GTAStunting

GTA Series => Grand Theft Auto - V => V Videos => Topic started by: SyperDimon on June 13, 2017, 12:01:29 PM

Title: cool motorbike on clock tower
Post by: SyperDimon on June 13, 2017, 12:01:29 PM
https://www.youtube.com/watch?v=A9MKhxvrEsI
Title: Re: cool motorbike on clock tower
Post by: Ltab- on June 13, 2017, 07:24:59 PM
if you look closer you can see it's modded
Title: Re: cool motorbike on clock tower
Post by: Cooper on June 13, 2017, 07:40:42 PM
these days stunting...new generation kids doesn't know what its like to make a bump in vc
Title: Re: cool motorbike on clock tower
Post by: Muhammad Farrukh on June 13, 2017, 09:22:51 PM
these days stunting...new generation kids doesn't know what its like to make a bump in vc
OMG yes :lol:
Title: Re: cool motorbike on clock tower
Post by: J.Mario on June 14, 2017, 01:41:21 AM
these days stunting...new generation kids doesn't know what its like to make a bump in vc
OMG yes :lol:
True that, it's too easy to give a bumpup via V
Title: Re: cool motorbike on clock tower
Post by: SyperDimon on June 14, 2017, 03:22:38 AM
if you look closer you can see it's modded
it's new dlc
Title: Re: cool motorbike on clock tower
Post by: SyperDimon on June 14, 2017, 03:27:09 AM
these days stunting...new generation kids doesn't know what its like to make a bump in vc
no. many people see vс videos, Including my videos.
Title: Re: cool motorbike on clock tower
Post by: VaNilla on June 15, 2017, 07:27:36 AM
these days stunting...new generation kids doesn't know what its like to make a bump in vc

Dinosaur stunters don't understanding GTA V stunting, and make assumptions about it tantamount to dumbass YouTube comments. This is a common theme on GTAStunting. This bike is part of the Gunrunning DLC, it can fly with the wings extended.
Title: Re: cool motorbike on clock tower
Post by: NumeRo on June 15, 2017, 09:14:32 PM
Dinosaur stunters don't understanding GTA V stunting, and make assumptions about it tantamount to dumbass YouTube comments. This is a common theme on GTAStunting. This bike is part of the Gunrunning DLC, it can fly with the wings extended.
Ok new methods, more air time, glinding, some wings bikes, but where is some creativity ? just extend wings use some boost and fly for top...its kinda boring...I admit that your bridge upside down wallride with that NASA rocket car was awesome but thats the only stunt i liked from V... maybe some more stylish stunts but when V stunters started with these 'TAGE" just for youtube views i stoped wathing V videos anymore
Title: Re: cool motorbike on clock tower
Post by: FIGHTER on June 15, 2017, 11:01:03 PM
Dinosaur stunters don't understanding GTA V stunting, and make assumptions about it tantamount to dumbass YouTube comments. This is a common theme on GTAStunting. This bike is part of the Gunrunning DLC, it can fly with the wings extended.
Ok new methods, more air time, glinding, some wings bikes, but where is some creativity ? just extend wings use some boost and fly for top...its kinda boring...I admit that your bridge upside down wallride with that NASA rocket car was awesome but thats the only stunt i liked from V... maybe some more stylish stunts but when V stunters started with these 'TAGE" just for youtube views i stoped wathing V videos anymore

there is a lot of creativity possible beside bumps to roofs actually, I sort agree high-air stunts are bit a flat in V but the game gives you the possibillty to use so much different vehicles to perform stunts.

Can you name the creativity in VC which V doesnt have, except the use of a packer?

V is not easier compared to VC, only V's stats are way more different then VC stats for stunts.

This coming from a VC dino...
Title: Re: cool motorbike on clock tower
Post by: The Big V on June 15, 2017, 11:53:53 PM
It's not correct to compare VC stunting with V stunting. Two different engines. One gets tons of updates monthly, the other is forgotten and played by a small number of people in this community. So creativity in both engines is enormous - one being alive and still rocking with new stuff for more than 14 years, and the other being new and people racing who will top with a newly found method.
I'll tell you this - if V stunting lasts as half as VC/SA stunting, I'd say that everyone who disregarded the V stunting engine has been deeply wrong. But something tells me that all that huge youtube V stunting community will hop on the new stunting engine (possibly VI) as soon as it gets released and V stunting might be forgotten or played only by a small community like the VC/SA one.

Also many of you will be amazed how many new and creative methods can be thought in VC, and how much unseen potential this game still has.   :cc_detective: You should have been more dedicated to the good old engine, ShadowSniper. I am still secretly waiting for your unreleased VC stunts!
Title: Re: cool motorbike on clock tower
Post by: VaNilla on June 16, 2017, 09:21:38 AM
NumeRo I never said that using the Oppressor to fly onto precisions was good; I find it boring too. My point is simply that people from VC/SA regularly fail to understand how GTA V stunting works, and make comments on it not dissimilar to casuals on YouTube. Yes gliding is powerful, but it takes skill to utilise it, and there are seldom few spots where you can draw glides out for insanely long distances (this is what I mean by "insanely long" - https://youtu.be/LvLa9zfDAjQ?t=11m30s). Keep in mind that the only way you can glide forever is to jump off Mount Chiliad (or a similarly raised surface) to build up the requisite velocity, or use "Stunt Ramp" props (which break gliding physics). You can see the difference between normal gliding and Stunt Ramp gliding here - https://youtu.be/gKSNGgklS_Q?t=17s.

I don't take issue with people disliking GTA V's physics; that's totally fine. But to act as though VC/SA somehow require more skill is the type of ignorance limited to those who've never accomplished anything in GTA V from a stunting perspective. Some methods have a lower skill ceiling in GTA V (bumps, wallrides), and some have a higher skill ceiling (grabs, grinds, jet stunts, skydives, wheelie and stoppie combos, etc). For instance, gliding requires far more skill than tapping lean forwards mid-air and leaning back to prevent yourself from dipping too far forwards. There are also new methods like sliding, which greatly expand upon the tools at your disposal and deepen the complexity of stunting. The Rocket Voltic handles like an alternative version of cabbie boosting, and you can chain multiple boosts together by recharging the rocket on multiple surfaces (here's a video I made with Evolve Stunting - https://www.youtube.com/watch?v=smgUbWwXPOw). Ultimately though, the skill of GTA V stunting relies upon the difficulty of your spots, just like VC, SA, and IV.

None of this means that VC/SA are bad; I love them just as much as I love GTA IV/V stunting (my favourites are SA and V), and I know that many people within the GTA V stunting community appreciate it too. I think some GTAStunting members come off as perpetually offended by the rise of GTA V stunting, the resultant diminishing activity on this website, and the lack of understanding within the GTA V stunting community for the origins of stunting. This is understandable, but it's actually quite demeaning to the GTA V stunters who have dedicated themselves to pushing the limits. To suggest a lack of creativity is quite the generalisation; not everyone sticks to big-air spots like a magnet. Nomad Union and Evolve Stunting in particular have done a lot of interesting things, and will continue to do so. I can speak for NU's upcoming video, and say that the creativity within our stunts easily tops some of the best work VC/SA has produced. GTA V has had about 3 and a half years to grow; now we're starting to push the boundaries much further. It took VC/SA a long time to produce the community's most creative videos; Ocean of Notion came out in October 2011, 7 years after SA was released; Elusive and JINX came out in December 2014, 10 years after SA was released. Earlier videos like UnorthodoX and Techjam came out in 2007, five years after VC was released, and while those videos are awesome, they still don't reach the creative peaks of something like Petrichor, which came out in 2014, 12 years after VC was released [Note: I am specifically talking about creativity]. What is my point exactly? Creatively speaking, GTA V has a lot of room to grow, and thanks to crews like Nomad Union and Evolve Stunting that push the envelope, the benefits of that growth will be seen very soon :D.

To address TBV's point, there are always new things to discover. All of the GTA games have insane potential for stunting; that is why they have lasted so long. The only game that failed to grow significantly was GTA IV, and why is that? Partially it was down to the system requirements of the PC version, but it also speaks to something else; people don't like change. San Andreas came out two years after Vice City, and the physics were ultimately very similar; it wasn't a difficult transition for people to make. Compare that to GTA IV and GTA V, which are drastically different from each other, let alone VC/SA, and you can see why people wouldn't want to abandon the status quo. When people have built up an understanding of two similar games, they don't want to start all over again, especially when they would have to jump ship instead of playing VC/SA at the same time to get the most out of it. That is the biggest reason why VC/SA stunters don't try GTA V stunting, and there's nothing wrong with that; the straw-man however is that things like gliding and the YouTube community are discouraging people from becoming actively involved, which is blatantly not the full story. The GTAStunting community often channels this stubbornness by speaking down to the GTA V stunting community, as though they are lesser; that shit is why GTAStunting is dying, the dated format of these forums is just the final blow. Speaking personally, I could have continued stunting VC/SA while stunting GTA V, but then I'd never have been able to help push GTA V towards the heights of today; I've just started occasionally stunting VC/SA again, now that GTA V has started to stabilise. When GTA VI is released, I will probably jump ship again (if I continue stunting), just like the majority of the GTA V stunting community, and there's nothing wrong that; stunting will stagnate without evolution. I think a lot of stunters who stuck to VC/SA know they would struggle to meet the standards of GTA V if they started today, 3 and a half years later, and that compounds upon all the reasons why they speak as though GTA V is beneath them. But that is why GTAStunting is fading away, and it's really sad in my opinion.
Title: Re: cool motorbike on clock tower
Post by: The Big V on June 16, 2017, 10:35:52 AM
The only game that failed to grow significantly was GTA IV, and why is that? Partially it was down to the system requirements of the PC version, but it also speaks to something else; people don't like change.
This is only one of the reasons  :cc_detective: Why the community didnt react to GTA IV stunting like it reacted to GTA V? you forgot to mention that you cant fly like an outer-space ship in GTA IV. GTA IV's stunting looked a lot like SA and VC in terms of "stunting reality". GTA V looks a lot more unreal and fantastical and thats why it repelled many of the old stunters - simply it doesnt feel like GTA Stuning anymore (maybe GTA Flying). Thus I immediately counteract to your other point why many old stunters dont try to stunt there - it doesnt feel like home.

I think a lot of stunters who stuck to VC/SA know they would struggle to meet the standards of GTA V stunting if they just got started now, and that compounds all the previously mentioned reasons why they speak as though GTA V is beneath them
Well duhh.. of course they will struggle as much as a V stunter would struggle stunting in VC/SA. This point doesnt make sense.  :lol:
Maybe people here wouldnt have been so judgemental if V was much more "stunting realistic" as I mentioned earlier. Stunting has been around since 2003 (?) this is more than 14 years - people got used to landing 100-150 ft roofs and finding spectacular when someone lands a 200+ft roof and suddenly a GTA comes out that makes stunting so much easier, landing skyscrapers with a bike and having an air time of 10+ seconds. Basically rockstar games made the game "stunting friendly", as like they already knew they would make a good profit out of stunters, whilist the old GTA engines are not stunting friendly compared to V, and heres couple of examples - bailing easier (especially in VC), flying less, making wallrides only on certain curved places (except the MB glitch in SA), having only a few fast vehicles that can be used for a good airtime (nrg, infernus in SA, PCJ, freeway, rhino in VC) and much more which I wont bother writing.
 
You are not exactly the correct person to speak out about old stuntng engines, if I remember correctly you were banned in the past because of modding in those "old stunting engines". It's a good thing you are improving in a good way the V stunting community, (even though I think you bash it way too much in your post and act like a stunting god in some way) but be honest with everyone else, you havent really done much for the old community - I only remember you for your good constructive posts and a guest stunt in AST video (im speaking about your clean stuff). Im glad that you are developing the V community, but imo you shouldnt speak like that about VC/SA community so most of your aguemenets about these engines in your posts are incorrect, as I proved with this post



Title: Re: cool motorbike on clock tower
Post by: VaNilla on June 16, 2017, 10:54:54 AM
I disagree with most of your points here, but you can't act like I haven't done anything for VC/SA. I haven't modded in almost a decade, and on top of that, the majority of my time spent in VC/SA was spent without modding anything. Even when I did mod stunts, I modded a minority of my stunts. Especially within SA, I think anyone immersed in the community knows I don't have to justify my level of stunting ability :lol:. Good posts, and a good stunt in an AST video? Yeah, nice try :cc_detective:.

I don't act like a stunting god; you may feel that way because I've done so much research for the GTA V stunting community, so I state things quite strongly. Despite this, I don't think you've stated anything that really negates my conclusions. Conclusions I might add, which come from having played VC/SA/IV/V extensively; not just VC and SA. So let's agree to disagree.
Title: Re: cool motorbike on clock tower
Post by: Rainbow on June 16, 2017, 11:05:28 AM
The only game that failed to grow significantly was GTA IV, and why is that? Partially it was down to the system requirements of the PC version, but it also speaks to something else; people don't like change.
This is only one of the reasons  :cc_detective: you forgot to mention that you cant fly like an outer-space ship in GTA IV. GTA IV's stunting looked a lot like SA and VC in terms of "stunting reality". GTA V looks a lot more unreal and fantastical and thats why it repelled many of the old stunters - simply it doesnt feel like GTA Stuning anymore (maybe GTA Flying). Thus I immediately counteract to your other point why many old stunters dont try to stunt there - it doesnt feel like home.

I think a lot of stunters who stuck to VC/SA know they would struggle to meet the standards of GTA V stunting if they just got started now, and that compounds all the previously mentioned reasons why they speak as though GTA V is beneath them
Well duhh.. of course they will struggle as much as a V stunter would struggle stunting in VC/SA. This point doesnt make sense.  :lol:
Maybe people here wouldnt have been so judgemental if V was much more "stunting realistic" as I mentioned earlier. Stunting has been around since 2003 (?) this is more than 14 years - people got used to landing 100-150 ft roofs and finding spectacular when someone lands a 200+ft roof and suddenly a GTA comes out that makes stunting so much easier, landing skyscrapers with a bike and having an air time of 10+ seconds. Basically rockstar games made the game "stunting friendly", as like they already knew they would make a good profit out of stunters, whilist the old GTA engines are not stunting friendly compared to V, and heres couple of examples - bailing easier (especially in VC), flying less, making wallrides only on certain curved places (except the MB glitch in SA), having only a few fast vehicles that can be used for a good airtime (nrg, infernus in SA, PCJ, freeway, rhino in VC) and much more which I wont bother writing.
 
You are not exactly the correct person to speak out about old stuntng engines, if I remember correctly you were banned in the past because of modding in those "old stunting engines". It's a good thing you are improving in a good way the V stunting community, (even though I think you bash it way too much in your post and act like a stunting god in some way) but be honest with everyone else, you havent really done much for the old community - I only remember you for your good constructive posts and a guest stunt in AST video (im speaking about your clean stuff). Im glad that you are developing the V community, but imo you shouldnt speak like that about VC/SA stunting so most of your aguemenets about these games in your posts are incorrect, as I proved with this post
Coming from a VC and V stunter: it is stunting friendlier indeed, but the skill ceiling is probably higher and the game has waaaayyy more possibilities. A lot of your criticism of this game comes from a person taste while trying to pass them off as if they are facts. You managed two whole paragraphs that contain nothing. And that last paragraph? He knows more about these games than you do, by far. Ignorance is bliss I guess.
Title: Re: cool motorbike on clock tower
Post by: The Big V on June 16, 2017, 11:11:45 AM
^ for V stunting no doubt, I bet he knows more than me. Im not a V stunter and I havent even touched this game. My judgments and conclusions are done solely on watching V stunting videos and comparing it to the old stunting engines.

What do you mean he knows more than me in stunting, though? You mean VC???  :lol: How did you come up with this conclusion? Please link me to a VC stunt where he owns all of my stuntography and Ill buy a ticket to UK and suck his dick.
 He knows how to mouse rads? Or he can come up with a theory about gaining better speed? If he knows more then he should prove it by releasing VC/SA stunts and videos, not just theoritically speaking . Im not involving V here, since as I mentioned he clearly knows better in V stunting than me and probably you.
Title: Re: cool motorbike on clock tower
Post by: VaNilla on June 16, 2017, 11:22:08 AM
I wouldn't claim to be among the greatest VC stunters or anything, but I do know a lot about it and I have landed some great VC stunts in my time. It is laughable how you paint my SA stunting history though, to the point that I'm not sure if you've watched many SA videos in the last 8 years or so, or if you're purposely mischaracterising me to strengthen your arguments. Either way, my post was about the community's approach to GTA V, not about me. So let's leave it at that.
Title: Re: cool motorbike on clock tower
Post by: The Big V on June 16, 2017, 11:31:24 AM
Ye the point was about V's community vs. VC/SA community, which from your 1st post sounded a bit harsh and untruthful. You acted like GTAStunting generates a huge ammount of hatred towards the V community, which partly is true but not towards the community itself but maybe a bit of jealosy that the previous stunting engines werent made so stunting friendly, as I mentioned in my early post.

Im pretty sure if we get some more activity of the GTA V guys here, we can become friends with them, and who knows, maybe do a VC/SA/V collaboration video  :cc_detective:
Title: Re: cool motorbike on clock tower
Post by: VaNilla on June 16, 2017, 11:36:00 AM
You acted like GTAStunting generates a huge ammount of hatred towards the V community, which partly is true but not towards the community itself but maybe a bit of jealosy that the previous stunting engines werent made so stunting friendly, as I mentioned in my early post.

Ah but you see, this is where I take issue with the GTAStunting community. Claims are made about how stunting friendly GTA V is, but most of the people who make these claims haven't taken the time to understanding GTA V stunting, so they don't genuinely know the amount of skill and knowledge that is required to be a good GTA V stunter. They are blinded by the fact that a 200ft building is nowhere near as difficult, but fail to realise that buildings magnitudes higher than that are insanely hard. Judging how difficult GTA V is by what's possible in VC/SA is like judging pilots by astronauts; it's a completely different skillset, it doesn't matter how high you can go. I am speaking as someone who played the shit out of VC/SA/IV/V, and I can say that anyone in Nomad Union would tell you the same thing.
Title: Re: cool motorbike on clock tower
Post by: The Big V on June 16, 2017, 11:39:05 AM
Flies more = stunting is easier

This is my understanding of easier.

Im not saying it takes less skills, as I said I compare stunting to the old stunting engines. And in the old stunting engines if you have the ability to fly more this means a stunt becomes easier. Thus modders are so hated. Thus GTA V is disregarded.
Title: Re: cool motorbike on clock tower
Post by: VaNilla on June 16, 2017, 11:44:12 AM
By that logic, I guess VC stunting is easier than SA, because you can CSM up to 273ft :lol:. No it's not, that's a complete misrepresentation of skill and difficulty. A car that can drive up to 100mph in rally conditions does not necessarily take less skill than a car that can drive up to 20*mph on an airport runway, but that is analogous to your position. UPDATE: Fixed typo*.
Title: Re: cool motorbike on clock tower
Post by: The Big V on June 16, 2017, 11:51:19 AM
SA has less methods that include a second vehicle which ultimately decreases the ability to gain extra air. SA and VC stunting are balanced - in VC you gain more air but you bail easier. In SA you bail harder but you cant reach VC's heights. When it comes to technical combos SA beats VC. That makes sense?

Apart from the flying more = stunting easier which is just a short example, what about bailing harder in V? Or wallriding easier? Im curious, can you tell me couple of disadvantages that GTA V stunting has? Except that you have to control the gliding part, where is the downhill and the hard part of the V stunting? Explain me, as I have never played V.
Title: Re: cool motorbike on clock tower
Post by: VaNilla on June 16, 2017, 12:06:31 PM
I don't agree that skill should determined by how one game "balances out" another game, but here's something. The balance of GTA V is that runups tend to take a lot more skill in the most difficult of spots, which means that even though it is possible to reach huge buildings, it's is very hard to reach the max speed on any given runup. SA and IV have the lowest skill ceilings in this regard, VC and V have the highest.

In SA you mainly have to contend with road bumps, but RADs are pretty easy to manage otherwise; the main runup variables in SA are dips/hills and curbs, which you have to know how manoeuvre while RADing to get the optimal speed.

In IV, runup speeds are very consistent because you don't have to worry about road bumps or anything like that, you just have to dip as much as possible, and time your dips so that your front wheel taps the peak of any dips/hills on the road. The main difficulty otherwise comes from maintaining wheelies as close to a RAD as possible, so that you can achieve super speed with bikes such as the Vader.

In VC, you have to contend with all of SA's issues (with road bumps being less of an issue), but it also way more difficult to maintain RADs (especially facing north), and pulling your wheelie back up after dropping it accidentally results in a massive reduction in speed, so the aspect of runups and bumping has a much higher skill ceiling in VC than it does in SA.

In GTA V, you don't have the frustration of RAD road bumps or difficult wheelies, but it is extremely difficult to maintain max speed; every road has a series of "sweet spots", that if you miss, results in a much lower top speed by the time you reach the bump. You also cannot turn very much while doing a wheelie, so you have to course correct perfectly towards each sweet spot while keeping up the wheelie as long as possible; this necessitates that each course correction must happen as quickly as possible. If you mess up and have to drop your wheelie and steer again to correct for the sweet spots, you're losing a ton of speed. This doesn't matter too much on easy spots, but when you get to the hardest spots in the game, so much is determined by your top speed. The act of driving during these stunts is not as frustrating as VC, but the skill required to reach the top speed of any given runup is miles harder than any other GTA game, no doubt. Combine that with also having to get a perfect bump, and then maintain a perfect glide, and you have a recipe for extremely difficult big-air stunts.

Something like this is invisible to someone who doesn't understand GTA V stunting, much like RAD road bumps and difficult wheelies are to someone who doesn't understand VC. But the essential balance of runup technique (highest skill ceiling of all GTA games), proper bump technique (easier than VC/SA, harder than IV), and gliding (highest skill ceiling of all GTA games for mid-air control), is what makes the hardest big-air stunts so difficult in GTA V.
Title: Re: cool motorbike on clock tower
Post by: The Big V on June 16, 2017, 12:12:08 PM
Thanks for clearing this out, it makes sense now.

Still, you said that this affects only the hardest of the spots in V. Obviously, this leads me to belive that the average good looking stunts for V seem a lot easier than the average good looking stunt in VC/SA.

Also, by watching V videos is seems like you have much more control over your bike in air, while in VC if you fly with high speed backwards towards the roof you want to land and you cant krail correctly you are basically fucked  :|
Title: Re: cool motorbike on clock tower
Post by: VaNilla on June 16, 2017, 12:24:45 PM
Harder spots are affected more by the disadvantages I suggested, that doesn't mean easier spots aren't affected by these things. The same can be said of VC/SA stunting; a road bump in SA isn't going to matter much if you're just trying to land the lower part of the LS crane. The average good looking stunt is going to be different based on your understanding of GTA V stunting. What looks average to me in GTA V stunting is just as visually impressive and difficult as it would be in VC stunting, adjusting for the power of gliding. Crucially though, I fully understand everything about the game, so I understand how to adjust for the power of gliding; if you don't stunt in GTA V, you can't make accurate comparisons. What you said about being able to turn glide is true, but that is another thing that is a blessing and a curse. For a straight-facing bump to building, it is helpful but obviously makes very little difference. For a precision with a slight angle, it can be very helpful to make slight adjustments, and this is one thing that is easier than VC/SA/IV. However, when you try stunts that require massive turn glides, it is very challenging for someone who hasn't mastered it; you have to know exactly how to go where you want to go, while also maintaining the best possible height/distance with your gliding technique. Turn gliding helps you in certain situations, but when it is required to land a spot, it can be challenging in a way that you don't really have to worry about in VC/SA/IV.

GTA V is just a different beast to these games, and that is what I am proposing. GTA V is a different game to VC/SA/IV, and it should be treated as such. But like I said, your spots ultimately determine how difficult your stunts are, and GTA V has a lot of potential for stunts that are just as hard if not harder than anything in VC/SA. The issue is that if you don't understand GTA V, you cannot possibly understand the barometer for what makes a stunt easy or difficult. However, the same can be said of a GTA V stunter looking at VC/SA. The difference is that you don't see anyone from GTA V shitting on VC/SA stunts. They have the self awareness to know what they don't understand.
Title: Re: cool motorbike on clock tower
Post by: The Big V on June 16, 2017, 12:36:51 PM
True to some point. By average good looking stunt i meant something like a bump2land which also occures in V's stunting videos.

What about holy spots that everyone wants to land, everyone has tried and failed in V? Are there such or usually everything is landed within 1-2 months?

Because another comparison that I can bring to our discussion is this. There are many well known possible but UNLANDED spots in VC/SA. Can you say the same for V? :cc_detective:
Title: Re: cool motorbike on clock tower
Post by: VaNilla on June 16, 2017, 12:39:24 PM
Absolutely, there are a ton of insanely difficult spots that are known but nobody has landed. We have some in NU you may see soon :ninja:.
Title: Re: cool motorbike on clock tower
Post by: The Big V on June 16, 2017, 12:41:29 PM
Ontopic: Nice!
Title: Re: cool motorbike on clock tower
Post by: J.Mario on June 16, 2017, 05:20:24 PM
Because another comparison that I can bring to our discussion is this. There are many well known possible but UNLANDED spots in VC/SA. Can you say the same for V? :cc_detective:
That! I haven't seen anybody landed the trefoil FIB building straightly from the parterre, it's probably the possible but unlanded spot of V if im right
Title: Re: cool motorbike on clock tower
Post by: Rainbow on June 17, 2017, 08:07:48 AM
Because another comparison that I can bring to our discussion is this. There are many well known possible but UNLANDED spots in VC/SA. Can you say the same for V? :cc_detective:
That! I haven't seen anybody landed the trefoil FIB building straightly from the parterre, it's probably the possible but unlanded spot of V if im right
Not really sure what you mean by parterre, but the FIB building has been landed from a natural (super)bump a few months ago.
Title: Re: cool motorbike on clock tower
Post by: J.Mario on June 17, 2017, 08:09:23 PM
Because another comparison that I can bring to our discussion is this. There are many well known possible but UNLANDED spots in VC/SA. Can you say the same for V? :cc_detective:
That! I haven't seen anybody landed the trefoil FIB building straightly from the parterre, it's probably the possible but unlanded spot of V if im right
Not really sure what you mean by parterre, but the FIB building has been landed from a natural (super)bump a few months ago.
Ah I was wrong it wasn't FIB building(?), it's named Arcades.. Don't really know if someone has landed this bump2roof but it's huge in a way

(http://i172.photobucket.com/albums/w18/Johnson-Mo/IBWO5MOIR4SFLML_6_zpspsiat8p9.png)
Title: Re: cool motorbike on clock tower
Post by: Rainbow on June 18, 2017, 03:03:53 AM
Because another comparison that I can bring to our discussion is this. There are many well known possible but UNLANDED spots in VC/SA. Can you say the same for V? :cc_detective:
That! I haven't seen anybody landed the trefoil FIB building straightly from the parterre, it's probably the possible but unlanded spot of V if im right
Not really sure what you mean by parterre, but the FIB building has been landed from a natural (super)bump a few months ago.
Ah I was wrong it wasn't FIB building(?), it's named Arcades.. Don't really know if someone has landed this bump2roof but it's huge in a way

(http://i172.photobucket.com/albums/w18/Johnson-Mo/IBWO5MOIR4SFLML_6_zpspsiat8p9.png)
That is a bit of a glitchy bump, one of the few in the game. It has been landed at least 15 times already.
Title: Re: cool motorbike on clock tower
Post by: FuriousStunting on June 26, 2017, 10:57:27 AM
https://www.youtube.com/watch?v=R4GRT5i3r7I
Absolute was the first stunter to hit it.
Title: Re: cool motorbike on clock tower
Post by: Dark Stunter on July 04, 2017, 05:53:22 PM
https://www.youtube.com/watch?v=R4GRT5i3r7I
Absolute was the first stunter to hit it.

xBlack for sure landed the cleanest version of it in my opinion ;D https://youtu.be/_yCaOuf7B2o?t=3m28s
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