Author Topic: Trial By Fire  (Read 51977 times)

0 Members and 1 Guest are viewing this topic.

Offline Aries

  • V.I.P. Member
  • Posts: 8706
    • View Profile
ATS - Trial By Fire
« Reply #45 on: June 17, 2007, 01:04:34 AM »
Feron that's cool that you have your opinions, but the merge didn't make a different to the 'greatness' of ATS videos, thats the only thing I seriously object to, the others well thats your opinion.

Offline sys32

  • Posts: 604
    • View Profile
    • http://
ATS - Trial By Fire
« Reply #46 on: June 17, 2007, 01:06:57 AM »
Hey, this one is Really Good. Some GTA3 School

Offline PlethZorb

  • Veteran Member
  • Posts: 4086
    • View Profile
ATS - Trial By Fire
« Reply #47 on: June 17, 2007, 01:11:42 AM »
Doods, rad rad vid. Awesome. Pure Inspiration!

Really well done doods

Offline Rev

  • Posts: 1766
    • View Profile
ATS - Trial By Fire
« Reply #48 on: June 17, 2007, 01:19:14 AM »
Oh my god  downloading!

Offline GriMm

  • Veteran Member
  • Posts: 1809
    • View Profile
    • http://
ATS - Trial By Fire
« Reply #49 on: June 17, 2007, 01:31:17 AM »
dling

Offline ImPaKt

  • Posts: 2833
    • View Profile
    • http://
ATS - Trial By Fire
« Reply #50 on: June 17, 2007, 01:32:14 AM »
Wasn't Nitz' LC rock bank bump 2 diner sign stunt from an old ATS vid done by Kaneda?

Offline sony

  • Veteran Member
  • Posts: 4866
    • View Profile
ATS - Trial By Fire
« Reply #51 on: June 17, 2007, 01:32:20 AM »
OMFG
DOWNLOADING     Cant wait

Offline Xtramus

  • Technical Addict
  • Veteran Member
  • Posts: 5860
    • View Profile
    • http://www.gtastunting.net/forums
ATS - Trial By Fire
« Reply #52 on: June 17, 2007, 01:35:39 AM »
Quote from: ImPaKt
Wasn't Nitz' LC rock bank bump 2 diner sign stunt from an old ATS vid done by Kaneda?
Bingo.

Offline Aries

  • V.I.P. Member
  • Posts: 8706
    • View Profile
ATS - Trial By Fire
« Reply #53 on: June 17, 2007, 01:37:53 AM »
It's a new stunt because he did it without the packer..... (Although I still think thats a tad weak to be honest)

Offline ImPaKt

  • Posts: 2833
    • View Profile
    • http://
ATS - Trial By Fire
« Reply #54 on: June 17, 2007, 01:44:10 AM »
Same stunt, new runup

Rest of the video was insane guys. The B&W effect was a great idea and really paid off.

How the hell did you do those stop motion shots? After the intro the frozen stunter with camera moving... WTF? HOW?

Offline Kenny

  • fuck
  • Senior Member
  • Posts: 5323
    • View Profile
ATS - Trial By Fire
« Reply #55 on: June 17, 2007, 01:48:32 AM »
Who edited the movie?

The editing was absolutely perfect. I mean, he synched EVERYTHING. EVERYTHING. Only the songs didn't do it. Prodigy is good, but I seriously, do hate them.

The stunts were great, some were a bit done but who gives a fuck. They were top-notch and there were a few standouts but its great to see Samurai stunting again. That grind of his really made me want to stunt lol. There were a few stunts ruined by camera angles, such as Neo's friggin super awesome precision and high p2b, but hey, no one is perfect.

Great job on this one, the B&W effect would be great, but not for the whole video, just for some parts to synch with the music.


Great video.

Offline FIGHTER

  • Senior Member
  • Posts: 11257
    • View Profile
ATS - Trial By Fire
« Reply #56 on: June 17, 2007, 01:49:47 AM »
Was there maybe 1 old stunt lol
« Last Edit: June 17, 2007, 01:50:01 AM by inflames »

Offline sony

  • Veteran Member
  • Posts: 4866
    • View Profile
ATS - Trial By Fire
« Reply #57 on: June 17, 2007, 01:56:18 AM »
Kaneda owned it  His wallride to grind and dropbump to that shit in LC
FUCKING NICE VIDEO GUYS

Offline Luky

  • Veteran Member
  • Posts: 3372
    • View Profile
ATS - Trial By Fire
« Reply #58 on: June 17, 2007, 01:57:52 AM »
Downloading

Offline kaneda

  • Veteran Member
  • Posts: 2338
    • View Profile
    • @pump_upp - best crypto pumps on telegram !
ATS - Trial By Fire
« Reply #59 on: June 17, 2007, 02:12:16 AM »
Quote from: ImPaKt
How the hell did you do those stop motion shots? After the intro the frozen stunter with camera moving... WTF? HOW?

DevConsole's 'gofreeze' function, and coded offset co-ord cam movements that were button triggered. Just a little set of threads and DevConsole needed. PM me if you wanna know more

 

SimplePortal 2.3.7 © 2008-2024, SimplePortal