GTAStunting

General => General Discussion => Computer Talk => Topic started by: gunner on January 12, 2006, 01:11:33 PM

Title: CM:SA 0.1 Testing..
Post by: gunner on January 12, 2006, 01:11:33 PM
Screens (http://nextworld.nl/cm/?=mymultiplayerownsyou)
Title: CM:SA 0.1 Testing..
Post by: Brainkiller on January 12, 2006, 01:13:53 PM
Who did you play that with Gunner?
Title: CM:SA 0.1 Testing..
Post by: Kert on January 12, 2006, 01:14:17 PM
:o  very nice, cant wait for it to be out :grin:  
Title: CM:SA 0.1 Testing..
Post by: stuntman on January 12, 2006, 01:15:59 PM
ooohh cant wait mate
Title: CM:SA 0.1 Testing..
Post by: Fugitive on January 12, 2006, 01:18:07 PM
very cool dude, good job. :grin:  
Title: CM:SA 0.1 Testing..
Post by: Xtramus on January 12, 2006, 01:18:14 PM
One question: Replay function? If so then dude I'll be your sex slave :P j/k :ph34r: Anyway looks awesome.
Title: CM:SA 0.1 Testing..
Post by: gunner on January 12, 2006, 01:23:46 PM
i dont want to have a sex slave like you, so no :P  
Title: CM:SA 0.1 Testing..
Post by: Kert on January 12, 2006, 02:35:54 PM
haha :)  so NO :huh:  or was it like a joke or something.
Title: CM:SA 0.1 Testing..
Post by: gunner on January 13, 2006, 06:33:08 AM
i aint sure yet since replay crashes sometimes
 
Title: CM:SA 0.1 Testing..
Post by: Xtramus on January 13, 2006, 09:24:44 AM
Goddamn now I have to be your sex slave <_< Eeww..
Title: CM:SA 0.1 Testing..
Post by: [madman] on January 13, 2006, 11:25:30 AM
Looks nice, btw are you still trying to fix the replay fuction to sa?
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 03:22:24 AM
Too bad that this isnt his work.

Its my work. I hope this is going to be closed.
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 03:25:47 AM
Wtf?
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 03:29:00 AM
Want MSN logs?

Code: [Select]
[20:11:53] (*) Fox (*): CurrentPointer = GetLong(&HB7CD98)   'Get
           Playerpointer
             Fox   sagt:
           thats mine
             Fox   sagt:
           CurrentPointer = GetLong(CurrentPointer + 1420) 'Get car
           pointer
             Fox   sagt:
           thats it
           [NwP] Gunner | Need for Speed Most Wanted sagt:
           woops
             Fox   sagt:
           so CurrentPointer is the car offset after the 2nd line
[20:12:32] [NwP] Gunner: Damn fucked car id : -17
[20:12:38] (*) Fox (*): lol
[20:12:41] (*) Fox (*): hmm
[20:12:53] (*) Fox (*): show me ur code in timer
[20:12:57] [NwP] Gunner: keeps bein -17
[20:13:02] [NwP] Gunner: Private Sub tm_Debug_Timer()
           Dim player As Long
           Dim abc As Long
           player = GetLong(&HB7CD98)
           player = GetLong(player + 1420)
           If player <> 0 Then
           abc = Caroffsettomem(GetLong(&HB6F3B8))
           abc = CarMemToID(abc)
           MsgBox "Damn fucked car id: " & abc
           End If
           End Sub
[20:13:32] (*) Fox (*): abc = Caroffsettomem(GetLong(&HB6F3B8))
           loooooooooooooooooooool
[20:13:49] (*) Fox (*): abc = Caroffsettomem( player )
[20:13:59] (*) Fox (*):;)
[20:14:10] [NwP] Gunner: huh???
[20:14:27] (*) Fox (*): offset must be the player car offset
[20:14:31] (*) Fox (*): so its player
[20:14:40] (*) Fox (*): and not that getlong sumwhere else
[20:15:35] [NwP] Gunner: still -17 :hmm:
[20:15:41] [NwP] Gunner: Private Sub tm_Debug_Timer()
           Dim player As Long
           Dim abc As Long
           player = GetLong(&HB7CD98)
           player = GetLong(player + 1420)
           If player <> 0 Then
           abc = Caroffsettomem(player)
           abc = CarMemToID(abc)
           MsgBox "Damn fucked car id: " & abc
           End If
           End Sub
[20:15:54] (*) Fox (*): :hmm:
[20:16:09] (*) Fox (*): i m very confused
[20:16:14] (*) Fox (*): send me all ur code plz
[20:16:17] (*) Fox (*): and the scm
[20:16:22] (*) Fox (*): + scm soure
[20:16:25] (*) Fox (*): *source
[20:16:28] (*) Fox (*): i will test here
[20:17:09] [NwP] Gunner: its the same as urs..
[20:17:16] (*) Fox (*): nono
[20:17:22] (*) Fox (*): my code is "away"
[20:17:26] [NwP] Gunner: its the sa-2p tuturial

If gunner wants to kick me - contact me on msn b4 u kick me i will send u full log and the source files i send gunner
Title: CM:SA 0.1 Testing..
Post by: InsaNe on January 14, 2006, 03:34:00 AM
Owned gunner
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 03:34:52 AM
Quote
[20:16:14] (*) Fox (*): send me all ur code plz
[20:16:17] (*) Fox (*): and the scm
[20:16:22] (*) Fox (*): + scm soure
[20:16:25] (*) Fox (*): *source


LOL!


Quote
Private Sub tm_Debug_Timer()
          Dim player As Long
          Dim abc As Long
          player = GetLong(&HB7CD98)
          player = GetLong(player + 1420)
          If player <> 0 Then
          abc = Caroffsettomem(player)
          abc = CarMemToID(abc)
          MsgBox "Damn fucked car id: " & abc
          End If
          End Sub

LOL !! OWNED that aint even in my source LOL :lol:  
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 03:36:38 AM
More code:

Code: [Select]
.--------------------------------------------------------------------.
| Sitzung gestartet: Montag, 9. Januar 2006                          |
| Teilnehmer:                                                        |
|    (*) Fox (*) ([email protected])                                    |
|    ... Gunner | Need for Speed Most Wanted ([email protected]) |
.--------------------------------------------------------------------.
[17:46:40] [NwP] Gunner: how did u sync cars
[17:46:51] [NwP] Gunner: just tell me in basic
[17:46:52] (*) Fox (*): i thought u r out of gta modding now :s
[17:47:03] [NwP] Gunner: jaja
[17:47:06] [NwP] Gunner: how to sync cars
[17:47:28] [NwP] Gunner: i can sync just one addy rite? o.0
[17:47:47] (*) Fox (*): u need 1 addy i think (scm)
[17:47:51] (*) Fox (*): yeh
[17:47:56] (*) Fox (*): byte
[17:48:03] (*) Fox (*): like A,9,G,(,=
[17:48:10] (*) Fox (*): which would represent the car id
[17:48:12] [NwP] Gunner: FirstCar 10802152
[17:48:19] (*) Fox (*): yeh
[17:48:26] [NwP] Gunner: wot do i do wif it
[17:48:30] (*) Fox (*): u get the first car
[17:48:33] (*) Fox (*): (the offset)
[17:48:38] [NwP] Gunner: duh lol
[17:48:42] [NwP] Gunner: and then send and ur done ?
[17:48:46] (*) Fox (*): nope
[17:48:49] [NwP] Gunner: o.o
[17:48:55] (*) Fox (*): then u read the player car offset
[17:49:03] (*) Fox (*): if the driven car is <>  0
[17:49:07] (*) Fox (*): then u use
[17:49:17] [NwP] Gunner: SetSCM md_SCM.FirstCar, 2
[17:49:26] (*) Fox (*): (Player car offset - first car offset) /
           CarBlockSize
[17:49:37] (*) Fox (*): and u know the car id which is currently
           driven
[17:49:42] (*) Fox (*): that value will be send
[17:50:04] (*) Fox (*): and on the other side u multiply it by
           CarBlockSize and add to the first car
[17:50:23] (*) Fox (*): then u get the Car SCM Handle out of it
[17:50:39] (*) Fox (*): using FirstCar - from getscm - / SCM car block
           size
[17:50:51] (*) Fox (*): then u know the data send as scm id
[17:50:56] (*) Fox (*): and can warp the player in;)
[17:51:04] [NwP] Gunner: o.0 wtf do u mean by (Player car offset -
           first car offset) / CarBlockSize
[17:51:08] (*) Fox (*): yeh
[17:51:10] (*) Fox (*): moment
[17:51:13] (*) Fox (*): its easy
[17:51:18] [NwP] Gunner: i just use GetSCM md_SCM.FirstCar, 2
[17:51:18] (*) Fox (*): its a math calc
[17:51:19] [NwP] Gunner: o.0
[17:51:24] (*) Fox (*): nope thats wrong
[17:51:28] [NwP] Gunner: y o.0
[17:51:31] (*) Fox (*): moment
[17:51:38] (*) Fox (*): first lemme explain the math thigie
[17:51:42] [NwP] Gunner: jaja
[17:52:01] (*) Fox (*): PlayerCarOffset - FirstCar :: This one shows u
           the distance between the blocks
[17:52:08] (*) Fox (*): so if one block is 3 bytes as sample
[17:52:21] [NwP] Gunner: but one is mem ady and the other is scm..
[17:52:40] (*) Fox (*): car id      Driver   block
           0           Player
           1           none
           2
           3
[17:52:44] (*) Fox (*): :@
[17:52:45] (*) Fox (*): shit
[17:52:47] (*) Fox (*): moment
[17:52:58] [NwP] Gunner: nice give me source :P
[17:53:07] [NwP] Gunner: lol
[17:53:27] (*) Fox (*): car id      Driver   block
           0           none *   3
           1           none     6
           2           none     9
           3           Player   12
[17:53:32] (*) Fox (*): * means first car
[17:53:36] (*) Fox (*): now we use
[17:53:40] (*) Fox (*): 12 - 3 = 9
[17:53:48] (*) Fox (*): / 3 means that the player is in car 3
[17:53:48] [NwP] Gunner: really? lol
[17:54:03] (*) Fox (*): u asked for that simple stuff;)
[17:54:05] (*) Fox (*): not me
[17:54:10] [NwP] Gunner: lolol just go on
[17:54:14] (*) Fox (*): thats it
[17:54:19] [NwP] Gunner: o.0
[17:54:25] (*) Fox (*): 12 - 3 = 9
           9 / 3 = 3
[17:54:32] (*) Fox (*): so player car is car id 3
[17:54:46] (*) Fox (*): we know the scm car block size allready
[17:55:10] (*) Fox (*): we get the first car in scm (id 0) and add
           CarID * SCMBlockSize and we get the handle
[17:55:14] (*) Fox (*): now we can use
[17:55:40] (*) Fox (*): put actor in car $myactor $handle (which is
           CarID * SCMBlockSize)
[17:55:44] (*) Fox (*): then the player is in the car
[17:56:10] (*) Fox (*): and anytime CarID is the not in car value lets
           say 255 then we remove him from car if he is driving atm
[17:56:57] (*) Fox (*): got everything?
[17:57:03] [NwP] Gunner: nope lol
[17:57:07] (*) Fox (*): :/
[17:57:23] (*) Fox (*): 1st.
[17:57:27] (*) Fox (*): whats the use for?
[17:57:41] (*) Fox (*): (otherwise i cant help u with code)
[17:58:11] [NwP] Gunner: wot u mean
[17:58:18] [NwP] Gunner: for my old shitty mp
[17:58:22] (*) Fox (*): k
[17:58:29] (*) Fox (*): first create a function
[17:59:07] (*) Fox (*): private function CarOffsetToID(Offset as long)
           as integer
[17:59:18] [NwP] Gunner: o.0
[17:59:21] (*) Fox (*): that one is pretty simple
[18:00:21] (*) Fox (*): private function CarOffsetToID(Offset as long)
           as integer
           CarAddress = readmemory(offset) - as long
           CarOffsetToID = (FirstCarOffset - CarAddress) /
           CarBlockSize
           endfunction
[18:00:29] (*) Fox (*): thats what u need to do
[18:00:47] (*) Fox (*): oh sr
[18:00:50] (*) Fox (*): *sry
[18:01:01] (*) Fox (*): private function CarOffsetToID(Offset as long)
           as integer
           CarAddress = readmemory(offset) - as long
           CarOffsetToID = (CarAddress - FirstCarOffset) /
           CarBlockSize
           endfunction
[18:01:04] (*) Fox (*): that one
[18:01:16] (*) Fox (*): bring that to VB syntax
[18:01:58] (*) Fox (*): private function CarOffsetToID(Offset as long)
           as integer
           FirstCarOffset = readmemory(FirstCarInMemory) - as long
           CarAddress = readmemory(offset) - as long
           CarOffsetToID = (CarAddress - FirstCarOffset) /
           CarBlockSize
           endfunction
[18:02:01] [NwP] Gunner: wots car address
[18:02:14] (*) Fox (*): car address - thats a normal value u get out
           of a pointer
[18:02:17] (*) Fox (*):;P
[18:02:22] [NwP] Gunner: out of the car pointer?
[18:02:23] (*) Fox (*): out of the vehicle pointer
[18:02:26] (*) Fox (*): rite
[18:02:54] [NwP] Gunner: uuhhhmmm
[18:03:01] [NwP] Gunner: oh nvm
[18:03:14] (*) Fox (*): FirstCarInMemory - do u know that one?
[18:03:23] [NwP] Gunner: 10802152
[18:03:30] (*) Fox (*): is it from the scm?
[18:03:33] [NwP] Gunner: ye
[18:03:40] (*) Fox (*): thats the scmhandle
[18:03:43] (*) Fox (*): not the memory one
[18:03:45] (*) Fox (*): :(
[18:03:48] [NwP] Gunner: ://

...
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 03:41:54 AM
Check for ya self kids

Quote
°º Hämï$ °º   ..|..(>_<)..|.. Pure Pwnage says:
then he is a fucking retard

Attactment removed, Reason illigal reasons :P add me on msn and i will send :P
Title: CM:SA 0.1 Testing..
Post by: InsaNe on January 14, 2006, 03:43:47 AM
Fox you stucked yourself. You are trying to stole gunner's work. Please ban this idiot somebody
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 03:45:58 AM
Go to project settings:

Type=Exe
Form=fr_Main.frm
Reference=*\G{00020430-0000-0000-C000-000000000046}#2.0#0#..\..\..\..\..\WINDOWS\System32\stdole2.tlb#OLE Automation
Object={3B7C8863-D78F-101B-B9B5-04021C009402}#1.2#0; RICHTX32.OCX
Object={248DD890-BB45-11CF-9ABC-0080C7E7B78D}#1.0#0; MSWINSCK.OCX
Module=md_Actor; md_Actor.bas
Module=md_Game; md_Game.bas
Module=md_Memory; md_Memory.bas
Module=md_NetHandle; md_NetHandle.bas
Module=md_Pack; md_Pack.bas
Module=md_SCM; md_SCM.bas
IconForm="fr_Main"
Startup="fr_Main"
HelpFile=""
Title="SA-2P"
ExeName32="Project.exe"
Command32=""
Name="Tutorial"
HelpContextID="0"
CompatibleMode="0"
MajorVer=1
MinorVer=0
RevisionVer=0
AutoIncrementVer=0
ServerSupportFiles=0
VersionCompanyName="-FOX"
CompilationType=0
OptimizationType=0
FavorPentiumPro™=0
CodeViewDebugInfo=0
NoAliasing=0
BoundsCheck=0
OverflowCheck=0
FlPointCheck=0
FDIVCheck=0
UnroundedFP=0
StartMode=0
Unattended=0
Retained=0
ThreadPerObject=0
MaxNumberOfThreads=1
DebugStartupOption=0

[MS Transaction Server]
AutoRefresh=1


check the line VersionCompanyName="-FOX" - owned u n00b

First name J Last name -Fox Company id J company name -Fox

Text is from project.vbp
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 03:47:02 AM
my form name is Form1 u nerd
and i posted that code to show it aint mine cause thats what ur basicly saying,

hes confusing his code with mine, since its better then his but he wont admit it


Quote
(*) Fox (*) says:
to bad in ur package isnt a Form1
[Nextworld Programs] G U N N E R says:
LOL!
[Nextworld Programs] G U N N E R says:
r u fucked up now ;P
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:02:59 AM
I jacked gunners code?

Code: [Select]
[20:59:21] <!-- [NwP]Gu: u nerd
[20:59:27] <!-- [NwP]Gu: give me that replay sys
[20:59:30] <!-- [NwP]Gu: and ill make u admin
[20:59:36] (*) >>>> J-F: k
[21:00:06] <!-- [NwP]Gu: gimme
[21:00:28] Die Übertragung von "SA Recorder.rar" wurde ausgeführt.
[21:00:34] (*) >>>> J-F: make me admin

Code: [Select]
[19:41:02] (*) >>>> J-F: Option Explicit
          
           Const co_Time = 30000
           Const co_Step = 100
          
           Const co_Idle = 0
           Const co_Record = 1
           Const co_Play = 2
          
           Const co_RecordText = "Record (F5)"
           Const co_PlayText = "Play (F6)"
           Const co_CancelText = "Cancel (F7)"
           Const co_DoneText = "Done"
          
           Dim st_State As String
           Dim by_State As Byte
           Dim ln_TimePassed As Long
           Dim ln_Dummy As Long
           Dim bo_GTA As Boolean
          
           Dim ln_PlayerOffset As Long
           Dim ln_PlayerMatrix As Long
          
           Dim ln_F5 As Long
           Dim ln_F6 As Long
           Dim ln_F7 As Long
          
           Dim by_Dummy(0 To Int(co_Time / co_Step)) As Byte
          
           Dim st_Pos(0 To Int(co_Time / co_Step) + 10) As String
           Dim st_Vel(0 To Int(co_Time / co_Step) + 10) As String
           Private Sub bt_Play_Click()
           If bt_Play.Caption <> co_CancelText Then
           by_State = co_Play
           ln_TimePassed = co_Step
           SetText 12233920, "Playing"
           Else
           CleanUp
           by_State = co_Idle
           SetText 12233920, "Cancelled"
           End If
           End Sub
           Private Sub bt_Record_Click()
           If bt_Record.Caption <> co_CancelText Then
           by_State = co_Record
           ln_TimePassed = co_Step
           SetText 12233920, "Recording"
           Else
           CleanUp
           by_State = co_Idle
           SetText 12233920, "Cancelled"
           End If
           End Sub
           Private Sub Form_Load()
           tm_Timer.Interval = co_Step
           br_Time.Min = 0
           br_Time.Max = co_Time / 2 + co_Step
           End Sub
          
           Private Sub lb_State_Change()
           If lb_State.Caption = co_DoneText Then SetText 12233920,
           "Done"
           End Sub
          
           Private Sub tm_Open_Timer()
           bo_GTA = HackWindow("GTA: San Andreas", "Grand Theft Auto
           San Andreas")
           End Sub
           Private Sub tm_State_Timer()
           If by_State = co_Idle Then
           If bt_Play.Caption <> co_PlayText Then bt_Play.Caption =
           co_PlayText
           If bt_Record.Caption <> co_RecordText Then
           bt_Record.Caption = co_RecordText
           If bt_Play.Enabled <> True Then bt_Play.Enabled = True
           If bt_Record.Enabled <> True Then bt_Record.Enabled = True
           If st_State <> co_DoneText Then st_State = ""
           End If
           If by_State = co_Record Then
           If bt_Play.Caption <> co_PlayText Then bt_Play.Caption =
           co_PlayText
           If bt_Record.Caption <> co_CancelText Then
           bt_Record.Caption = co_CancelText
           If bt_Play.Enabled <> False Then bt_Play.Enabled = False
           If bt_Record.Enabled <> True Then bt_Record.Enabled = True
           st_State = "Recording... Time left: " & Format((co_Time -
           ln_TimePassed) / 1000, "00.0") & " seconds"
           br_Time.Value = Int(ln_TimePassed / 2)
           End If
           If by_State = co_Play Then
           If bt_Play.Caption <> co_CancelText Then bt_Play.Caption =
           co_CancelText
           If bt_Record.Caption <> co_RecordText Then
           bt_Record.Caption = co_RecordText
           If bt_Play.Enabled <> True Then bt_Play.Enabled = True
           If bt_Record.Enabled <> False Then bt_Record.Enabled =
           False
           st_State = "Playing... Time left: " & Format((co_Time -
           ln_TimePassed) / 1000, "00.0") & " seconds"
           br_Time.Value = Int(ln_TimePassed / 2)
           Else
           If st_State <> co_DoneText Then
          
[19:41:13] (*) >>>> J-F: i need the time passed in game relative to VB
           one
[19:41:29] (*) >>>> J-F: so i can reduce lag, add vel and also set the
           timer correctly
[19:42:38] <!-- [NwP]Gu: dude, dont blame me
[19:42:43] <!-- [NwP]Gu: i already searched on the forums
[19:42:55] <!-- [NwP]Gu: jeez, be happy i even did search..
[19:43:27] (*) >>>> J-F: my code is working very well
[19:43:29] (*) >>>> J-F: just trust me
[19:43:34] (*) >>>> J-F: just the damn tune is missing
[19:43:43] (*) >>>> J-F: i m sure mine is allready better then ur
[19:43:53] <!-- [NwP]Gu: i never got around the logger
[19:43:59] <!-- [NwP]Gu: it lags my sa
[19:44:00] (*) >>>> J-F:
           loooooooooooooooooooooooooooooooooooooooooool
[19:44:07] <!-- [NwP]Gu: well i did make it
[19:44:11] <!-- [NwP]Gu: but it lags lyk hell
[19:44:14] (*) >>>> J-F: Const co_Time = 30000
           Const co_Step = 500
[19:44:14] <!-- [NwP]Gu: cuz of 30000 lines
[19:44:22] (*) >>>> J-F: i can setup mine one
[19:44:41] (*) >>>> J-F: 30000 = 30 secs to record
           500 = 500 ms log
[19:44:50] <!-- [NwP]Gu: i kno
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:04:53 AM
and, thats an msn log, its useless without the components :lol: , besides like i said "your version, of my idea"

and of course, i wanted to know what the source was, because it was my idea, i dont like seeing my ideas being ripped off.
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:06:54 AM
I sent sarecorder to marklund yesterday - who is browsing the forum atm - would be nice if he could proof that
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:08:52 AM
What do you want to proof with that? theres nothing you can do :lol:  
Title: CM:SA 0.1 Testing..
Post by: marklund on January 14, 2006, 04:09:16 AM
This will be interesting, I'll leave this open for a moment.
Gunner, make your sig smaller please. :P


Edit: Fox sent me sarecorder.rar yeah.
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:10:00 AM
No, it has all kinds of ownage in <_<  
Title: CM:SA 0.1 Testing..
Post by: marklund on January 14, 2006, 04:11:32 AM
Quote
No, it has all kinds of ownage in <_<
I said, make it smaller. Atleast remove 1 quote or the big scream siggy. ;P
Title: CM:SA 0.1 Testing..
Post by: InsaNe on January 14, 2006, 04:11:48 AM
This is remembering me of soap opera. Nerd version of "Bold and Beautiful" :lol:
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:14:10 AM
LOL!

Marklund: Sig edited
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:18:10 AM
Quote
*) Fox (*) says:
i remember when K said to me that u asked him how to make gta sm working. He fixed - and u posted screens of it and said - GTA SM made by gunner
[Nextworld Programs] G U N N E R says:
and besides, its ur oppinion
(*) Fox (*) says:
sure
(*) Fox (*) says:
but not just mine thats the problem
[Nextworld Programs] G U N N E R says:
and i thanked him.
[Nextworld Programs] G U N N E R says:
and thats the importent thing that you forget
(*) Fox (*) says:
but u havent mentioned him i think
[Nextworld Programs] G U N N E R says:
think better
(*) Fox (*) says:
stop jacking credits
[Nextworld Programs] G U N N E R says:
i did thank him
[Nextworld Programs] G U N N E R says:
and uhm
[Nextworld Programs] G U N N E R says:
besides
[Nextworld Programs] G U N N E R says:
i owned you again, gta-sm never worked

yeah, sorry folks the old gta-sm mod that was posted in 2005 - marth never worked like it suppose too, but 'K' never helped me.
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:18:25 AM
Code: [Select]
[Nextworld Programs] G U N N E R sagt:
what do you want to proof with that you sended marklund ur source?
[Nextworld Programs] G U N N E R sagt:
i got it too
[Nextworld Programs] G U N N E R sagt:
soo what?
  Fox   sagt:
i sent him
[Nextworld Programs] G U N N E R sagt:
i thought ur source was 'safe'
  Fox   sagt:
and he said i m a nice coder
[Nextworld Programs] G U N N E R sagt:
then dont go spread it around
  Fox   sagt:
there was no public post about one b4
[Nextworld Programs] G U N N E R sagt:
i dont give a fuck what he thinks about u
  Fox   sagt:
how i should know that there is one on its way?
  Fox   sagt:
and where i should get the code?
[Nextworld Programs] G U N N E R sagt:
you knew it was my idea
[Nextworld Programs] G U N N E R sagt:
since i basicly told you
  Fox   sagt:
u said u stuck and i need to help ya
  Fox   sagt:
so i made one
[Nextworld Programs] G U N N E R sagt:
so
[Nextworld Programs] G U N N E R sagt:
lets keep on the subject please
  Fox   sagt:
and i said use SNIPPETS of it or use as help - but not do a copy & paste tool
[Nextworld Programs] G U N N E R sagt:
you sayd i ripped your code
  Fox   sagt:
i said and u did
[Nextworld Programs] G U N N E R sagt:
you got proof that i copy and pasted your code to my own?
  Fox   sagt:
i c on these pics
  Fox   sagt:
and when i sent u  5 mins l8r a mess cam how to add sthin different
  Fox   sagt:
and it was my code including new vars and shit
[Nextworld Programs] G U N N E R sagt:
do you even know what ur saying lol
  Fox   sagt:
yeh yeh
[Nextworld Programs] G U N N E R sagt:
doesnt seem likely
  Fox   sagt:
i know what i say
  Fox   sagt:
just go and paste
  Fox   sagt:
maybe it makes u happy
  Fox   sagt:
but u will never get a programmer. u wont succeed in all ur shitty mp mods
[Nextworld Programs] G U N N E R sagt:
lol
[Nextworld Programs] G U N N E R sagt:
you fail.
[Nextworld Programs] G U N N E R sagt:
brainkiller would tell you that
  Fox   sagt:
i remember when K said to me that u asked him how to make gta sm working. He fixed - and u posted screens of it and said - GTA SM made by gunner
[Nextworld Programs] G U N N E R sagt:
and besides, its ur oppinion
  Fox   sagt:
sure
  Fox   sagt:
but not just mine thats the problem
[Nextworld Programs] G U N N E R sagt:
and i thanked him.
[Nextworld Programs] G U N N E R sagt:
and thats the importent thing that you forget
  Fox   sagt:
but u havent mentioned him i think
  Fox   sagt:
stop jacking credits
[Nextworld Programs] G U N N E R sagt:
think better
[Nextworld Programs] G U N N E R sagt:
i did
[Nextworld Programs] G U N N E R sagt:
and uhm
[Nextworld Programs] G U N N E R sagt:
besides
[Nextworld Programs] G U N N E R sagt:
i owned you again, gta-sm never worked
  Fox   sagt:
so go out and paste to the forum - but stop jackin my code
  Fox   sagt:
looooooool
  Fox   sagt:
uhm
  Fox   sagt:
remember when u sent me the crappy code? and i fixed? and i tested with sum guys? and then u asked for the code all the time
  Fox   sagt:
i never gave u - and instantly gta sm was stopped once more
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:19:43 AM
Quote
(*) Fox (*) says:
remember when u sent me the crappy code? and i fixed? and i tested with sum guys? and then u asked for the code all the time...
(*) Fox (*) says:
i never gave u - and instantly gta sm was stopped once more
(*) Fox (*) says:
copied
[Nextworld Programs] G U N N E R says:
what 'part' did i send you? i never got furder then reading the player pos, but it got never synced lol

Marklund, close this. this is like an msn fight on the forums lol

Quote
You made a fool out of your self, and thats the way it is, pm spamming will result a ban(or atleast a warn/temp ban), and if you want to bitch furder, please go cry @ our forums, Thanks

> Close?
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:21:48 AM
Code: [Select]
[Nextworld Programs] G U N N E R sagt:
what 'part' did i send you? i never got furder then reading the player pos, but it got never synced lol
  Fox   sagt:
that even proofs that u never got mp mods working - but u posted screens everywhere
[Nextworld Programs] G U N N E R sagt:
i did  
[Nextworld Programs] G U N N E R sagt:
one that never got released
  Fox   sagt:
u send me that layout and a crappy TCP netcode
[Nextworld Programs] G U N N E R sagt:
puh, im not sending you any source
  Fox   sagt:
 i just added scm and send and receive
  Fox   sagt:
and i was danone

Its even more - Flame gunner in the public - cuz of jacking code n stuff
Now it gets critical and want to close this - thats so 14|\/|3 gunner


//edit:

Isnt doublepost a ban or warn cuz too? owned  :grin:  
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:22:54 AM
Oh, this can keep open if you want, i just dont like spamming my mutliplayer topic.

And now , people his twisting the msn coversations, Dude whos copy & pasting here? :lol:
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:24:46 AM
Ur multiplayer?

K then i say now:

Thats excellent work. Best mp i saw so far very very very ... nice work gunner.
Go to msn receive a few files edit the form caption to "Multiplayer by gunner".

Very nice  :angry:  
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:26:04 AM
I'f this is the best mutliplayer you'f ever seen, i can understand why you want to say the source is yours. :lol:

and i never ripped off your shitty work
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:26:54 AM
Then lets start a 2p mp coding challenge...

Lang: VB
Time: 2 weeks or so
Start: today
...
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:28:07 AM
Why would i, So now you want to proof that your better then me?
Get lost noob

PS. i will no longer reply in this topic, i don't want to get suspended since my   warn level is on 90 already
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:29:09 AM
U say u r gd at VB and can do mp without my help

Then lets proof in a challenge.  :ph34r:  
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:30:12 AM
I dont have too proof you anything, you will see soon enough when my mp comes out
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:37:33 AM
Thats it. I m pretty sure that at least 50% of "ur" work is mine.

Also i m sure that u r just worried u couldnt get any code by me, to show as ur entry for the challenge...  :D

//edit:

U know that sentence?

- If u fight u could loose - if u rnt fighting u lost allready  :P  
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:42:06 AM
Do not confuse opinions with facts
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:42:40 AM
Explain - whats the fact then?
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:43:46 AM
fact is that nothing that i even released is yours

Quote
if u rnt fighting u lost allready tongue.gif
No, thats just your oppinion  :)
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:46:09 AM
Maybe but u earn credits for unrealesed stuff too  :D

So i just want to mention once more. Lets do that challenge and i m fine
If u win i will shut up and u can use my code without any credits - otherwise u r the n00b. And u must stop using my code instantly. If u rnt joinin the challenge the war will go on  ;)  
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 04:49:11 AM
Quote
Maybe but u earn credits for unrealesed stuff too biggrin.gif
Thats your oppinion

Quote
If u win i will shut up and u can use my code without any credits
I dont want your shitty source.

Quote
otherwise u r the n00b
You are the noob here.

Quote
And u must stop using my code instantly
I never used your source in any of my project.

Quote
If u rnt joinin the challenge the war will go on
I'll be ready.
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 04:54:44 AM
haha what fool u r...

Just join the challenge. If u wont spend that long time at it lets say 2 days.

Today and 2morrow  :P  
Title: CM:SA 0.1 Testing..
Post by: WEREWOLF on January 14, 2006, 05:04:36 AM
I can't understand anything, but gunner is a n00b.
Title: CM:SA 0.1 Testing..
Post by: JayFoxRox on January 14, 2006, 05:06:55 AM
Accepted  :D

To explain in easy words  :bowdown:

Gunner is jacking the source (at least parrs) for his programms of mine and put his gunner label on it - then he post screens and earn respect.

There is no solution rite now - so i said a coding challenge would be nice.
But gunner wont join thats the problem  :huh:  
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 05:06:59 AM
Please, give a reason why i'm a noob, i think you have to learn english before you actually start reading this whole topic

jfox@ i didnt jack any source u noob
Title: CM:SA 0.1 Testing..
Post by: WEREWOLF on January 14, 2006, 05:13:24 AM
You'd better learn english yourslelf, then it will be easier to understand your posts.
Title: CM:SA 0.1 Testing..
Post by: gunner on January 14, 2006, 05:13:53 AM
I know what i post you noob
Title: CM:SA 0.1 Testing..
Post by: marklund on January 14, 2006, 05:13:54 AM
Allright, I forgot this thread because I was looking at DN Angel, aaaah what a great anime serie. It's about... Bah, thread closed because of too much flaming, and the "Proofs" doesn't really give us a point.

Closed, take this over MSN or PM.
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