GTAStunting

GTA Series => GTA Modding => Topic started by: MikeyMouse on April 23, 2017, 11:55:39 AM

Title: Retextured roads and palms in VC
Post by: MikeyMouse on April 23, 2017, 11:55:39 AM
Me again... :lol:.

I've downloaded neo's retextured roads and also a HD palm mod - they both have their own generic.txd to put into the models folder, not gta3.img.

I've changed all of the relevant files in gta3.img for both mods.

However when I put the generic.txd in the models folder for the palms mod, the roads go back to the original ones. When I put the roads generic.txd in the models folder the palms go back to the original ones.

Any help on how I can have both in the game?

Pretty sure I managed to sort this out a few years ago but can't remember what I did  :unsure:.
Title: Re: Retextured roads and palms in VC
Post by: jakuba on April 23, 2017, 01:02:07 PM
Wouldn't you have to basically frankenstein the generic.txd files into one?
Title: Re: Retextured roads and palms in VC
Post by: Art   on April 23, 2017, 01:06:25 PM
import the textures from one mod to another with txd workshop
Title: Re: Retextured roads and palms in VC
Post by: MikeyMouse on April 23, 2017, 01:08:25 PM
No worries I found a copy of neo's full retextured VC and devs LC, so i'm all good. Thanks though  :).
Title: Re: Retextured roads and palms in VC
Post by: jakuba on April 23, 2017, 01:20:15 PM
I had some issues with lag on that neo vc but my pc is pretty shitty so theres that. :P

it's pretty though
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