Author Topic: "Gliding" has been removed.  (Read 33640 times)

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Offline ShuffleCrown

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Re: "Gliding" has been removed.
« Reply #75 on: March 06, 2014, 08:04:39 AM »
If anyone wants to help, send a "mouthoff" message to Rockstar and include my post. That way, they're more likely to see it, and more likely to make a change, no matter how unlikely it is.


This is what I've been doing, so far no good responses. I can even spam but no point sometimes. Trying my best though.

Offline Daksad

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Re: "Gliding" has been removed.
« Reply #76 on: March 06, 2014, 08:37:15 AM »
I wonder why they even decided to remove it. You had no reason to use gliding besides stunting, it didn't give anyone a fair advantage over others in multiplayer.

Why would they promote stunting videos on their newswire, and then try to "fix" stunting? It doesn't make sense to me.

Offline VaNilla

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Re: "Gliding" has been removed.
« Reply #77 on: March 06, 2014, 08:44:58 AM »
They probably didn't realise that they would mess up the motorbikes. Gliding is a mechanic shared by BMX's, as mentioned earlier in the thread.

I've finished speed testing every common motorbike now. Leaning forward doesn't make any difference, and doing a wheelie doesn't make any difference (aside from the first gear of the bike). Dipping allows you to accelerate up to top speed much faster - you can get up to full speed one second more quickly on a long runup. Not sure if it lets you exceed the top speed any more, but if it's anything like IV, dipping should let you go over the top speed of the bike.

The only exception to this rule is the Faggio. The Faggio has been majorly nerfed by the update, but regardless, it's still much faster to do a wheelie with the Faggio. It's even faster if you're dipping up and down within the wheelie.
« Last Edit: March 06, 2014, 08:47:21 AM by Shadowsniper »

Offline Stevex

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Re: "Gliding" has been removed.
« Reply #78 on: March 06, 2014, 09:16:03 AM »
People underestimate this change because they think only gliding has been changed. It's not only that though. You no longer gain speed while wheelieing, this is especially relevant for stunts with a runup going slightly uphill. All the bikes just feel EXTREMELY slow compared to the way it was before and they are now totally inferior to cars.


I had a ramp stunt with a runup that's going upwards at about 10° and I can barely get the bike going without wheelieing. Before I could get about 100ft. on the ramp on every attempt, now I can barely make it half of the way up. What Rockstar needs to do to compensate for this (something they probably forgot while nerfing the shit out of bikes) is to adjust their speed. Make them faster, they are laughably slow now even compared to regular cars in the game.


This doesn't only hinder stunting...it kills most of it. You can barely reach 50ft. on a bump anymore. Unless the runup is going downhill or there is a doublebump available close to the first bump.

And yes, I am not exaggerating, it is THIS bad.
Serb obviously got a job at rockstar and he want to give you juicy cocks

Offline VaNilla

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Re: "Gliding" has been removed.
« Reply #79 on: March 06, 2014, 09:27:19 AM »
Tested wallrides. They're still possible, but multiple things have changed.

1. You can no longer gain "vertical velocity" on a wallride. Take this stunt for example.



When Slayer attaches to the wallride, he is able to turn and gain enough speed on the wall to reach the top. This is no longer possible without using the slow motion ability. You are only able to take advantage of the vertical velocity you have at the point of contact, meaning that you can't gain any speed while driving vertically up a wall. This makes a bunch of stunts impossible, including Darkstar's wallride to building from the first Nomad Union video.

However, when the slow motion ability is enabled, you still gain speed by hitting the wall with your front wheel (this has always been possible). This means that by enabling the slow motion ability just as you hit the wall, you can use the velocity you've gained to land the wallride more easily. Since you only gain velocity from the slow motion ability at the point of contact, you must use your speed wisely.

The only way you can gain velocity while wallriding is if you're driving at a right angle to the wall (90 degrees).

2. You can no longer "lock" onto the wall as effectively as you could in the past. You also have to be much more careful when turning on a wall, because it's much easier to fall off.
« Last Edit: March 06, 2014, 09:30:39 AM by Shadowsniper »

Offline KillaMarci

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Re: "Gliding" has been removed.
« Reply #80 on: March 06, 2014, 09:35:31 AM »
People underestimate this change because they think only gliding has been changed. It's not only that though. You no longer gain speed while wheelieing, this is especially relevant for stunts with a runup going slightly uphill. All the bikes just feel EXTREMELY slow compared to the way it was before and they are now totally inferior to cars.


I had a ramp stunt with a runup that's going upwards at about 10° and I can barely get the bike going without wheelieing. Before I could get about 100ft. on the ramp on every attempt, now I can barely make it half of the way up. What Rockstar needs to do to compensate for this (something they probably forgot while nerfing the shit out of bikes) is to adjust their speed. Make them faster, they are laughably slow now even compared to regular cars in the game.


This doesn't only hinder stunting...it kills most of it. You can barely reach 50ft. on a bump anymore. Unless the runup is going downhill or there is a doublebump available close to the first bump.

And yes, I am not exaggerating, it is THIS bad.
Serb obviously got a job at rockstar and he want to give you juicy cocks



YES SERB I HATE VALUE FOR MY STUNTS!!!
« Last Edit: March 06, 2014, 09:37:52 AM by KillaMarci »

Offline Daffy

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Re: "Gliding" has been removed.
« Reply #81 on: March 06, 2014, 09:52:04 AM »
post
Woah... they removed every fucking method there was :cheersad:

Offline VaNilla

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Re: "Gliding" has been removed.
« Reply #82 on: March 06, 2014, 10:30:22 AM »
Tested gliding and backflips. Gliding is completely gone on motorbikes. However, backflipping still allows you to gain much more height, and gain significantly more distance.

Offline RedX

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Re: "Gliding" has been removed.
« Reply #83 on: March 06, 2014, 10:34:41 AM »
Is it really, really bad? I mean, is stunting really dead just because you can't jump like a million feet in the air?

They way I see it one of these things must happen to keep V stunting alive

A. They fix it and we're happy again
B. They don't fix it, but we accept and start landing lower roofs and doing different kinds of stunts
C. They don't fix it, but we're so unhappy that we mod it in some way we all agree on and like (will have to wait for PC version I guess)

E:
I did read the topic, most of it anyway. You guys seem way too pessimistic to me.

Daffy you were the one who said we maybe oughta focus on the aesthetics of the stunts this time around.. now I know you and probably most GTA V stunters will disagree, but many of the bigairs that have been landed so far just look dumb and ugly to me. I won't say more until I've tried the update myself (I might change my mind then)
« Last Edit: March 06, 2014, 11:44:54 AM by RedX »

Offline Daffy

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Re: "Gliding" has been removed.
« Reply #84 on: March 06, 2014, 10:43:09 AM »
If you would have read the topic you would have seen what else has been affected.

Offline VaNilla

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Re: "Gliding" has been removed.
« Reply #85 on: March 06, 2014, 10:43:55 AM »
If you would have read the topic you would have seen what else has been affected.

:ajaja:

Offline SlayerUK

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Re: "Gliding" has been removed.
« Reply #86 on: March 06, 2014, 11:19:04 AM »

Offline VaNilla

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Re: "Gliding" has been removed.
« Reply #87 on: March 06, 2014, 11:25:22 AM »
It's awesome that they posted the video but man, that just goes to show that they don't even realise what they've done. Use this as an opportunity, tell them about the issue in the Newswire comments.

Also, I've noticed another problem with the latest patch. If you are about to crash into a building from long distance, and you enable the slow motion ability, the game automatically disables it so you crash into the building without being able to prevent it... what the fuck.

UPDATE: Feel free to copy/paste my comment in the Newswire comments.

Quote
I'm "NAMEHERE" from Kaleidoscope, thank you so much for posting our video! But Rockstar, I'm not sure if you realise what you've done to stunting with the latest patch for the game. They're no longer possible with the latest patch. You need to fix this if you want to see more videos from GTAStunting in the future. Check out my post/solution here.

http://www.reddit.com/r/GrandTheftAutoV/comments/1zkp60/dear_rockstar_please_revert_the_changes_to_gliding/

As a result of Gliding's removal, the great majority of big air motorbike stunts are no longer possible. Please, from everyone at GTAStunting, fix this as soon as you can. The removal of gliding has effectively killed us. You can read our ongoing discussion about the issue here.

http://www.gtastunting.net/index.php?topic=65621

I know you read the Newswire comments, so please, get in touch with me or the administrators of GTAStunting.
« Last Edit: March 06, 2014, 11:38:38 AM by Shadowsniper »

Offline SlayerUK

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Re: "Gliding" has been removed.
« Reply #88 on: March 06, 2014, 11:42:32 AM »
Posted a comment as well,, we can only hope for a response and consideration now :unsure:

Offline VaNilla

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Re: "Gliding" has been removed.
« Reply #89 on: March 06, 2014, 12:02:56 PM »
The one solitary thing they've actually improved with the patch is stoppies. You can now stoppie on motorbikes for a really long time at high speed with high reliability. However, I would trade the new stoppies back for gliding in a heartbeat.

Anyway, my motorbikes research is done. They've really screwed it up, I've got to be honest. The highest bump I've got from a single standard ledge is about 80ft. The highest double bump I've done is about 120ft. The highest bump I've done from a ramped ledge is about 100ft, and the highest I've got from the airport ramps is about 120ft. The best distance I've got from flat ground is about 600ft. This doesn't even compare to what was possible in the past.

Unless you're hitting a curved surface at high speed, wallrides are practically worthless now. That's just a fact. Grinding is just as good as it was in the past, it's actually slightly easier to control. Stoppies have improved, and wheelies have degraded in that you can no longer gain higher speeds. Now to test out the BMX.

RedX: With respect, you don't understand what's going on. It's not just about reaching "million foot distances" as you put it, you can't even land remotely big air bike stunts any more. It's not even impressive any more. You can only land slightly better roofs/gaps than those seen in the very first Nomad Union video as of this update, it's ridiculous. Even some of the stunts from that very first video are now completely impossible.
« Last Edit: March 06, 2014, 12:10:21 PM by Shadowsniper »

 

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