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Messages - DeathCobra

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1
GTA Modding / Re: Freeplay
« on: September 11, 2023, 09:00:52 AM »
A minor update brings us to v7.1 for Vice City Freeplay.

Its only one new feature (and one bugfix) but it is a feature I'm keen to use myself - and now wish I had made ages ago - so I wanted to rush it out in case anyone else might find it handy.

Download: VC Freeplay v7.1 with source, via ModDB

The new feature is "Display Frame Counter", which when enabled will make it so the game displays (and constantly updates) the current replay frame number during playback, in the top-left corner of the screen. Not good for 'final' stunt captures, but a potentially useful tool to assist in mockup/prep/planing.

One example: if your process involves initially mapping out the edit using simple/temp video captures of the stunts, the inclusion of this frame counter in them could help later for easy identification of what range of frames you'll need to capture per stunt (and thus plan/build camerawork for), exactly what frames line up with any potential music sync points, etc.

This feature also supports being remembered across game instances, and can have its default state customised via the settings file. And lastly, the bugfix: "Cycle Camera Vehicle Lock" will now work when used while on-foot in a replay that contains only a single vehicle (previously it failed to trigger under these circumstances and thus would not be able to lock onto that one vehicle).


Any feedback or questions are welcome.

Cheers

Neat idea and it just spawned a thought in my mind.

Let's say you're watching a long replay (or a number of assorted replays). You just want a quick and dirty recording of the 'successful' attempt. Or just the attempt where you hit F2. Not so much for use in the actual editing of a video. But more for just quick sharing with others - situations like that.

At the moment, if that desired attempt isn't the first one, you gotta wait and try and guesstimate which attempt will be the one you want to record. Which obviously tends to create extra recordings where you misjudged the correct attempt.

With the Frame counter - I guess it'd improve that somewhat, where you watch the replay once, note the frame count at the start of the attempt that is the one you want. Then watch a second time and record.

But to further streamline it, is there a way to have an indicator (maybe turn frame count a different colour?), that the current attempt is the -final- attempt in the replay? Perhaps based on it being the last time a Load Position was used in the replay?

Literally as I'm writing this though I've realised that'd involve somehow writing USCM information into the .rep somehow. Or detecting the vehicle teleporting via coordinates or...something.

Maybe not all that viable, but something I'd make good use of if it is  :P

Thanks again for your tools  :a-cheer:

2
Grand Theft Auto - San Andreas / Re: Why do you continue to stunt?
« on: September 03, 2023, 09:52:12 AM »

3
SA Un-Modded Video Releases / Re: Noid
« on: August 27, 2023, 02:32:31 AM »
https://www.youtube.com/watch?v=4MtV4aAN8Mk

Still uploading etc so give it 15m.

4
VC Stunting Challenges / Re: Hoff's easy challenge game
« on: August 14, 2023, 03:57:35 PM »
https://streamable.com/4v56m7

Rotation to taste.

6
GTA Modding / Re: RepCopy - Easier copy and backup of replays [SA+VC]
« on: April 30, 2023, 07:55:53 AM »
Pushed an update

- Added automatic checking for duplicate game processes. Secondary/background processes seem to cause odd behaviour in the primary game, so you'll want to close any of these duplicates. Warns you if this is detected.

This is perhaps an issue unique to VC, but is quite annoying. Somehow these background/dead processes spawn once in a while. If you get the warning, finish what you were doing (save game, replay etc), then open Task manager and check for a background gta- process. Close it, and perhaps restart your running game.

7
TMS Video Releases / Re: [SA] Explo - Cosmos
« on: April 25, 2023, 09:26:07 AM »
Woop  :a-cheer:

8
IV Unmodded Videos / Re: MANKIND III
« on: March 26, 2023, 03:16:14 PM »
Nice video :jajaja:

Have almost no idea how hard these were, but looked sick.

9
SA Un-Modded Video Releases / Re: Evolution of Infernus Stunting
« on: February 21, 2023, 04:36:18 PM »
Amazing

10
GTA Modding / RepCopy - Easier copy and backup of replays [SA+VC]
« on: February 18, 2023, 10:00:05 AM »
- RepCopy -

Description:


This is a tool I've created that makes copying and backing up your replays a bit easier. In short, it uses keybinds to automatically backup the replay.rep in your user files, and places the new version in a safe location. The copied replays use Date+Time naming convention, and numerical increments after. This tool cannot overwrite backup replays.

The idea is to help a few annoyances:

Firstly - it means you don't have to tab out, or otherwise go into explorer and start renaming and copying reps, each time you F2. Can be useful for saving attempts without leaving the game.

Secondly - when landing a stunt, you can remain in game, and save multiple rep versions of the stunt with F2. Without ever having to leave the game.

Thirdly - combined with the above, it acts as a safeguard against tab in/out game crashes. VC in particular I've found quite crashy when tabbing in/out of the game. Which ofcourse you're doing if you're renaming replays and such. If your initial replay save of a stunt turns out to be bad, and your game crashes when you come back, you're fucked. With this you can take multiple reps, which adds an extra layer of safety.

Most of you are probably thinking "this sounds basically useless". Which for many, and in many situations, it probably is :) This is more meant as an extra layer of security for landing spots that take many, many hours. But, it can also make saving attempt replays easier, or help those dealing with particularly crashy reps, crashy games, or wanting multiple variations of the same stunt rep.

Binds:

F2 - Whenever you use this key to save a replay normally, RepCopy will wait a moment for the new replay to exist, then automatically backup the new replay.rep. Pressing F2 locks you out of using other RepCopy functions, for two seconds, to give the game ample time to create the new replay.rep.

F8 - Simply takes a manual backup of the replay.rep, whenever you want.

F9 (Toggle) - Deactivates RepCopy temporarily. This is so you can do things like use F2 for renaming purposes in explorer, without the program taking replay backups whenever you do so. Toggles lock/unlock. After two minutes of being locked, it will automatically reactivate again. This is to help ensure you haven't forgotten it's locked.

Additional Info:

- Backup replays are always placed in <User Files>/RepCopy/. If this directory does not exist when a backup replay is taken, the program will create this directory.

- RepCopy detects running instances of GTA-VC and GTA-SA. The shortcuts are only active when there is a running instance of one of these games.
   - If both games are running, a backup of both reps in each user files is taken (but wtf are you doing you psycho).

- I recommend keeping RepCopy running for any stunting sessions. You can even do things like creating shortcuts/batch files to automatically start it when you load into a GTA. Or launch it on startup.

- The sounds can be disabled via the Windows Volume Mixer. Or turned down.

- It does not interfere, or in any way interact with GTA itself, or the replay system. This is just file copies from within Windows.

- You should probably clear out the /RepCopy/ folder occasionally. It's not meant to be a permanent storage location, and it can fill quite quickly with clutter.

- Use with caution. I recommend still doing your own backups of replays, and in addition backing up reps in multiple locations (other drives, cloud services, etc).

- There's probably bugs. Let me know here if you find any.

Update 1.1:
- Added automatic checking for duplicate game processes. Secondary/background processes seem to cause odd behaviour in the primary game, so you'll want to close any of these duplicates. Warns you if this is detected.

30th April 2023 - Current Release (v1.1):

Windows Only (probably 7 onwards?)

Source:

My coding is bad pls no flame.

Future:

- It would be nice to detect whether GTA has focus, and only save replays if that is the case.

- It would be nice to speed up the lock/unlock time period. However for now I've been generous with the time window given, as I simply don't know how long the game will take to save a new replay, on old/slow drives.

11
VC Chat & Support / Re: Is there justice in this forum?
« on: January 19, 2023, 11:37:45 AM »
Stunting history is littered with stunts that were perfectly possible, but somebody modded them first. They were still modded.

Gaming history is littered with cheaters that were later outperformed by people that were legit. They still cheated.

Nothing will convince you.

12
VC Chat & Support / Re: Is there justice in this forum?
« on: January 19, 2023, 11:17:32 AM »
Then go do them? What the fuck is this discussion  :lol:

13
VC Chat & Support / Re: Is there justice in this forum?
« on: January 19, 2023, 11:07:36 AM »
Again you can't offer a coherent argument. Your response to "you should probably make it public" is this:

- You're old
- I don't care about stunting
- Things that reach age 30 should be left to die (???)

Like this is either the most depressing world view I've ever encountered, or you're on something my man. Either way, sorry to hear that I guess  :|

14
VC Chat & Support / Re: Is there justice in this forum?
« on: January 19, 2023, 10:45:09 AM »
You're allowed to do anything. Always have been.

What you'll get blasted for is trying to hide your TAS, your handling mods, your SACC binds, etc. And trying to pass these off as 'unmodded'. This is what Tack did, boxxx did, Tacojoe, Shadowsniper, and so on. Now Allbeast.

Discovered some new 'thing' that helps you land stuff? Should probably post it publicly and see what people think, especially when it's a major change. There's any number of methods you could use to manipulate the game into making stunts easier to land. Some will be considered legit. Some won't. If you're going to throw caution to the wind and start pumping out tons of reps and videos with this 'thing' whilst stating "I used a method" and trying to pass it as unmodded - sorry you're kind of a moron. That onus is on you for not understanding stunting, not caring, and not being upfront.

15
VC Chat & Support / Re: Is there justice in this forum?
« on: January 17, 2023, 02:20:20 PM »
Powersave isn't even that useful. It doesn't work with stuck methods, it can look shit in replays, it's imprecise, etc etc. Save games I've found almost universally preferable. And both are functionally equivalent to just getting into the vehicle and reloading a secondary position/restucking. Saves themselves are a base part of the game and have been used since we started. Dannye's and teleporting generally has been used almost as long. If these methods are modding then I'd guess a huge portion of stunters have been modding for a long time. Sharing saves and such is very common.

Forcing vehicles around on paths so you can bump them is highly questionable imo. But not in anyway equivalent to powersave.

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