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Messages - Actarus
31
« on: May 28, 2021, 03:33:15 AM »
AllBeast, here offers us his best video edited by Bixel. This video had reached such a frenzied pace that stunts seem more spectacular, which highlights impressive stunts that match well with effects used. The music, which is certainly a safe bet, adapts perfectly to the video and the desired vibes. Stunts was great despite the lack of variety, too much grinds for my taste. Like many, my favorite is the tank ring grind.
Great job to AllBeast and Bixel. Thanks for pushing the limits of current stunting.
32
« on: May 26, 2021, 02:42:01 AM »
found it.
also since im going to it as transparent, what kind of exporting format?
export bmp?
Yes in 8-bit bmp format with alpha texture.
33
« on: May 26, 2021, 02:19:34 AM »
You need just to edit a cloud texture in particle.txd file in the models folder, something like "cloudhigh".
34
« on: May 25, 2021, 12:27:48 AM »
This is great!
Is the project in a repository you can share? 
I don't used repository or versioning for this small project but if you want I can push code to Git. Anyway, thanks for your comments.
35
« on: May 19, 2021, 10:45:50 AM »
EVGA make MB since 2006 with the famous 680i LGA775, they had the particularity of having NVIDIA nForce chipset for 3X SLI x16.There are always EVGA MB but uncommon except in the United States and you should not be afraid of spend $ 400 on a motherboard.
honestly, it's just a gimmick, I received it with my RAM.
36
« on: May 19, 2021, 09:43:39 AM »
Here is my retro computer area.
Specification (from a distant past):
CPU: Intel Core i7 980X Extreme Edition @ 3.33 GHz MB: EVGA X58 SLI RAM: G-Skill Trident X 24 GB (6 x 4 GB) 2400 MHz CL9 HDD: SSD OCZ RevoDrive 3 X2 PCI-Express 480 GB and RAID0 WD Velociraptor 1 TB VGA: EVGA GeForce GTX 780 Superclocked 3 GB PSU: Seasonic PRIME 1300 W Platinum SOUND: ASUS Xonar Essence ST (with H6 DAC Expansion Card)
LCD Monitor: Duall screen 30" 2560x1600 Dell 3007WFP HC and Dell 3008WFP Sound Speaker System: Logitech Z-5500 5.1 THX Headset: Sennheiser 380 Pro and Game One
37
« on: May 17, 2021, 04:36:10 AM »
That's pretty cool How long did it take to code? And what about your video on VHS in Emtec EQ300 Extra Quality?
The whole video, 1 week maybe. My .prproj file take the dust on a magnetic tape to adding perfect film grain.
38
« on: May 16, 2021, 01:14:43 PM »
It's my first try, I don't used .rep for this stunt, just a live video with a rush of an entire night (10 hours~). Then, I watched the video in speed up by making a cut every X times to have only the bump and be able to spot the landing.
I think we could establish an IF condition for the stunt to be validated with coordinates. The problem is that the Z axis (important for a stunt) is not a reliable value because the script will favor X and Y so considered validating the stunt even if it does not reach Z. However, perhaps linking this condition to a checkpoint that will take Z into consider can help validate the stunt accurately. When the condition is not NULL, we can use a C ++ function of the type SendInput to save replay.
39
« on: May 16, 2021, 10:29:07 AM »
Hello everyone! In 19 years I have seen a lot of new video concepts about stunting but today I wanted to present a stunt fully coded in SCM language. The pleasure of seeing the game take control and perform stunts worth spending hours coding. Obviously, it's a concept and that's not the point of stunting but why not release a fully SCM based video as a stunter? You will understand, I like coding so I staged this stunt like a SHORT film. Otherwise our dear Claude Speed performs his stunt at 1min21. Download link
40
« on: July 03, 2020, 09:30:20 AM »

did we have a brief conversation in a certain shitposting group a month or two back?
It wasn't me, sir.
41
« on: July 02, 2020, 01:03:41 PM »
Hello fellow stunters,
I've been actively lurking/partaking in this community since the beginning of 2004. I remember when ATS's released their first videos, which totally amazed me (aMpT, don't feel jealous, you are in my heart too). I was also around during what I consider to be the Golden Era of stunting - 2004 to 2008. 'As One Again' comes to mind, being one of the most groundbreaking videos at the time. However, my interest for stunting began to decline as I had to invest more and more time in my job.
Today, I'm back, and not only as a lurker, but as an actor who wants to share his love for this hobby with the 'survivors.' GTAStunting might be fading away slowly (and that's okay, time flies) but I believe as long as some of you are still there to create and share content, the community will go on.
As for myself, I've been playing Grand Theft Auto since GTA 2's release on SEGA Dreamcast back in 2000. I consider myself to be a retrogamer (that's an euphemism for old fart). I've always had a penchant for PCJ600s as well as Candy Suxxx's boobs.
In that regard, I'm currently working on a little video for you all (it won't feature Candy Suxxx's boobs, sorry -- stunting mainly). This project will be the epitome of my passion for video making, coding and stunting. It will be available on VHS in Emtec EQ300 Extra Quality. It should be out this summer. Stay tuned!
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