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Messages - Beat

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61
Video Editing/Compression / Re: Editing Q&A Revived (15th to 19th September)
« on: September 19, 2013, 10:37:52 PM »
What is for you, your best edit ? and Why ? Can you list 5 important thing you always do when you edit ?

To me my best editing is always the next one because they're never good enough. And I can tell you one important thing I always do, which is that I always try to create a unique theme for the video and maintain it.

What do you improvise when you want to fit a CC to a soundtrack/video's mood? Like, how do you find this fitting and such.

You can create a perfect CC for the track by simply describing the track to yourself, is it dark/powerful/cheerful.. etc. If it's dark then you obviously want dark moody colors with less saturation, if it's powerful you want a sharp look, if it's cheerful you should probably go for a lot of color and most importantly a blue bright sky helps a lot.

But it's all very subjective at the end of the day because people perceive atmospheres differently.



I'll leave this open and I'll check it regularly ;)

62
SSU General Discussion / Re: Ask SSU
« on: September 18, 2013, 11:23:31 PM »
I think you should stay off the internet, the ending was spoiled for me by randomly reading comments on videos that has nothing to do with GTA on YouTube at least 3-4 times the past two days :lol:

63
Video Editing/Compression / Re: Editing Q&A Revived (15th to 19th September)
« on: September 17, 2013, 11:26:58 AM »
Thanks for answering my question mate.
Thanks for answering my question mate.

I'm so sorry I didn't see it... :(

Your question was "Which effect/editing/idea you have ever done is the best in your opinion? When u felt like damn, this is unique, this is gonna amaze the others."

Definitley the finisher editing of UV+, I was chatting with Zenaku and I was freaking out while making it.. going like: YOU'RE NOT GONNA BELIEVE WHAT I'M DOING RIGHT NOW.. :blink:

Link: http://youtu.be/5K7sB1ll9NE?t=3m6s

And the intro of Technical Damage, especially the part right before the logo where burn launches into the sky :ajaja:

Burn - Technical Damage

what's your favourite fonts and weathers - timecyc ?
and how to make this RGB Twitch effects ?
Indisposable 3
I already know about the Newblue LE RGB Shift Plugin but idk how to make it looks like this one .

My favorite font is Arial, Dusk has to be my favorite time in game to color to but I don't have any favorites, I do have a specific look I enjoy doing for each weather, watching REBELLION or Backstage would be a great representation for that.

I believe that was also made with Video Copilot Twitch but a modified settings not a basic template, but the thing is all plugins that do this effect look pretty similar so I cant really tell.

At downigts effect i mean that thing thats all over that last clip, those outlines yknow
Like you couldn't just ask me about it <_< Anyway, I honestly don't remember how I did that, I was just experimenting and it turned out like that. It definitely contained chroma and levels fx and this is what I only remember :hmm:

Really great topic Beat ;) Can't believe you did those lines in Vegas...that's just whole another level of difficultness. Keep it up, dude. Love your work :cheernutz:

Thanks man, appreciate it! Means a lot coming from you.


64
WH Chat & News / Re: Ask WH
« on: September 17, 2013, 09:20:09 AM »
First thought is a half-circle wallride run through the circular hole.

65
Video Editing/Compression / Re: Editing Q&A Revived (15th to 19th September)
« on: September 16, 2013, 09:51:27 PM »
More questions!

66
Video Editing/Compression / Re: Editing Q&A Revived (15th to 19th September)
« on: September 16, 2013, 08:57:47 AM »
How would you make a hush style video in SA?

First of all I think that'd look horrible and I'd never do it unless it's for test purposes, I haven't thought of it before so I don't know any exact method because I never experienced trying to achieve such a look but I imagine it'd go something like this:

Using several layers of chroma keying to perfectly mask out the subject whether its cj/nrg/infernus, so thats the first problem out of the way, making everything else orange at this point I'd try to use different brighter/darkers colors with chroma recoloring certain colors on screen depending on the scene I'm editing to give the orange world that 3D depth feel, the only problem I have now is that the car is the only thing thats white, so depending on the scene as well I'll use several chroma keys for the objects in the world that'd look best in white, maybe the building an infernus is going to land or a rail, after all that is done it'll need a lot of polish with masking effects to make it look good for example if other objects are the same color as the car I'd have to mask it out for it to look clean but thats very relying on the actual scene. If I actually try to do this I'll most likely face a lot of problems I'll have to get around (thats what editing is, so I might just try and do it.

Of course theres the easy way like downight did it in his video linked before in this topic by Art, he just picked the color of the car to be chroma keyed as white and added probably two layers, one purely orange and one color corrected as orange and blended them together to look completely orange but still have depth. Still thats cheating if you want to achieve the actual clean look of Hush. :lol:

At downigts effect i mean that thing thats all over that last clip, those outlines yknow

It's very difficult to know how an overlay effect is precisely, but to make a wobbly outline effect like this thats roughly following everything, I'd pick certain colors like the cabbie's with chroma keying, blur the footage then overexpose it then add some wave effect to it or a fitting displacement map, then use it as an additive layer with lower opacity.

Backstage [GTAStunting Collaboration] 0:55 - 1:00 and 1:26
How do you create such effects, lines and stuff? Is it AAE? And is there a tutorial?

As Artifex said it can be done with stroke effects but it's not that simple to get that very look in this video with them.

As I always say, I never use AE except for optical flares or RSMB/twitch sometimes because I use an older version of vegas.

I'll get one thing out of the way before I explain how I did this, I draw things in vegas by masking them on say a white solid, this goes for lines and everything else.

So first thing I did was take a side-voew shot of the stunt to get a precise feel for the trajectory and the ratio between the buildings and all the other objects, and using that side-view I drew an actual dynamics projectile graph on the scene.


Then I had this scene of the same place so the goal here was to tilt everything in 3D space to fit to the scene.



Then it's all just polish effects from now on, how I made it look like it's being drawn was simply add a linear wipe transition from right to left on it's 3D layer. Then I added glow then the CC and the fancy camera effects, and other many polish effects like the glows on impact and such things. All the other scenes was done in a similar way, not always precisely the same.

How to archive the professional feeling into videos and those incredible CCs ? Where did you get those ideas ?

Thats a very general question, I didn't really get my ideas anywhere... I get inspired by watching films, TV shows and even watching videos edited by great editors like Pmarci, SentitneS.. infact all of the BT lineup. The CCs are the result of a lot of experimenting, put a certain look goal in your head and try to achieve it till you reach something good and fitting, it's all about the time and effort spent refining the look of the video... exactly like polishing a painting. The professional feel comes from all the tiny details, making things look slick, looking at what does professional editors use in a certain situation, what fonts.. how do they place them on the screen.. what sizes do they use, how do they cut in relation to the sound. You can't really say how to achieve a professional look but the easiest place to start is try to make something that feels simple and elegant.

How did you import the grid and liquid wall in UV? And was the wall created in a different software? :euro:

Every layer of that effect is shown in this video, and it's fully made in Vegas.

[UV]+ VFX OVERVIEW

I masked out the whole thing from beginning to end frame by frame, the "liquid" inside the holes is just an overexposed clip done with chroma keying and an overdone CC and the grid is done with Vegas' 3D space editing, very poorly tracked to the scene since most of it will be covered in the actual scene. Then everything is put together and I applied the very heavy UV+ CC on top of everything making it all polished.

Unless you mean the liquid wall that looks like a portal at the beginning of Plak's stunt, that one is a displacement layer tracked frame by frame to the scene.

What's your favourite effect in sony vegas?

You don't simply pick a favorite effect, they're tools that add up to the bigger picture. It's like asking someone who only paints rainbows: Whats your favorite color to use to paint those rainbows? it just doesn't work :lol:



Phew thats a lot of writing, I hope I helped :cheernutz: Also excuse me if there are any writing mistakes, I won't bother reading this again :ninja:

67
Video Editing/Compression / Re: Editing Q&A Revived (15th to 19th September)
« on: September 15, 2013, 03:27:21 PM »

I usually create my flashes by adjusting my Brightness / Contrast but they're not all exactly the same, you can achieve a different look by using a solid white color with an additive layer, or using glow for example.


For Arcane I recorded in 1080p, with both my ingame AA settings and my GPU AA seetings set to maximum. And I pretty much used the mkv method Daffy uses and he has a very elaborate tutorial in the editing tutorial section for said method.

I'm not sure which effect you mean @ downight's video.


I am editing a very huge VC project at the moment.


I used to feel very excited when I finished a project but now most of the time I feel like shit because I'm not satisfied with the result but at the same time I can't fix it because the problem is with it's core concept so at that point I'd have to re-do it from scratch and thats out of question.

For the 2nd question... I don't say anything, why do I have to say something :blink:

For the 3rd, whenever I finish a video I hope for a ton of feedback on the forum, not necessarily positive feedback but just a ton of people watching, replying and interacting with the video as much as possible because that is why I create videos, it's really the most fun part. Whats the point of performing on a stage if theres no audience?

68
Video Editing/Compression / Editing Q&A Revived
« on: September 15, 2013, 11:56:43 AM »
I'll try to answer as many editing questions as I can, so go ahead and post your question(s) :euro:

69
Gaming Discussion / Re: Old racing game
« on: September 13, 2013, 05:10:39 PM »
YES! Thanks so much, so many memories.

70
Gaming Discussion / Old racing game
« on: September 13, 2013, 05:06:59 PM »
I used to play a racing game as a kid that had cars with huge tires and you could flip the car and drive it on both sides, and they had weapons and shit... I cant find it nor remember its name.. any help? PC btw.

71
WH Chat & News / Re: Ask WH
« on: September 13, 2013, 04:52:13 PM »
What happened to Herr-Dav' ?  :unsure:

Hes busy with work I guess.

72
SSU General Discussion / Re: Ask SSU
« on: September 13, 2013, 02:20:07 PM »
What the actual fuck, that game is addictive...

73
WH Chat & News / Re: Ask WH
« on: September 11, 2013, 03:00:03 AM »
e/d Beat reading, if you fancy telling me how you were on this place since 2k1 and that i should gtfo, PM SYSTEM BOY! (just in case, no offence there)

Get the fuck out :lol:

74
Gaming Discussion / Re: Call of Duty: Ghosts Single Player Campaign Trailer
« on: September 10, 2013, 09:46:52 AM »
People who enjoy interactive stories yes and they're a fuck-ton, take the success of a game like The Last of Us or Heavy Rain for example or any of Rockstar's games :euro:

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