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:Label0087000001: wait 1000& ms0247: request_model #BKB00D6: if 0?8248: NOT model #BKB available004D: jump_if_false ££Label0087060001: wait 1000& ms0002: jump ££Label008700:Label008706038B: load_requested_models0001: wait 1000& ms0002: jump ££Label008711:Label0087110001: wait 1000& ms01ED: spawn actor 28?? at 390.50! -500.93! 9.39! - Pretty sure this is the cause.0002: jump ££Label008717
:Label0087000001: wait 1000& ms0247: request_model #BKB038B: load_requested_models:Label00890000D6: if 0?8248: NOT model #BKB available004D: jump_if_false ££Label008700009A: 28?? = create_actor 4? #BKB at X! Y! Z!004E: end_thread
015D: set_gamespeed .6!
0A8C: write_memory 0x96914C size 1 value 1 virtual_protect 0
DEFINE VERSION VICE 0.220002: jump ££Label008620DEFINE MEMORY 34329:Label0086200002: jump ££Label008644DEFINE OBJECTS 1DEFINE OBJECT DOOR \\ This is an unused object. You can put anything here.:Label0086440002: jump ££Label008658DEFINE MISSIONS 0;-------------MAIN---------------:Label00865803A4: name_thread "MAIN"016A: fade 0? () 0? ms01F0: set_max_wanted_level_to 0?03AD: toggle_rubbish 0?03DE: set_pedestrians_density_multiplier_to 0?01EB: set_car_density_to 0?0111: set_wasted_busted_check_to 0? (disabled)00C0: set_current_time 10? 0?04E4: unknown_refresh_game_renderer_at -804.36! 971.22!03CB: set_camera -804.36! 971.22! 10.62!0053: $PLAYER_CHAR = create_player #NULL at -804.36! 971.22! 10.62!01F5: $PLAYER_ACTOR = create_emulated_actor_from_player $PLAYER_CHAR0330: set_player $PLAYER_CHAR infinite_run_to 1? (true)0001: wait 0? ms01B6: set_weather 0?00D6: if 0?8118: NOT actor $PLAYER_ACTOR dead004D: jump_if_false ££Label0086EF0352: set_actor $PLAYER_ACTOR skin_to "PLAYER"038B: load_requested_models0353: refresh_actor $PLAYER_ACTOR0222: set_player 2228?? health_to 100!:Label0086EF016A: fade 1? (back) 1000& ms00D6: if 0?0256: player $PLAYER_CHAR defined004D: jump_if_false ££Label0086EF04BB: select_interiour 0? \\ select render area01B4: set_player $PLAYER_CHAR frozen_state 1? (unfrozen)01B7: release_weather:Label0087000001: wait 1000& ms0247: request_model #PCJ6000247: request_model #INFERNUS0247: request_model #UZI0247: request_model #ARMY0247: request_model #hotring0247: request_model #coach00D6: if 0?8248: NOT model #PCJ600 available8248: NOT model #INFERNUS available8248: NOT model #UZI available8248: NOT model #ARMY available8248: NOT model #hotring available8248: NOT model #coach available004D: jump_if_false ££Label0087060001: wait 1000& ms0002: jump ££Label008700:Label008706038B: load_requested_models0001: wait 1000& ms0002: jump ££Label008711:Label0087110001: wait 1000& ms00A5: 400?? = create_car #coach at -804.36! 971.22! 10.62! 0001: wait 1000& ms0175: set_car 400?? z_angle_to 180!00A5: 404?? = create_car #hotring at -792.33! 834.68! 10.98!0001: wait 1000& ms00AF: set_car 400?? driver_behaviour_to 8? 00AF: set_car 404?? driver_behaviour_to 8?0001: wait 1000& ms 00AE: unknown_set_car 400?? to_ignore_traffic_lights 1?00AE: unknown_set_car 404?? to_ignore_traffic_lights 1?0001: wait 1000& ms00AD: set_car 400?? max_speed_to 100!00AD: set_car 404?? max_speed_to 100!0001: wait 1000& ms02AC: set_car 400?? immunities 1? 1? 1? 1? 1?02AC: set_car 404?? immunities 1? 1? 1? 1? 1?0001: wait 1000& ms 02C2: car 400?? drive_to_point -806.27! 834.92! 10.98!02C2: car 404?? drive_to_point -804.36! 971.22! 10.62!0001: wait 5000& ms 0002: jump ££Label008743:Label0087430001: wait 1000& ms0002: jump ££Label008743
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