GTAStunting

GTA Series => GTA Modding => Tutorials => Topic started by: Aeneon on April 30, 2007, 10:43:40 AM

Title: [VC]Advanced CFG Editing
Post by: Aeneon on April 30, 2007, 10:43:40 AM
Advanced Particle Editing
This is all my knowlege of the Particle.CFG For VC, I Hope you find this useful.

1.Basic Color Editing-

 (0-255)
;
;CV: Initial Color Variation (for r,g,b only, in %) (0-100);
;   (i.e. Color=(100,100,100) and CV=20, then v=random(-20,20), real_color=(100+v, 100+v, 100+v));
;
;B2/C2/D2: Fade Destination Color (r,g, (0-255)
;
;FT: Color Fade Time for (B,C,D)->(B2,C2,D2), (0 for none);
;
;E:   Default Initial Radius (float)
;F:   Expansion Rate   (float)
;
; Color "Fade-to-Black" options:
;G:   Initial Intensity (0-255)
;H:   Fade Time (time between fade steps in frames)
;I:   Fade Amount (-255 to 255)  can get brighter or dimmer (if -ve, column "G" must be smaller than 255, and if +ve, G must larger than 0)
;
; "Fade Alpha" options:
;GA: Initial Intensity (0-255)
;HA: Fade Time (time between fade steps in frames)
;IA: Fade Amount
;
; "Z Rotation" options:
;GZA: Initial Angle (0-1023)
;HZA: Change Time (time between steps in frames)
;IZA: Angle Change Amount
;
;GZR: Initial Z Radius
;HZR: Change Time (time between steps in frames)
;IZR: Z Radius Change Amount
;
;J:   Animation Speed (0=no animation)(time between steps msec)
;K:   Start Animation Frame ( 0 -> )
;L:   Final Animation Frame ( H -> )
;
;M:   Rotation Speed (0=None,i-deg/frame)
;N:   Gravitational Acceleration (0=none, float)
;O:   Drag/Friction Decceleration (int: 0=none, 50=0.50, 80=0.80, 90=0.90, 95=0.95, 96=0.96, 99=0.99)
;
;P:   Default Life-Span of Particle (msec)
;
;Q:   Position Random Error   [position += (+/-)rand(a)]
;R:   Velocity Random Error   [velocity += (+/-)rand(]
;S:   Expansion Rate Error   [exp_rate += (+)rand©]
;T:   Rotation Rate Error      [rot_speed = (+/-)rand(d)]
;U:   Life-Span Error Shape   [shape distribution, e=0->all at default, e->Inf then shape->0] (max=255!!)
;V:   Trail Length Multiplier [length *= (float) multiplier] (only used if trail flag active)
;
;WX: Stretch value of texture in X
;WY: Stretch value of texture in Y
;WI: Wind factor for how much influenced by the wind direction
;
;CR:Particle Create Range (in meters: 0=no check); if particles are created enough far away from camera, they are deleted (not added to particle system);

~Blaze

Title: [VC]Advanced CFG Editing
Post by: NicoGamer on April 30, 2007, 10:47:06 AM
GJ Blaze, that will  help me alot.
Title: [VC]Advanced CFG Editing
Post by: Cody on April 30, 2007, 10:48:17 AM
Haha awesome. I'll check it out next time i mess with the cfg.
Title: [VC]Advanced CFG Editing
Post by: Aeneon on April 30, 2007, 10:59:41 AM
Title: [VC]Advanced CFG Editing
Post by: Boo on April 30, 2007, 10:59:43 AM
meh, knew it... still awsome , its easy to figure that out by ureself, if ure no lazy butt.
Title: [VC]Advanced CFG Editing
Post by: Aeneon on April 30, 2007, 11:03:17 AM
Yeh, It did take me a while to figure it out
Title: [VC]Advanced CFG Editing
Post by: Mr.Magic on April 30, 2007, 11:17:57 AM
Meh, standard ftw imo. Nice guide for those who need it though, good job.
Title: [VC]Advanced CFG Editing
Post by: plumpegg on April 30, 2007, 11:22:58 AM
this will make just  more modders..
Title: [VC]Advanced CFG Editing
Post by: FIGHTER on April 30, 2007, 11:24:21 AM
Good Work, Blaze You have me helping with problems!!! Thanks :D:D
Title: [VC]Advanced CFG Editing
Post by: VenomX on April 30, 2007, 11:24:31 AM
Quote from: plumpegg
this will make just  more modders..
^ Yes.  Yes it will.
Title: [VC]Advanced CFG Editing
Post by: Aeneon on April 30, 2007, 11:28:52 AM
What the fuck, This is for the particle.

N00b
Title: [VC]Advanced CFG Editing
Post by: Makrame on April 30, 2007, 11:54:02 AM
Nice tut Blaze. Now I won't have to ask to anybody if I want custom sparks
Title: [VC]Advanced CFG Editing
Post by: boxXx on April 30, 2007, 11:58:19 AM
i thought it was for the handling !!!

GJ for making this to the particle and not the Handling ... PFFF....
Title: [VC]Advanced CFG Editing
Post by: Aeneon on April 30, 2007, 12:11:23 PM
Pff, Handling modders suck my dick.
Title: [VC]Advanced CFG Editing
Post by: VenomX on April 30, 2007, 12:14:41 PM
*sucks dick*

But seriously, I don't use handling mods...I just like sucking dick.
Title: [VC]Advanced CFG Editing
Post by: Aeneon on April 30, 2007, 12:16:14 PM
*Instantly delets you from MSN*
Title: [VC]Advanced CFG Editing
Post by: Godfather on April 30, 2007, 12:27:02 PM
Thanks... Now ill just need to figure out what kinda sparks I want
Title: [VC]Advanced CFG Editing
Post by: Crazy on April 30, 2007, 12:34:29 PM
Thanks, needed this.
Title: [VC]Advanced CFG Editing
Post by: Cody on April 30, 2007, 12:38:56 PM
Quote from: VenomX
*sucks dick*

But seriously, I don't use handling mods...I just like sucking dick.
Suure. I've seen your mods! MODDER!  
Title: [VC]Advanced CFG Editing
Post by: Aeneon on April 30, 2007, 12:39:48 PM
<3 No problem to all.


*Cough*I PWN YOU JUAN*cough*
Title: [VC]Advanced CFG Editing
Post by: Torque on April 30, 2007, 01:08:03 PM
Good work Blaze.
Title: [VC]Advanced CFG Editing
Post by: Juan on April 30, 2007, 01:40:38 PM
Quote from: Blaze
<3 No problem to all.


*Cough*I PWN YOU JUAN*cough*
Actually, i was the first person to fade the colors. I had a convo with Nitz soon after i did it which was about the time that i wrote my tut. I never added the steps to my tut though. You can tell because before my tut the only vid to have custom sparks was Subway but they were only one color, then i took a break but before doing so I told a couple of people how to do it, this was before there was particle.cfg that had been fixed. Now that the fixed particle.cfg exists is fairly easy to see which numbers belong to which value.
Title: [VC]Advanced CFG Editing
Post by: VenomX on April 30, 2007, 01:41:14 PM
Juan, your member title stretches my page .
Title: [VC]Advanced CFG Editing
Post by: Juan on April 30, 2007, 01:45:22 PM
Quote from: VenomX
Juan, your member title stretches my page .
No wonder the pages ive been too have been fucked up, ill change it now.

Oh and check this post:
http://www.gtastunting.net/forums/index.ph...st&p=278102 (http://www.gtastunting.net/forums/index.php?s=&showtopic=12538&view=findpost&p=278102)

I uploaded my particle.cfg at that time that had two different colors, different lenght and timing. So any person with enough intelligence could have compared the default and my cfg and noticed the difference.  
Its a good tut but its a little too late, most people already know.
Title: [VC]Advanced CFG Editing
Post by: godson on April 30, 2007, 02:30:32 PM
Juan that file is not working for me
Title: [VC]Advanced CFG Editing
Post by: Juan on April 30, 2007, 04:21:14 PM
Quote from: godson
Juan that file is not working for me
I know, you have to take my word for it.
Title: [VC]Advanced CFG Editing
Post by: Godfather on May 02, 2007, 01:59:41 AM
I tried to make black sparks fading to white, and now I got NO sparks!


(yay)
Title: [VC]Advanced CFG Editing
Post by: RAD on May 02, 2007, 05:08:27 AM
I'd love to know how Plethy Zorby made his sparks, how they slowly float outwards with long trails looks schmick.
Title: [VC]Advanced CFG Editing
Post by: CempaS on May 07, 2007, 01:36:29 AM
I don't really understand this, what's the "maximum" length number and  what's the "maximum" size number etc..?
Title: [VC]Advanced CFG Editing
Post by: arKy on May 07, 2007, 02:50:25 AM
I love you this is really useful!
Title: [VC]Advanced CFG Editing
Post by: Aeneon on May 07, 2007, 03:04:09 AM
No problem.
Title: [VC]Advanced CFG Editing
Post by: DJS on July 11, 2007, 06:58:18 AM
I need help . Old topic XD
Im tying to make white sparks fade out to red ones but it doesnt work:/.
Any help?
Title: [VC]Advanced CFG Editing
Post by: CRYOSPHERE on July 13, 2007, 07:03:55 AM
I tried to do black sparks too and they arent working :/
Title: [VC]Advanced CFG Editing
Post by: Kritical on July 20, 2007, 01:07:47 AM
Black doesent work. Try DARK grey.
Title: [VC]Advanced CFG Editing
Post by: unreal on November 26, 2007, 10:09:55 AM
Cool guide, ive always wondered how people do this. Thank you
Title: [VC]Advanced CFG Editing
Post by: Shifftee on December 16, 2007, 03:00:48 AM
this ownz
ty
Title: [VC]Advanced CFG Editing
Post by: Shifftee on December 16, 2007, 03:06:45 AM
hmm..
could someone can send me orginal particle.cfg?
Title: [VC]Advanced CFG Editing
Post by: Milestone on December 17, 2007, 09:18:07 AM
Damn Blaze, if you go to the post in gta modding, i makin particles for people, YOUR IN MY README xD Awsome tut man
Title: [VC]Advanced CFG Editing
Post by: unreal on December 18, 2007, 07:29:56 AM
Very good...very helpful
Title: [VC]Advanced CFG Editing
Post by: Dorothy on January 03, 2008, 04:30:41 PM
Good job Thanks  
Title: [VC]Advanced CFG Editing
Post by: Sucker on February 26, 2008, 07:17:07 AM
nice tut
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