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GTA Modding / Re: Freeplay
« on: September 11, 2023, 09:00:52 AM »A minor update brings us to v7.1 for Vice City Freeplay.
Its only one new feature (and one bugfix) but it is a feature I'm keen to use myself - and now wish I had made ages ago - so I wanted to rush it out in case anyone else might find it handy.
Download: VC Freeplay v7.1 with source, via ModDB
The new feature is "Display Frame Counter", which when enabled will make it so the game displays (and constantly updates) the current replay frame number during playback, in the top-left corner of the screen. Not good for 'final' stunt captures, but a potentially useful tool to assist in mockup/prep/planing.
One example: if your process involves initially mapping out the edit using simple/temp video captures of the stunts, the inclusion of this frame counter in them could help later for easy identification of what range of frames you'll need to capture per stunt (and thus plan/build camerawork for), exactly what frames line up with any potential music sync points, etc.
This feature also supports being remembered across game instances, and can have its default state customised via the settings file. And lastly, the bugfix: "Cycle Camera Vehicle Lock" will now work when used while on-foot in a replay that contains only a single vehicle (previously it failed to trigger under these circumstances and thus would not be able to lock onto that one vehicle).
Any feedback or questions are welcome.
Cheers
Neat idea and it just spawned a thought in my mind.
Let's say you're watching a long replay (or a number of assorted replays). You just want a quick and dirty recording of the 'successful' attempt. Or just the attempt where you hit F2. Not so much for use in the actual editing of a video. But more for just quick sharing with others - situations like that.
At the moment, if that desired attempt isn't the first one, you gotta wait and try and guesstimate which attempt will be the one you want to record. Which obviously tends to create extra recordings where you misjudged the correct attempt.
With the Frame counter - I guess it'd improve that somewhat, where you watch the replay once, note the frame count at the start of the attempt that is the one you want. Then watch a second time and record.
But to further streamline it, is there a way to have an indicator (maybe turn frame count a different colour?), that the current attempt is the -final- attempt in the replay? Perhaps based on it being the last time a Load Position was used in the replay?
Literally as I'm writing this though I've realised that'd involve somehow writing USCM information into the .rep somehow. Or detecting the vehicle teleporting via coordinates or...something.
Maybe not all that viable, but something I'd make good use of if it is

Thanks again for your tools
