GTAStunting
GTA Series => Grand Theft Auto - V => V Videos => Topic started by: SlayerUK on January 08, 2014, 10:32:18 PM
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GTA V - Bike Physics (http://www.youtube.com/watch?v=DbNBLD1WlGU#ws)
From YT description:
Inspired by the flying BMX video - https://www.youtube.com/watch?v=9OF4uuh12NI (https://www.youtube.com/watch?v=9OF4uuh12NI)
I decided to test if the same technique works for motorbikes, and it does slightly!
How much use it can get from a lower height stunt is unknown but with a higher velocity, the lower height shouldn't be as much of a problem, useful for gaps and long distance stunts maybe?
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It's a big deal for height too, quickly pulling up from a bump into this position yields massive height gains.
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It's a big deal for height too, quickly pulling up from a bump into this position yields massive height gains.
We know that. :3
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We know that. :3
Good for you :rolleyes:. Not everyone reading the forum knows this information. That's why it was posted in the first place, with my original backflip method, Darkstar's method, and now the BMX flight bug.
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How are you flipping upright so quickly like that? :blink:
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How are you flipping upright so quickly like that? :blink:
You just let go of the analogue stick, it then does it automatically.
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Dude, that's tantastic! amazing discovery Slayer
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That looks ugly as fuck when used in a stunt. Great discovery tho.
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Will be cool for run up extend.
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I never get that much air, but it's good to know that the bike gains most distance at a 90 degree angle. I always thought pulling back is enough and never considered a difference in how far back. Nice work.
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Already knowed this :P
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Thanks for sharing, it seems like there will be a lot of learn about the physics engine to really stunt properly in GTA:V. Now all I need is a PC version and about 3000 free hours to get started.