GTAStunting
GTA Series => GTA Modding => Tutorials => Topic started by: Aeneon on April 30, 2007, 10:43:40 AM
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Advanced Particle Editing
This is all my knowlege of the Particle.CFG For VC, I Hope you find this useful.
1.Basic Color Editing-
(0-255)
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;CV: Initial Color Variation (for r,g,b only, in %) (0-100);
; (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));
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;B2/C2/D2: Fade Destination Color (r,g, (0-255)
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;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);
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;E: Default Initial Radius (float)
;F: Expansion Rate (float)
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; Color "Fade-to-Black" options:
;G: Initial Intensity (0-255)
;H: Fade Time (time between fade steps in frames)
;I: Fade Amount (-255 to 255) can get brighter or dimmer (if -ve, column "G" must be smaller than 255, and if +ve, G must larger than 0)
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; "Fade Alpha" options:
;GA: Initial Intensity (0-255)
;HA: Fade Time (time between fade steps in frames)
;IA: Fade Amount
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; "Z Rotation" options:
;GZA: Initial Angle (0-1023)
;HZA: Change Time (time between steps in frames)
;IZA: Angle Change Amount
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;GZR: Initial Z Radius
;HZR: Change Time (time between steps in frames)
;IZR: Z Radius Change Amount
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;J: Animation Speed (0=no animation)(time between steps msec)
;K: Start Animation Frame ( 0 -> )
;L: Final Animation Frame ( H -> )
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;M: Rotation Speed (0=None,i-deg/frame)
;N: Gravitational Acceleration (0=none, float)
;O: Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)
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;P: Default Life-Span of Particle (msec)
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;Q: Position Random Error [position += (+/-)rand(a)]
;R: Velocity Random Error [velocity += (+/-)rand(]
;S: Expansion Rate Error [exp_rate += (+)rand©]
;T: Rotation Rate Error [rot_speed = (+/-)rand(d)]
;U: Life-Span Error Shape [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)
;V: Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)
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;WX: Stretch value of texture in X
;WY: Stretch value of texture in Y
;WI: Wind factor for how much influenced by the wind direction
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;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);
~Blaze
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GJ Blaze, that will help me alot.
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Haha awesome. I'll check it out next time i mess with the cfg.
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meh, knew it... still awsome , its easy to figure that out by ureself, if ure no lazy butt.
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Yeh, It did take me a while to figure it out
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Meh, standard ftw imo. Nice guide for those who need it though, good job.
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this will make just more modders..
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Good Work, Blaze You have me helping with problems!!! Thanks :D:D
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this will make just more modders..
^ Yes. Yes it will.
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What the fuck, This is for the particle.
N00b
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Nice tut Blaze. Now I won't have to ask to anybody if I want custom sparks
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i thought it was for the handling !!!
GJ for making this to the particle and not the Handling ... PFFF....
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Pff, Handling modders suck my dick.
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*sucks dick*
But seriously, I don't use handling mods...I just like sucking dick.
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*Instantly delets you from MSN*
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Thanks... Now ill just need to figure out what kinda sparks I want
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Thanks, needed this.
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*sucks dick*
But seriously, I don't use handling mods...I just like sucking dick.
Suure. I've seen your mods! MODDER!
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<3 No problem to all.
*Cough*I PWN YOU JUAN*cough*
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Good work Blaze.
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<3 No problem to all.
*Cough*I PWN YOU JUAN*cough*
Actually, i was the first person to fade the colors. I had a convo with Nitz soon after i did it which was about the time that i wrote my tut. I never added the steps to my tut though. You can tell because before my tut the only vid to have custom sparks was Subway but they were only one color, then i took a break but before doing so I told a couple of people how to do it, this was before there was particle.cfg that had been fixed. Now that the fixed particle.cfg exists is fairly easy to see which numbers belong to which value.
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Juan, your member title stretches my page .
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Juan, your member title stretches my page .
No wonder the pages ive been too have been fucked up, ill change it now.
Oh and check this post:
http://www.gtastunting.net/forums/index.ph...st&p=278102 (http://www.gtastunting.net/forums/index.php?s=&showtopic=12538&view=findpost&p=278102)
I uploaded my particle.cfg at that time that had two different colors, different lenght and timing. So any person with enough intelligence could have compared the default and my cfg and noticed the difference.
Its a good tut but its a little too late, most people already know.
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Juan that file is not working for me
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Juan that file is not working for me
I know, you have to take my word for it.
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I tried to make black sparks fading to white, and now I got NO sparks!
(yay)
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I'd love to know how Plethy Zorby made his sparks, how they slowly float outwards with long trails looks schmick.
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I don't really understand this, what's the "maximum" length number and what's the "maximum" size number etc..?
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I love you this is really useful!
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No problem.
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I need help . Old topic XD
Im tying to make white sparks fade out to red ones but it doesnt work:/.
Any help?
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I tried to do black sparks too and they arent working :/
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Black doesent work. Try DARK grey.
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Cool guide, ive always wondered how people do this. Thank you
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this ownz
ty
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hmm..
could someone can send me orginal particle.cfg?
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Damn Blaze, if you go to the post in gta modding, i makin particles for people, YOUR IN MY README xD Awsome tut man
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Very good...very helpful
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Good job Thanks
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nice tut