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Community Videos / Re: 2023/24 Vice City Community
« Last post by Herb on Today at 05:54:52 AM »
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SA Un-Modded Video Releases / Re: The Best Of LightinG
« Last post by Joep on September 19, 2024, 01:18:58 PM »
I didn't know that. I can image that people at that time think he modded, but I know all stunts are possible and it seems legit so far I can see in the video.
Yes, some of the stunts are hard, but modding is most of the times very obvious if you create an eye for it. 100% safe it is not but I think you understand what I mean.

Greetings
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SA Un-Modded Video Releases / Re: The Best Of LightinG
« Last post by Minq on September 19, 2024, 09:19:48 AM »
Yes, still one of my favourite stunt  videos of all time!
The song, the edit, stunts it fits all in a good way.
It's a pleasure to rewatch in some time!

The best part are the shameful comments claiming that the video is modded.
The guy didn’t even know about that; he was just happy if he could get his game to start.
In the German-speaking community, this guy was a benchmark, a role model for all stunters
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Community Videos / Re: 2023/24 Vice City Community
« Last post by jooker on September 19, 2024, 04:07:34 AM »
Any news about this? :P
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SA Un-Modded Video Releases / Re: The Best Of LightinG
« Last post by Joep on September 18, 2024, 02:46:03 PM »
Yes, still one of my favourite stunt  videos of all time!
The song, the edit, stunts it fits all in a good way.
It's a pleasure to rewatch in some time!

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What the cringe things are you doing? This is kind of spam... If you want to bump our last vids or something, do it correctly, if you don't know how - just ask me in PM.
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But you can delete your previous comments  :cc_detective: ARS's wallkick\backflip thingy grind was sexy
how to delete? i dont see a button for
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But you can delete your previous comments  :cc_detective: ARS's wallkick\backflip thingy grind was sexy
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GTA Modding / Re: Freeplay
« Last post by Dannye on September 15, 2024, 03:21:11 AM »
The complete version 8 release of Freeplay is now available. The main purpose of this release was to finally include a fully-updated Documentation HTML file, covering all of the changes made in the v8 'Pre-release' from earlier in the year, however because I took so long to do the proper documentation, this release is also able to include some minor feature additions/changes as well.

Download: VC Freeplay v8 Complete


The Changelog    (more comprehensively detailed throughout the proper Documentation file included the download above)


Water Feature Improvements:
  • Prevent Transparent Water: No more caveats, achieves its goal without 'flattening' the water (thus the 'wavy' patches/region remains active)
  • Transparent Water Styling Changes: split into two distinct features, both working without sacrificing the 'wavy' region (thus no more caveats here either)
    • Improved Transparent Water Blending: Improve the blending of transparency levels at water region boundaries (no more abrupt edges/cutoffs)
    • Extended Transparent Water Distance: Extend the size of the transparency-supporting regions of water
  • Hide Flowing-Water Overlay: New button combo to trigger it, and new name
    • (thus also new label in settings file: so use new file from this release, copying any of your changes across, or copy across its changes to your old one)
  • Hide Water Sparkles: New button combo to trigger it

Other Feature Improvements:
  • Slow-Motion Replay Playback:
    • Particle rendering/behaviour during slowmo has been significantly improved (though still not perfect). Previously their velocity/direction/length/quantity were all incorrect (and only got worse the slower the speed), now all much closer to how they should be. (With thanks to Deathcobra and Darkstar)
  • Force Replay Camera (and Replay Manager custom data):
    • The last release added support for processing custom replay packets created in Replay Manager and applying their data (currently: per-frame FOV changes), however it was treated as an always/automatic behaviour, which meant it would be done even if "Force Replay Camera" was disabled and thus any custom camerawork defined in Replay Manager was not being applied. This was not intended, produced awkward results (had inconsistent support from Freeplay's other camera modes), and was likely undesirable, since any Replay Manager custom FOV values are surely configured with the custom camerawork in mind. This feature now appropriately ties all this together, being the one toggle for whether to force/apply both the replay file camerawork and any data from its custom packets. (The name of this feature was thus also slightly adjusted to indicate this new combined behaviour)
    • Continuing this proper integration of the custom data packet handling into Freeplay, how it interacts with Freeplay's "Override FOV Control" feature is now properly defined - the latter takes priority. Thus if you are enabling "Force Replay Camera" to view a customised replay with Replay Manager camerawork and FOV values, you will likely want to ensure that you have "Override FOV Control" disabled (it is by default), unless you specifically want to ignore those replay-defined FOV values (perhaps to live-experiment with alternatives)

General Improvements:
  • Freeplay is now more responsive with its detection of keypresses, so there is less chance of you pressing a key and Freeplay not registering it. (With thanks to V06 and Ltab)

Documentation:
  • Various UI and UX improvements
  • Actually finished now, finally incorporating all of the v8 changes, both from the 'Pre-Release' version and this 'Complete' one:
    • New entries in the Features table for every new feature, with significant new additional 'details' content for each (viewed by clicking on their name in the first column of their table entries)
    • Changes to existing entries in the Features table (name, trigger, description and/or extra details content, as appropriate) for any modified feature, and often other features associated with the new/modified features
    • Full changelog notes in document's Changelog section
  • And some misc changes to unrelated feature entries/details to provide additional info/context/clarity (one example being better presentation of the 4 Draw Distance features - Standard DD, Object Models, Vehicle Models, Vehicle Shadows - each now getting their own dedicated row so their existence is less obscured)

If anyone has any questions about these changes, runs into any issues using this release, or anything else, let me know.

Cheers
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VC Un-Modded Stunting Video Releases / Re: Watch again from Bonkers team/last vid and pre last
« Last post by MV on September 14, 2024, 08:07:15 PM »
We
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