GTAStunting

GTA Series => Grand Theft Auto - San Andreas => Topic started by: LeoDeNonysaints on January 03, 2018, 08:26:45 PM

Title: Sparks in replay [Request]
Post by: LeoDeNonysaints on January 03, 2018, 08:26:45 PM
Hi , I just wanted to know if anyone has the mod to see the sparks in the replays (bike/Car)
if anyone have it , just send the link down below .

Thanks
Title: Re: Sparks in replay [Request]
Post by: Art   on January 05, 2018, 11:19:23 AM
you can't do it in game as far as im concerned, only adding them in post production would give you that result

also here are colored sparks for sa so you can be cheered up a little bit https://www.sendspace.com/file/w1x0hp
Title: Re: Sparks in replay [Request]
Post by: Joshua on January 05, 2018, 11:36:07 AM
gunner made a mod similar to the replay system you would see in SAMP that showed sparks and moving tires but didn't release it

other than that, it doesn't exist
Title: Re: Sparks in replay [Request]
Post by: Rainbow on January 05, 2018, 11:41:31 AM
Didn't Rusch use them in that Anomaly video recently? Or was that all post?
Title: Re: Sparks in replay [Request]
Post by: Mati on January 05, 2018, 12:33:43 PM
Didn't Rusch use them in that Anomaly video recently? Or was that all post?

visuals
Title: Re: Sparks in replay [Request]
Post by: PawNLighT on January 05, 2018, 12:46:15 PM
How much do u pay for it?
Title: Re: Sparks in replay [Request]
Post by: LeoDeNonysaints on January 06, 2018, 01:23:18 AM
I pay nothing ?
Title: Re: Sparks in replay [Request]
Post by: Lex on January 06, 2018, 03:56:15 AM
Gunner did release but has taken down quickly in filefront and never reuploaded ,will never be upload again.
Title: Re: Sparks in replay [Request]
Post by: Reynard The Fox on January 06, 2018, 04:42:18 AM
IMO gunners replay system was quite cumbersome. It is possible to read out actual replay.rep files and replay them in real-time using the same principle PSA (SA-MP server) had. It shouldn't be too hard to program this as the replay.rep file format has been reverse engineered. The only problem I foresee is that playing 25fps replays in real-time will probably speed up significantly as most people easily reach 100fps plus these days.
Title: Re: Sparks in replay [Request]
Post by: Rusch69 on January 06, 2018, 07:35:58 AM
IMO gunners replay system was quite cumbersome. It is possible to read out actual replay.rep files and replay them in real-time using the same principle PSA (SA-MP server) had. It shouldn't be too hard to program this as the replay.rep file format has been reverse engineered. The only problem I foresee is that playing 25fps replays in real-time will probably speed up significantly as most people easily reach 100fps plus these days.

Wouldn't enabling the frame limiter solve that re-playing speed issue? There's several external ways of locking the FPS alternatively.
Another solution would be to slow down the entire game speed via SACC i.e. while re-playing. It allows 1% in-/decreasements if I remember correctly.



And yeah, I added all the sparks in Anomaly in post processing.
Title: Re: Sparks in replay [Request]
Post by: Lex on January 06, 2018, 06:12:12 PM
So its like converting it to samp like mapping mod? Spagit im not really good at programming

So rusch you will look up frame by frame just for that spark?
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