GTAStunting

GTA Series => GTA Modding => Tutorials => Topic started by: ATenShun on February 21, 2007, 10:54:30 PM

Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: ATenShun on February 21, 2007, 10:54:30 PM
(http://img96.imageshack.us/img96/9228/titlevw8.png)To do this you will require
[/li][li] GTA: Vice City[/li][li] Autodesk 3D Studio Max (Link Below)[/li][li] Kam's GTA Tools for 3ds max (Link Below)[/li][/list]3D Studio Max 9 30 Day Trial (http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=5972446)
Kam's GTA Tools for Max (http://users.cjb.net/itisoftheesenz/kams_max.rar.zip)
Kam's GTA Tools Mirror 1 (http://cffiles.cf.funpic.org/uploads/Misc/kams_max.rar.zip) - Thanks storm_lexer!
Hey Everyone! This is my VERY Plain Simple NOOBIE Player Model Rig Tutorial for Vice City...now I've only shown thumbnails to clear up space and under is a caption that is a summary of what each picture says...
Enjoy!

1.(http://img262.imageshack.us/img262/6604/91686796ll3.th.jpg) (http://img262.imageshack.us/my.php?image=91686796ll3.jpg)
Open your model, open Kam's IFP IO

2.(http://img96.imageshack.us/img96/497/16752610al7.th.jpg) (http://img96.imageshack.us/my.php?image=16752610al7.jpg)
Click Import DFF and open player.dff (Original), Goto the Editable Mesh (by Vertex) and select all of player.dff's verts

3.(http://img475.imageshack.us/img475/9773/64129032hv2.th.jpg) (http://img475.imageshack.us/my.php?image=64129032hv2.jpg)
Delete the selected verts (del key), open player.dff's attach list and attach your custom model, click model only, open Kam's DFF IO

4.(http://img519.imageshack.us/img519/6684/29993594eg8.th.jpg) (http://img519.imageshack.us/my.php?image=29993594eg8.jpg)
VC:(Y) MMC:(N) UV:(Y) NOR:(Y) VCOL:(N), click model only, click bones/skin export, save as player.dff or whatever.dff and rename player.dff when imported

5.(http://img519.imageshack.us/img519/2143/12878092ij2.th.jpg) (http://img519.imageshack.us/my.php?image=12878092ij2.jpg)
AFTER UV MAPPING WHICH I WILL DISCUSS NEXT TIME.....
PLEASE ALERT ME IF THE KAM'S LINK GOES DOWN!!!! IF SOMEONE COULD PLEASE MIRROR (SAME WITH FULL CUSTOM MODELS)
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Jason on February 21, 2007, 11:01:45 PM
thankyou so very much AT, this should come very handy should i want to use a different model (not likely, im in love with the pizzaguy you made me )
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Dannye on February 21, 2007, 11:54:11 PM
Looks pretty good to me, well done.

*Added to modding tutorials index*
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: wite_gangsta on February 22, 2007, 12:09:23 AM
hehe damien good jobby
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: arKy on February 22, 2007, 08:04:30 AM
Omg awesome work ill try some models
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: bj070893 on February 22, 2007, 04:47:00 PM
So much simpiler than Kam's tutorial on GTAF, I'll definately be trying this. Great tutorial dude, thanks a bunch
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Nitzkit on February 22, 2007, 05:06:29 PM
excellent
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: ATenShun on February 22, 2007, 08:16:16 PM
JUST MAKE SURE EVERYTHING ON YOUR MODEL IS ALLIGNED TO THE PLAYER.DFF YOUR ATTATCHING YOUR MODEL TO, you may have some model glitches but those can be fixed by tweaking...NOW possibilities would really be alot greater if someone figured out how to actually rig with envelopes and stuff
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Cody on February 22, 2007, 08:32:56 PM
Awesome tutorial.


Kam's Max Plugins - http://cffiles.cf.funpic.org/uploads/Misc/kams_max.rar.zip (http://cffiles.cf.funpic.org/uploads/Misc/kams_max.rar.zip)
(Should never get deleted prolly)
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: ATenShun on February 23, 2007, 09:27:56 AM
sweet thanks a load storm  

updated first post with mirror link
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Axel on February 23, 2007, 03:43:50 PM
is rigging adding the colour or aligning it or somfin?
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: ATenShun on February 24, 2007, 07:55:18 AM
Quote from: Axel
is rigging adding the colour or aligning it or somfin?
RIGGING literally meens just that RIGGING your model to work with player.dff's bones so you can play in game...

In smaller terms, you RIG a model to work in-game otherwise he runs around like a scarecrow....who has no animations except for "wobble back and forth with my arms strait out"
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Axel on February 24, 2007, 04:51:06 PM
Quote from: ATenShun
Quote from: Axel
is rigging adding the colour or aligning it or somfin?
RIGGING literally meens just that RIGGING your model to work with player.dff's bones so you can play in game...

In smaller terms, you RIG a model to work in-game otherwise he runs around like a scarecrow....who has no animations except for "wobble back and forth with my arms strait out"


oh ok....lol im not that smart when it comes to modeling i only no how to convert models
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Cody on February 24, 2007, 09:17:42 PM
Umm.. ATenShun.. I need help converting WuZiMu.. I mean I got him in game but his arms hang like a chicken...

(http://img151.imageshack.us/img151/2632/wuzichickenxd3.png)
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Shotgun on February 25, 2007, 02:20:56 PM
Ahh, a tutorial for that would be nice too... Because i want to convert the Max Payne Ped model from sa to VC, but his arms are hanging like woozie's
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: ATenShun on February 27, 2007, 12:58:37 PM
I use the same thing for conversion models....eh I just tweak until it's right is all
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Flat Face on May 04, 2007, 07:51:59 AM
lol sweet ...aries n xtramus...never remove this topic!!!!ever!!!


ps is this where nitz got ...well....nitzkit? lol
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: JayFoxRox on October 30, 2007, 12:39:42 PM
I m having some problems when exporintg, if anyone could help it would be great - hit me up on msn please

Error is: Each vertice needs atleast one bone

//Edit: Switching from gmax to 3dsmax did it! Everything working fine now
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: unreal on November 26, 2007, 10:13:59 AM
Very cool! Im going to try to make my own skin
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: unreal on November 26, 2007, 10:44:13 AM
That Kam's thing is down
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: CRYOSPHERE on January 01, 2008, 03:23:59 PM
Quote from: unreal
That Kam's thing is down
Jeah could someone reupload the Kam thing?
I just got some Manhunt 2 Models that I would like to check out  
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Flat Face on January 01, 2008, 03:57:36 PM
i have it but i duno if i know where it is, if i find it i'll send you it
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: CRYOSPHERE on January 02, 2008, 12:47:33 PM
Found a link to Kams Maxscript:
http://www.gtasa.fr/download.php?act=download&id=1104 (http://www.gtasa.fr/download.php?act=download&id=1104)
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Sucker on February 10, 2008, 07:26:24 AM
can u tell me how to do this for SA? i cant skin my model to bones. help me
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: bammargea on June 09, 2008, 08:07:02 AM
san andreas is different with each item of clothing a different part, so its easier to rig a ped then playa s that if your using SA
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Flat Face on June 13, 2008, 05:33:13 PM
yeah SA's pretty hard.. also this tut aint that helpful Lol  even AT said so not long ago over msn so ..i might edit it make it useful and get a mod to edit the 1st post
Title: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: Orcamoda on November 11, 2008, 12:15:34 AM
nice tutorial, thanks. Just need to find my 3ds
Title: Re: [VC] Quick Player Rig Tutorial [3Dsmax]
Post by: morbidxxx on June 12, 2010, 05:54:26 AM
EPIC BUMP!!!

Well anyways I'm having the same trouble JayFoxRox had.

"Each vertice needs atleast one bone" etc

I've done this before and it worked just fine but now I only get this damn error.
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