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Messages - ATP

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16
GTA Modding / Re: Grand Theft Auto United
« on: November 10, 2012, 07:58:06 AM »
Yeah, it will be solid.

17
GTA Modding / Re: Grand Theft Auto United
« on: November 06, 2012, 08:39:24 AM »
I was wondering for a while now: why did you guys convert the shops to be "indoors"? Renembering you could enter most of these without loading a new map, you know what i mean...  :happy:
Because it is our target to make the map "SA style", so we also handle shops and interiors in the way SA it did.

18
GTA Modding / Re: Grand Theft Auto United
« on: November 03, 2012, 12:51:36 PM »
New Shops/Interiors in Vice City...

19
GTA Modding / Re: Grand Theft Auto United
« on: October 29, 2012, 10:31:24 AM »
Well the problem is that my machine also runs the game around 70 FPS without the frame limiter, so it is hard for me to comprehend this drop downs for me.

As LiveLife already said, we reorganised the whole background system, wich means new SCM system, new ID and file layout and so on... That was important and necessary, it made the game reliable and stable.

But I think the drop downs are caused by collision files, that are not optimized enough...

20
GTA Modding / Re: Grand Theft Auto United
« on: October 28, 2012, 09:48:39 AM »
More shops and savehouses in Vice City:


The basketballcourts in Vice City are useable now:

21
GTA Modding / Re: Grand Theft Auto United
« on: October 21, 2012, 10:04:31 AM »
Looks great, how much time do you spend every day on the mod?
Thats very different... sometimes a whole day, sometimes only 2 hours a week...

Just release a correct map without all the bullshit shops and ferry so people can stunt in it.
We already fixed all of the roofs, as you can see in my earlierer posts. We add the shops because it is our target to make the map more SA like.
The ferry is already removed.

22
GTA Modding / Re: Grand Theft Auto United
« on: October 21, 2012, 09:28:18 AM »
New shops and savehouses in Vice City:

23
GTA Modding / Re: Grand Theft Auto United
« on: October 10, 2012, 11:31:34 AM »
After Portland, the rooftops in Staunton and Shoreside are also fixed 100% now:


There is also a new Savehouse...


24
GTA Modding / Re: Grand Theft Auto United
« on: September 29, 2012, 07:56:06 AM »
New shops and safehouses in Staunton:


Fixing the rooftops in Staunton is ~80% done now.

25
GTA Modding / Re: Grand Theft Auto United
« on: September 16, 2012, 12:11:36 PM »
The Dojo from GTA III is usable now...


Fixing the rooftops in Staunton is ~50% done now.

26
GTA Modding / Re: Grand Theft Auto United
« on: September 14, 2012, 01:39:34 PM »
Just added new stuff to the GTA United 1.2 gallery on my homepage and restructured the whole gallery.
http://atpspage.com/pages/gallery/grand-theft-auto-united-1.2.php

27
GTA Modding / Re: Grand Theft Auto United
« on: August 04, 2012, 12:28:58 PM »
Here is our tool to import the III/VC Radio Stations.

28
GTA Modding / Re: Grand Theft Auto United
« on: August 02, 2012, 01:59:09 PM »
Fixing the roofs in Portland is done now:

29
GTA Modding / Re: Grand Theft Auto United
« on: July 22, 2012, 01:51:48 PM »
New Shops:


Portland roof fixing progress:

30
GTA Modding / Re: Grand Theft Auto United
« on: July 16, 2012, 11:43:00 AM »
New shops and roof acces for the big building in Portland.

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