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Messages - SoLoD

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16
SA Un-Modded Video Releases / Re: WaZ - REMINDER
« on: May 13, 2020, 10:25:04 AM »
sry master only taz would be able to land his stunts so  :lol:

It is not about landing stunts, it is about landing them without mods.
I do understand your confusion. You left in 2010 right? 2010-2011 were years of hard modding and overediting to hide them. Fuckers like baseline were using obvious 50-70% gravity and everyone were like "wow cool". But now it is a little but different time. People here know exactly how SA physics works. And they will say it straight to your face - MODS. That is how it works today. You can post as much smiles as you want if you think it is going to make your point "stronger". Or you can take another 10 years break to try to reach at least mental age of 16 y.o.

17
SA Un-Modded Video Releases / Re: WaZ - REMINDER
« on: May 13, 2020, 08:46:16 AM »
do u think nobody here tried taz's stunts? they can not be landed like that.
and that fucking taz's sf water gap, after u "landed" it, you decided to do that "little" jump just to show us u did not mod?

18
SA Un-Modded Video Releases / Re: Rods - Quarantine
« on: May 09, 2020, 10:15:22 AM »
I like it. Opener can be new, i think i never saw this stunt, but i've seen this spot years ago and it was obv it is possible to land this opener.
You've stunted in samp a lot, tell us, what is the difference between stunting in samp and single player.
p.s. SF bridge's part of video, i have something very similar in my old vid too  :a-cheer:

19
WH Chat & News / Re: Valar Morghulis Exclusive Preview
« on: May 09, 2020, 08:20:24 AM »
finally  :happy:

20
WH Video Releases / Re: Burn & Prog - Devil's Puppets
« on: April 28, 2020, 03:11:25 AM »
Mmmkay.
But it looks like there is a whoel stunting park at 2:22. Why nobody landed a single stunt there?

21
SA Tutorials / Re: Complete San Andreas Racing Guide
« on: April 19, 2020, 09:28:19 AM »
Ye, Fugitive's "hit bump with front wheel" is awesome. But i believe that last 10 years have something ABOVE that. Not only some "basis" things, but dozens of small tips you can discover by stunting months and years.

22
SA Tutorials / Re: Complete San Andreas Racing Guide
« on: April 19, 2020, 07:56:32 AM »
Fun watch. Not a racer tho.
Quick reminder that this gtastunting community still does not have a proper stunting guides. 16 years btw.
[spoiler_block]16 YEARS[/spoiler_block]

23
SA Un-Modded Video Releases / Re: Shity grab
« on: March 11, 2020, 09:03:11 AM »
Sajtos Megaton style.  :happy:

24
IV Unmodded Videos / Re: Lex - MANKIND 2
« on: February 13, 2020, 11:02:40 AM »
Ain't know a shit about gta 4, but i have some questions.
Why does it look like having 50% of speed? Did you slow replys on purpose or is it some gta 4 bug?
How is it possible to spend 2k hours to stunt and not have few hours to edit your video? You work on PR, but only PR you did was saying you upload the video on trollbox  :hmm: Come on, people wanna see video effects  :rolleyes:

I liked prec stunts. Do not know how hard is to land them in 4 tho.

25
SA Chat & Support / Re: Advanced NRG-500 - my thoughts + tutorial
« on: February 13, 2020, 06:30:14 AM »
Do i like this "advanced" nrg? No. Probably, i will never use it. Did i vote? No. Nobody here has a right to tell anyone how to stunt. You can do whatever you want - cheating, modding and everything else. But when you bring your stuff to this forum, you must make everything clear, telling what was used. There is even a special section for modded videos. And here comes the only problem with "advanced" nrg - it has the same skin as regular nrg. If you will be able to somehow mark the difference in your video - there will be no questions. The same goes to PT nrg, because if you do not mark it, you are the one who land a stunt one way, but pretending to use another. At least tell it in outro, just like you tell what software, cheats, mods, programs you've used.

Another thing to remember - voting stands only to share thoughts, not facts. That is why all votes just show what people like or not. And since this is a mechanical problem, it has nothing to do with likes or dislikes. Another fact is that in this game there is at least one more vehicle that just like "advanced" nrg after one mission gets a very interesting mechanics to climb the walls... just like "advanced" nrg. And this vehicle is widely used for any stunting videos without any problems.

26
SA Chat & Support / Re: Advanced NRG-500 - my thoughts + tutorial
« on: February 10, 2020, 08:31:13 AM »
It is kinda sad. This is a very, very old game. And stunting is also a very old form of pastime in this game.
I said it years ago, you guys are pushing stunting's limits too hard. You were pushing them year by year, and now we have today's SA stunting. It is always the same shit - something improves or it dies. All these scripts, mods, bug, you use it to make stunting a little bit easier to push stunting's top level a little bit further. And it is good. Stunting is still alive. But at the same time you just produce entities, one on another, and at the end of the day it is not about "fun", not even about stunting or landing stunts, it is all about pushing. Every single stunter must answer a question - why he is stunting. And leave this answer to himself only.

27
SA Chat & Support / Re: Advanced NRG-500 - my thoughts + tutorial
« on: February 09, 2020, 07:20:08 AM »
Well, i think it is all about intermediate link. This link = popped tires mechanics. You put this link between game physics and vehicle handling file = you got a PT's movement. But this "link" is a part of a game, it was made on purpose by developers. So, it is perfectly legit.

2 problems this community has with such things.
1 - tell in a video what was used to do a stunt. Popped tire - tell it. And there will be no questions.
2 - there will be someone who will say you "lamed" a spot. Because after someone will land it with PT nrg, and you will land it with standart nrg after that - for community it will be an "old" stunt.
So, nothing can stop you from using both PT and bugged nrg. But you must be ready for some hate.

28
SA Un-Modded Video Releases / Re: Legend - Twenty
« on: February 09, 2020, 07:09:30 AM »
I liked pre-finisher. Was it new in 2020?
HB btw  :a-cheer:

29
SA Chat & Support / Re: Advanced NRG-500 - my thoughts + tutorial
« on: February 09, 2020, 07:03:20 AM »
Afterlife, why do you think that PT nrg has different handlings than standart nrg? Handling is all about numbers in direct nrg file in game folder. Do you think that when you pop the tire, game starting to use a different file for PT bike? Because if it is not, you can not say that PT bike has a different handling.

30
SA Chat & Support / Re: Advanced NRG-500 - my thoughts + tutorial
« on: February 02, 2020, 05:58:01 AM »
Can u do Daksad's mtb wallride with this nrg?
It looks like it must help with prec landings?

Mod/not - even Dannye USCM is a mod, even GTA SA 1.1 is a mod of SA 1.0. Mods everywhere. :ninja:

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