if Kan will do one more and YES, I'm puttin all the pressure on Kan
55
« on: September 22, 2011, 06:29:59 PM »
We've been shelved
56
« on: September 04, 2011, 02:38:42 PM »
In the particle.cfg, WATERDROP and RAINDROP_2D, change all values to 0.
57
« on: September 02, 2011, 12:32:30 PM »
I really enjoyed the stunts and the editing but the music.......well can't have it all I guess Really man this was a very nice stunt vid. Congratz
58
« on: September 02, 2011, 12:23:24 PM »
Some of you are considered pioneers for modern day stunting, what are you opinions on such things?
Pioneers huh? Guess that's juat a polite way of saying we're "old"
59
« on: September 01, 2011, 03:23:17 PM »
So, was the Final Cut absolute end, or will the title ATS ever see daylight, if some of the old faces come back, and you find yourselves stunting in vc because you were realy bored, and find that your crew mates stunt too? Is this anykind of possibility, or was Final Cut last video, where you can see guys from ATS in single video?
From what has been discussed within the crew, The Final Cut was it for ATS as a crew. I know I'll stunt here and there. It's just that most of the crew are either getting bored with stunting or other things are taking a front seat in their lives.
60
« on: August 09, 2011, 07:14:46 PM »
What Neo uploaded was just a fix for those road texture bugs. Never seen him post another version.
Nope, I've never posted an alternate version. I use the one from the official site. heh thanks man, I still have small fps drops but thats due to my crappy pc oh btw is there any way to fix this skatepark bug?
That "bug" looks like a LOD problem, like the ones I made a fix for. I see many odd LOD problems with people who use these "alternate" versions of SAiVC. It's an easy fix if you know your way around Moomapper.
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