GTAStunting
General => General Discussion => Expression Section => Topic started by: Flat Face on November 09, 2009, 05:05:33 PM
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Ok well after paytons post was so well received i think i'll post some things i find :P
(http://www.francescolegrenzi.com/Works/10_Desert/09_1400.jpg)
(http://www.francescolegrenzi.com/Works/10_Desert/01_1400.jpg)
(http://www.francescolegrenzi.com/Works/10_Desert/03_1400.jpg)
(http://www.francescolegrenzi.com/Works/10_Desert/07_1400.jpg)
(http://www.francescolegrenzi.com/Works/10_Desert/08_1400.jpg)
(http://www.francescolegrenzi.com/Works/10_Desert/05_1400.jpg)
ok another thing
(http://img340.imageshack.us/img340/2757/51910536.jpg)
(http://img291.imageshack.us/img291/4728/56207122.jpg)
(http://img690.imageshack.us/img690/6369/14618819.jpg)
(http://img691.imageshack.us/img691/3766/11807343.jpg)
(http://img291.imageshack.us/img291/7783/23825052.jpg)
I'll post more later :P
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omg epic :rolleyes:
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Those look so great :ohmy:
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Wow.. lol. These are nice renders? What you using? Max, maya? :D
Also, are you using Vray? .. the lighting is very nice lol
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this all is photshopped?
o lord you are god
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Note that i didn't make these, I'm not good with realistic renders lol.
These are things i got from a site i go to and posted them after people liked the clip payton found and posted.
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The car in the first two renders is too shiny. But aside from that, it's a very impressive city. I wonder if he modeled the whole city or is using clipping planes.
The trees too interest me a lot. How did he create the foliage geometry? And how did he make so many trees. I wonder if he has a script to generate trees that are unique to one another and give each tree, each branch it's own character. This is a enormous project to lay out each individual piece.
Did he model each support column? Or is he emulating the look with trick maps?
This is intriguing.
-Payton
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lolmao :O Ossum D:
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Awesome!.
I wanna learn how todo this. :ajaja:
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nice but not yours >> :ffvsielj3: