GTAStunting
GTA Series => Grand Theft Auto - San Andreas => SA Chat & Support => Topic started by: Daksad on September 01, 2008, 08:54:08 AM
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It's starting to be annoying to see people posting at every vid with big air stunts : "this stunt is not involving your skills but your hardware" or "you can make this challenge only with more than 90fps!". I don't know who started spreading fps makes a big difference in stunting, but because of them the new stunters think some stunters are modders because they're not getting much fps and landing big air stunts. They probably don't know they are some great stunters like Explosion who landed amazing stunts with fl on. That's why I decided to make my own tests at different fps rate. I wanted to get results as close as possible so I didn't lean forward, I just hold my key to accelerate (except for the Test C). I didn't try to stunt because it's too much about luck and I'm not used enough to fl on.
Test A [Distance] : I spawned on a high building and drove off with the maximum speed.
Results @ 25fps
1. 380ft
2. 376ft
3. 373ft
average: 376ft (100%)
Results @ 50fps
1. 376ft
2. 376ft
3. 380ft
average: 377ft (100,3%)
Results @ 90fps
1. 380ft
2. 380ft
3. 376ft
average: 379ft (100,8%)
Test B [Height] : Maximum heights I could get from a ramp:
Results @ 25fps
1. 56ft
2. 66ft
3. 56ft
average: 59ft (100%)
Results @ 32fps
1. 63ft
2. 63ft
3. 60ft
average: 62ft (105,1%)
Results @ 110fps
1. 63ft
2. 63ft
3. 66ft
average: 64ft (108.5%)
Test C [Speed] : RADs Race at LS airport
Results @ 25fps:
1. 287km/h
2. 293km/h
3. 291km/h
average: 290km/h (100%)
Results @ 65-70fps
1. 329km/h
2. 325km/h
3. 326km/h
average: 327km/h (112,8%)
Results @ 130fps
1. 328km/h
2. 328km/h
3. 328km/h
average: 328km/h (113,1%)
Notice: It's harder to RAD with fl on because the bike is shaking and there are more roadbumps
I won't comment my results, from now you are the judge. Please comment what you think about them
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Awesome tests, good job Daksad (gopaw), now stop say: MODDERS !
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Cool.
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It's the speed that makes you go higher, and the fps that makes it look floaty.
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40km/h is a big difference between 25 an 70 fps
GJ Dak
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DC did this before, but it died.
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It's the speed that makes you go higher, and the fps that makes it look floaty.
I agree dat.
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Yeah, but you can also notice there's a small difference between 70 and 130fps. Also there's a 40km/h difference at LS airport, but there are only a few stunts with a huge run up so there's a smaller difference in almost all the others spots.
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Awesome! GJ Dak
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Awesome dude.
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I would have thought that there would have been a bigger difference. Nice work Daksad le noir du 77.
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stunt vc and you dont have any problems
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I enjoy more SA stunting and I think the problem is a bit oversized. Fl off makes a difference, but not as big as most of the people think.
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cool tests
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I can't really say that i care since theres just test with no bumps. Do it with bumps to and we will see.
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I feel best using FL off.. 40 fps lulz
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Explain this to godfather.
I can't...
Test p2b's
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More Speed the better, because you shake when you have lower FPS, you have a lower chance of getting far from your stunt. Higher FPS just means smoother RADS and easier to do stunts(kind of)
FPS doesn't affect gravity(As some people say )
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Its not like with more FPS you can do stunts that with FLON are imposs. You just can do them 10x faster.
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stunts are not only ramps, ofc the fps can't change your gravity much, I really think bumps are affected much more but you must bump in the same way for 3 tries, so none will ever proof exactly what fps does and none will change the opinions of some noobs, people should let this go, we need an Einstein here to proof how much the fps affects the stunting good job Daksad anyways, at least you have proofed fps changes the gravity and the speed
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u only tested the speed and we all know that we get more speed with FL off cause radding is easyer...
but u didnt test any bumps and stuff
for example a highbump is much harder fl on than fl off and u can get more height distance and that cant only be the 40km/h u get faster ...
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when you ride FL ON the wheel goes down slower
its weird when you try some stunt FL OFF and then put FL ON and you have to put your wheelie down 2x faster
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Awesome tests
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Nice ones
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Conclusion: Turn your Frame Limiters ON, people!
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Conclusion: Turn your Frame Limiters ON, people!
I AM 100% with u !!!!!
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Get JayFox in here to get technical on your asses.
Also Dak, if you've got the time try another test that includes FPS boosts/dropping.
eg. Drive up the ramp/off the building @ frame limiter on then pause mid-air and turn FL off and see the difference or you could drive off the roof with fraps recording @ 25fps then turn fraps off off mid-air so your FPS then boosts to 100fps.
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Say it to TaxXx P. I think people dont change this.
change gravity, and say ''oh, its 300fps!'', fcking bullshit
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Conclusion: Turn your Frame Limiters ON, people!
I AM 100% with u !!!!!
and Me
Great job Daksad .
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Emm... for what should we put it ON ? Are we VC stunters or sth?
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V sync on ( limts your fps to 60), not frame limiter on
There will be a topic soon to see what ppl think.
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http://www.gtastunting.net/forums/index.ph...t=0&start=0 (http://www.gtastunting.net/forums/index.php?showtopic=32111&st=0&start=0)
=] Now there's no excuse for all you ignoring this because there's no bumps.
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V sync on ( limts your fps to 60), not frame limiter on
There will be a topic soon to see what ppl think.
Vsync ON ftw, 60FPS constant IS good and you can get pretty nice RADS with that much FPS
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The biggest difference is between someone stunting fl on and off. A lot of bump landed lately you impossible fl on, but when you stunt of, 70 or 140 fps I don't care.
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I never understood why FL Off passed as okay in SA anyway.. Should have kept it simple and had FL ON, then everybody would have the same basis, no more stupid waste-of-time discussions about this nonsense
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awesome daksad
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goodjob dude. I've already done 186 ft with 40 fps and 100 fps on the HB to bridge SF, the only difference is roadbumps and a bit speed.
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I just want to play my game on high fps cause is smoother and I feel better, fl on makes me puke
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stunts are not only ramps, ofc the fps can't change your gravity much, I really think bumps are affected much more but you must bump in the same way for 3 tries, so none will ever proof exactly what fps does and none will change the opinions of some noobs, people should let this go, we need an Einstein here to proof how much the fps affects the stunting good job Daksad anyways, at least you have proofed fps changes the gravity and the speed
Though most of the stunters misunderstands, higher FPS doesn't make gravity different. You can also know it in the test A. In my opinion, higher FPS makes RADing easier, but I won't write down about the reason why. Therefore, ppl can think higher FPS makes bump easier.
But, i think ppl haven't think about comparing runup speed between FL-on and FL-off. Can anybody make an experiment about this?
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Say it to TaxXx P. I think people dont change this.
change gravity, and say ''oh, its 300fps!'', fcking bullshit
True!!!!!
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nice idea Daksad! GJ
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I have tested this kind of stuff myself, and I got suprised how similar the results were. Good job.
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How different do you guys think 250 fps might be compared to 60 - 100?
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Who will be the fool to say no difference ? Stop saying it matters only in RADing when you test fl on and about fl off to 100 fps ...
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http://www.gtastunting.net/forums/index.ph...t=0&start=0 (http://www.gtastunting.net/forums/index.php?showtopic=32111&st=0&start=0)
=] Now there's no excuse for all you ignoring this because there's no bumps.
The test about bump, the results depend on how you do bump. So, we can't just trust that.
Who will be the fool to say no difference ? Stop saying it matters only in RADing when you test fl on and about fl off to 100 fps ...
There is no evidence that FL-on affect to another factor.
Test C [Speed] : RADs Race at LS airport
Results @ 25fps:
1. 287km/h
2. 293km/h
3. 291km/h
average: 290km/h (100%)
Results @ 130fps
1. 328km/h
2. 328km/h
3. 328km/h
average: 328km/h (113,1%)
If you learned about basic physics, you could know this fomular
Kinetic Energy = 1/2mv^2
Potential Energy = 9.8mh
Both mass are same, so the way to get much height is increasing speed.
Velocity ->290 : 328 = 1 : 1.13
Energy -> 1/2m1^2 : 1/2m1.13^2 = 1 : 1.27
In conclusion, FL-off can get 1.27times height compared to FL-off if SA Engine has correct physics system which might include that fomular theoretically.
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I use FL off because I have a shit PC, and it probably doesn't affect me in SA since I suck anyway
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Those calculations are imperssive Sucker Chineese ?
Too bad you're still wrong, just wait a little and you'l see for you'r self
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Equations
How do you know that these equations are the same in SA as in real life? Furthermore how do you know that they don't change depending on what FPS the player has?
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Those calculations are imperssive Sucker Chineese ?
Too bad you're still wrong, just wait a little and you'l see for you'r self
I ain't chinese . Can you tell me an acceptable reason that shows what was wrong?
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Equations
How do you know that these equations are the same in SA as in real life? Furthermore how do you know that they don't change depending on what FPS the player has?
Equation was just my guess However, there is no reason that R* should put different physics system from real life because they had to make SA realistic as they can.
About the 2nd question, you mean physics engine in SA keeps changing along FPS? That sounds absurd.
ps. sorry for double posting :l