GTAStunting
General => General Discussion => Video Editing/Compression => Topic started by: Reaper on January 24, 2011, 12:35:53 PM
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(http://img412.imageshack.us/img412/9946/darkbound.jpg)
Is there any way to desaturate the buildings and the taillights without desaturating the player/bike and the sparks :cheersad: ?
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The effect gets applied to the whole frame, so the buildings are still saturated aswell as you see on your picture. Either you desaturate the texture files of the game or you work with 2 layers in your video software. Use 'Cookie Cutter' or mask the building on the upper layer and add the FX 'Black & White' with maximum value. You'll have to move that mask on every frame though. That might be faster than editing the textures. It's kinda lavishly either way.
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It could work with 2ND CC effect but the player/sparks/builgings almost have the same color so its impossible to be done without the player losing colors, it can be done with intense masking but but I don't think you feel like masking thousands of frames :lol:
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fallow beat's tip :ajaja:
:lol:
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maybe use the Cookie Cutter :D
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Rerecord everything with the black and white mod.
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Just use the very small Cookie Cutter as SluggerMan said.
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The cookie cutter will only work if he never zoomed in/out with the angles, and possibly a colored building will pass in the background :P
Rerecord everything with the black and white mod.
That could work the best :ajaja: