GTAStunting

GTA Series => GTA Modding => Topic started by: J.Mario on April 20, 2015, 05:36:38 AM

Title: 100% Concrete Ground Pt1
Post by: J.Mario on April 20, 2015, 05:36:38 AM
(http://media.moddb.com/cache/images/mods/1/26/25537/thumb_620x2000/100_Concrete_Ground_Part_1.png)

(http://imageshack.com/a/img661/5647/qkoxnF.jpg)

(http://media.moddb.com/cache/images/mods/1/26/25537/thumb_620x2000/BY_Kapper.jpg)
(Repost this topic because I posted the topic to a wrong board before)


:)
Hello guys
There is a stunt map created by Kapper (http://www.gtastunting.net/index.php?action=profile;u=27123)






The style of the map could be seen by some of the players,producer value the size of the map, and the feeling brought by the crowded buildings in the distance. But that might bring some problems, such as acceleration difficulties in stunting, which is something really bad for stunters. That's something will definitely be working on.


The map mod is currently just a part of the beta, because of the large work load , the exact time of releasing the stable cannot be precisely examinated and predicted. the time range of making the first part is from 22 june to 19 july, and the first part has been publicly released on 22 july. the stable release would be consisting around 2~3 parts. the second part would be more work to do, and in best case, would be released around 1st August ~ 1st september, will never push it till 2015.




Map Scenes
1. New ground variation, not just perfect flat concrete grounds
2. New building combination creativities
3. More in depth customizations over the details to give you more feeling abot the scenes of the map.
4. The main characteristic of the map is that buildings in some area are very crowded

Advantages
1. Random small object to make Precision landing stunts
2. Different types of stunts, massive BSM, P2B, CSM, Taxi Boost and so on
3. Massive crowded fences, you can do any grind everywhere freely
4. Obvious difficult stunts, more challenge
5. Obvious ramp objects, more success rate for big-air or taxi-boost

Defects
1. Roads aren't long enough for Rads speeding
2. So many objects that block the way for Rads speeding
3. Some spots lack the needed slope for big-air
4. The speeding ranges are too short for Bumps
5. Position design failed for many Wall Grind spots




Meticulous Contour
(http://media.moddb.com/cache/images/mods/1/26/25537/thumb_620x2000/psb_2.jpg)




DOWNLOADS

For Normal (http://www.moddb.com/mods/100-concrete-ground/downloads/normal100-concrete-ground-part-1)

For High-profile (http://www.moddb.com/mods/100-concrete-ground/downloads/high100-concrete-ground-part-1)







Click Here (http://www.moddb.com/mods/100-concrete-ground) to read details
Title: Re: 100% Concrete Ground Pt1
Post by: Akiri on April 24, 2019, 08:59:31 AM
A very detailed map,thank so much ;D
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