GTAStunting

GTA Series => Grand Theft Auto - V => V Chat & Support => Topic started by: VaNilla on July 01, 2014, 06:27:55 AM

Title: 1.15 Stunting Changes
Post by: VaNilla on July 01, 2014, 06:27:55 AM
Will update this thread as I research the new changes. Haven't loaded up the game yet, but the new monster truck seems very promising, and I'm going to have to check if the collisions for the Ferris Wheel and Rollercoaster have changed given that you can now ride them. In the meantime, here's the update notes and the changelog.

http://www.rockstargames.com/newswire/article/52270/The-GTA-Online-Independence-Day-Special-Available-Starting (http://www.rockstargames.com/newswire/article/52270/The-GTA-Online-Independence-Day-Special-Available-Starting)
https://support.rockstargames.com/hc/en-us/articles/203519067 (https://support.rockstargames.com/hc/en-us/articles/203519067)

Stunting Related Changes


Gliding Related Changes

Motorbikes:


Cycles:


Cars:


Boats:


Helicopters and Planes:


GTA Online:


Summary

This update is a major blow to GTAStunting. Nothing will come close to being as toxic as GTA V 1.11 was (with the complete removal of gliding), but taking gliding and making it 50% as effective as it was in the past? Come on, that's completely nonsensical. On the bright side, not much else has changed.

The new DLC vehicles are very good, but they're not life changing when it comes to stunting. The changes to the Ferris Wheel and the Rollercoaster have kept the collisions exactly the same. Cars are the same, Boats are the same, Helicopters/Planes are the same... everything aside from the Motorbikes and BMX's has either been left unblemished or been significantly improved. Taking stunting aside, they did an awesome job with GTA V 1.15.

Regardless, this is absolutely fatal for GTA V stunting. Just take a look at these.

GTA V 1.15 Gliding Tests - Motorbike Gliding. (http://www.youtube.com/watch?v=0I2DJrWu8Vw#ws)
GTA V 1.15 Gliding Tests - BMX Gliding. (http://www.youtube.com/watch?v=iG0tF8YX8mk#ws)

Motorbikes have been changed the most. Most of the really big airs that have been landed in this game are now completely impossible. Not only that, but the new steering feels extremely slow and unresponsive. Wallriding with motorbikes has completely changed for the worse. BMX's have been significantly taken back by the changes to gliding, but otherwise they're exactly the same.

Where does this leave us? Honestly, I think all of this was a mistake. If Rockstar were trying to get rid of gliding, or change bike physics, they would have done things differently. You can still glide, and you can still stunt. The problem is that it's nowhere NEAR as good as before. In my opinion, this might have something to do with the Thrust or the Sovereign. Honestly, every motorbike feels like it's had its mass increased by 50%, in regards to both steering and gliding.

Perhaps they were trying to minimize the Thrust's wheelie value, given that it could go significantly faster while doing so in previous versions of the game. If that's what they were trying to do, Rockstar made a huge mistake. Many stunts have been landed with the use of the Thrust. Purposely changing how it handles completely ruins the effort that people have been putting into using this vehicle. However, I think it was probably something less sinister than that.

What if some of the values from the new Sovereign were accidentally copied across every motorbike in the game? That would go some ways to explaining the fact that the new heavy steering applies to every single motorbike, EXCEPT for any of the chopper bikes (like the Hexer, Daemon, and Thrust). It would also help to explain the changes to wheelie height for every single motorbike. Maybe it's an issue of sorts with a multiplier in the handling files? I don't know, this is merely speculation, but there's got to be a reasonable explanation. This does not seem like a fix they made on purpose.

Overall, the question of "why" is irrelevant. The message we need to send to Rockstar is that long established vehicle handling/physics should not be changed. Changing these only serves to invalidate all the work that the stunting community has put into working with the game, and actually makes the game less fun for the community at large.

How will racers beat old record times now that the Motorbike handling is so much heavier than it was before? How will this affect the audience of people like Kwebellkop and Nomad Union, now that we will no longer be able to do stunts as capably as we could in the past?

Upon reverting the original changes to Gliding in 1.13, Rockstar had this to say (SOURCE (http://www.rockstargames.com/newswire/article/52217/Grand-Theft-Auto-Online-Spring-Updates)).

(http://i.imgur.com/Z2TDC7t.png)

Quote from: Rockstar Newswire
A recent update addressed an issue that we saw with the way motorcycles and bikes handled while in the air. As it turned out, many members of the GTA stunting community were disappointed to discover that this fix made pulling off certain popular bike tricks and stunts virtually impossible, so we're going to be restoring the original in-air motorcycle/bike physics in an upcoming Title Update. In general, we are open to keeping unintended ‘glitches’ in the game if players enjoy them and they aren’t causing any negative impact to gameplay or fairness in any way.


I believe that they should follow through with this hypothesis when GTA V 1.16 is released to the public. Hopefully they share this mindset and opinion, based on the facts that I've laid out over the last couple of days. Now, all we can do is hope. :)

Rockstar Support - https://support.rockstargames.com (https://support.rockstargames.com)
Rockstar Mouthoff Email - [email protected]
GTA Online Feedback Email - [email protected]
Title: Re: 1.15 Stunting Changes
Post by: Simon on July 01, 2014, 07:05:50 AM
According to youtube comments and Rainbow the gliding seems to be gone again, test for that as well  :ajaja:
Title: Re: 1.15 Stunting Changes
Post by: Xh0sa_NightMare on July 01, 2014, 07:08:49 AM
:(
Title: Re: 1.15 Stunting Changes
Post by: KillaMarci on July 01, 2014, 07:23:09 AM
Testing gliding and bumping physics, will report back in a bit.
Title: Re: 1.15 Stunting Changes
Post by: VaNilla on July 01, 2014, 07:26:36 AM
They have fucked it up again.. :blink:. It's not the same as 1.11 though. Gliding still works to an extent, you can still grind the same, wallrides work more or less the same, but the steering is really heavy and it's not even close to the normal handling. Why they've done this, I don't know.

My gut instinct tells me that it's an accident, because it isn't a simple case of gliding being removed (it's not completely). However, I have a theory that they were trying to correct the wheelie speed of the Thrust, given how fast it could go while doing one. I'll research it at depth later today (there is so much more to test), but what I know right now is that they have really screwed it up.
Title: Re: 1.15 Stunting Changes
Post by: JaiK on July 01, 2014, 07:36:06 AM
no they have not fucked it up this time. How ever, you cant glide for 2000 miles now compared to before I guess. I had some "issues" but I just see good in this update compared to when they did fuck it up cause now we get more challange in the stunting compared to before when we could glide all over the map. Not sure if this is even the case but when I stunted I had that feeling. You can still bump just as high anyway so :p
Title: Re: 1.15 Stunting Changes
Post by: KillaMarci on July 01, 2014, 07:39:36 AM
It seems like they about halved the effectiveness of gliding. Since gliding was also a factor in making the bikes go faster while wheeling the bikes also go a bit slower than before. I just tried my distance bump a few times and could feel a noticeable difference in the runup speed. It also seems like the Bati is a lot easier to wheelie with now?



TL;DR: Rockstar went full retard again. I'm not sure why they keep trying to fix the physics by patching it. Physics should be a set of ground rules established when the game was developed and shouldn't ever need changing, especially in a game like GTA that is about racing and such. You probably won't be able to ever beat the records times in bike races now.
Title: Re: 1.15 Stunting Changes
Post by: VaNilla on July 01, 2014, 07:42:42 AM
The message we really need to drill in is that they shouldn't be changing long established physics in the game. They add value to the game and everything that people have worked so hard to achieve has been based on what's come before. Messing with that formula does nothing but screw over the fan base. If they want to add faster or different types of vehicles, that's fine, but leave both new and old vehicles alone once they've been added in, unless they literally have a game breaking bug associated with them (which gliding is not).

UPDATE: Also some advice. Don't post anything on Reddit about this until I've fully researched this, and other people have chimed in with more details. There's no point spreading information that could turn out to be untrue, until the new changes have been fully determined. The same goes to being non-constructive, that will not help us change this back.
Title: Re: 1.15 Stunting Changes
Post by: Rainbow on July 01, 2014, 08:15:27 AM
https://www.youtube.com/watch?v=hLMTuetxXps (http://www.youtube.com/watch?v=hLMTuetxXps#ws)

 :D

For the rest:  :(
Title: Re: 1.15 Stunting Changes
Post by: ShuffleCrown on July 01, 2014, 08:23:12 AM
Noticed it too. Was attempting my finisher and i couldn't even glide as much. I was doing my finisher with the bati and it seemed KM was right. It seemed easier to wheelie (pulling up was easier even at high speeds but the wheelie height I guess it's still the same, not as high as the ruffian) based on my experience the past hour. I have not done actual testing because I assumed everything was the same after the patch until I realized changes while actually doing my stunt. I dont think Rockstar will change this though, not as if gliding was removed.

Oh god, just as I was motivated to stunt after watching the latest NU montage and this happened. SMH.
Title: Re: 1.15 Stunting Changes
Post by: VaNilla on July 01, 2014, 08:24:14 AM
Cars are exactly the same as 1.14. Handle the same, spolers still add traction. CARS ARE SAFE. :D

UPDATE 1: The Liberator (new monster truck) has new useful factors for stunting, but it pales in comparison to its contemporaries when it comes to traditional ramps and top speed. The Dubsta has a much higher top speed, and the monster truck has slightly better braking and traction. However, The Liberator does have a very high level of acceleration (the acceleration stat for this vehicle is maxed out), and it has the biggest wheels in the game, making it the best car in the game when it comes to bumping medium sized ledges, and bumping traffic/other large vehicles. It's also much smaller than the Dubsta or the SandKing XL, making it well suited to precision.

The big problem with The Liberator is the slow motion ability. Almost every car in the game can accelerate past its own top speed while using the slow motion ability, but much like the Voltic, The Liberator doesn't gain any speed benefits whatsoever. This makes it pretty useless for most varieties of car stunting.

As for racing, it's the same story. You can't mod The Liberator at LSC, but even at stock, the Dubsta beats out The Liberator in 2-3 second drag races. On full straight runups like the airport runway, the gap is even larger. The top speed of The Liberator really prevents it from being useful in any aspect of racing.

To summarize, The Liberator is useless for racing. For stunting, it's not very useful either, but it is the best car for ledge bumps, and bumping traffic. So it has a few benefits on its side.

UPDATE 2: Extra tip about The Liberator. By reversing into a wall at full speed, you can reverse very slightly up the wall, and balance on the front of the monster truck. If you lean back while doing this, you can reverse over some very small walls.

UPDATE 3: The Sovereign is a good bike, but not particularly useful for stunting. It has the same top speed as the Daemon, otherwise it's better in every way. However, the Thrust is statistically better than the Sovereign in almost every respect. Much higher top speed, very slightly lower acceleration, much better braking and traction. So there's not much reason to use it for racing or stunting, aside from the looks.

UPDATE 4: The rollercoaster/ferris wheel collisions are the same as before (when nobody is riding them). Can't test how the collision changes when they're in use without a second person.

UPDATE 5: By shooting fireworks at a Panto with the Fireworks Launcher, you can make it do a wheelie.

GTA 5 DLC Independence Day Fireworks Launcher, Wheelie Glitch in GTA V Online (GTA 5 Funny Moments) (http://www.youtube.com/watch?v=vVxyTdEpUAw#ws)

Credits to DomIsLive and everyone else in the video (4:00).

UPDATE 6: You can now make custom P-996 Lazer races.

(http://i.imgur.com/Bl9V7FJ.jpg)
Title: Re: 1.15 Stunting Changes
Post by: VaNilla on July 01, 2014, 05:00:01 PM
Gliding Related Changes

Motorbikes:


Cycles:


Cars:


Boats:


Helicopters and Planes:


GTA Online:

Title: Re: 1.15 Stunting Changes
Post by: RedX on July 02, 2014, 04:33:18 AM
KM first time I've ever seen a tldr that's longer than the previous text! :lol:

Good point concerning online bike race times, hadn't thought of that. It's fucked up how they change the physics of the game after release :S Not saying they haven't changed the game for the better (I wouldn't know), but it ruins a lot for the competitive aspect of racing/stunting

Props Vanilla for doing GTAS a service with all your info!! :D
Title: Re: 1.15 Stunting Changes
Post by: VaNilla on July 02, 2014, 07:07:43 PM
Will now post all the research I've done tomorrow, instead of tonight. Finished researching the motorbikes but I want to get a little bit more comparison footage for everyone before posting it. The update is nowhere near as bad as 1.11, but it's still a massive blow to motorbike stunting in all forms. In addition to stunting, the handling of the motorbikes is actually quite bad for the GTA V community at large, because they're very stiff as a result of the 1.15 update.

Like I said, my in depth research will now come tomorrow evening, maybe sooner.

UPDATE: Recorded all of the footage I need, everything will go up this evening for sure. Also, some good news from Kwebellkop :).

Quote from: Kwebbelkop @ Twitter
Good news! @RockstarGames is looking into a way to fix the small stunting change. Don't worry Kops, they're awesome! <3

https://twitter.com/Kwebbelkop/status/484477154277982208
Title: Re: 1.15 Stunting Changes
Post by: Shifftee on July 03, 2014, 11:01:36 AM
Fucking hell guys, you guys take this game too serious. Especially you SS! :lol: :ajaja: :ajaja:
How much time did you spend on checking all that crap? :cc_detective:
Title: Re: 1.15 Stunting Changes
Post by: Daksad on July 03, 2014, 11:14:51 AM
I think it's important to check this kind of stuff. If you just ignore this step, you will end up losing more time since you don't know everything in detail.
Title: Re: 1.15 Stunting Changes
Post by: VaNilla on July 03, 2014, 11:41:45 AM
I think it's important to check this kind of stuff. If you just ignore this step, you will end up losing more time since you don't know everything in detail.

Exactly :P. Uploading clips/writing as we speak, check the first post for an update in the next hour or two.
Title: Re: 1.15 Stunting Changes
Post by: toty on July 03, 2014, 12:10:55 PM
Fucking hell guys, you guys take this game too serious. Especially you SS! :lol: :ajaja: :ajaja:
How much time did you spend on checking all that crap? :cc_detective:

You should thanks him  :ajaja: :ajaja: he take his time to help the community he is a nice guys so give him respect.
Title: Re: 1.15 Stunting Changes
Post by: Shifftee on July 04, 2014, 09:23:18 AM
Of course it's important for stunting and all but you are missing my point. Don't take it too seriously as it's just a game.
How is this about respect, ToTy? Don't be dumb. I simply asked how much time he spent on testing all this. ;)
Title: Re: 1.15 Stunting Changes
Post by: VaNilla on July 05, 2014, 09:44:08 AM
Too long Ed, too long :(. Research is 100% complete, posted in the topic, and all footage has been uploaded. I'll write a summary and send a message to Rockstar tonight, maybe something other people can copy/paste to them as well :).
Title: Re: 1.15 Stunting Changes
Post by: VaNilla on July 05, 2014, 02:28:55 PM
The summary is now complete. Please message Rockstar with something along these lines, or a link to this topic, so we can get this fixed as soon as possible :euro:.

Quote
Summary

This update is a major blow to GTAStunting. Nothing will come close to being as toxic as GTA V 1.11 was (with the complete removal of gliding), but taking gliding and making it 50% as effective as it was in the past? Come on, that's completely nonsensical. On the bright side, not much else has changed.

The new DLC vehicles are very good, but they're not life changing when it comes to stunting. The changes to the Ferris Wheel and the Rollercoaster have kept the collisions exactly the same. Cars are the same, Boats are the same, Helicopters/Planes are the same... everything aside from the Motorbikes and BMX's has either been left unblemished or been significantly improved. Taking stunting aside, they did an awesome job with GTA V 1.15.

Regardless, this is absolutely fatal for GTA V stunting. Just take a look at these.

GTA V 1.15 Gliding Tests - Motorbike Gliding. (http://www.youtube.com/watch?v=0I2DJrWu8Vw#ws)
GTA V 1.15 Gliding Tests - BMX Gliding. (http://www.youtube.com/watch?v=iG0tF8YX8mk#ws)

Motorbikes have been changed the most. Most of the really big airs that have been landed in this game are now completely impossible. Not only that, but the new steering feels extremely slow and unresponsive. Wallriding with motorbikes has completely changed for the worse. BMX's have been significantly taken back by the changes to gliding, but otherwise they're exactly the same.

Where does this leave us? Honestly, I think all of this was a mistake. If Rockstar were trying to get rid of gliding, or change bike physics, they would have done things differently. You can still glide, and you can still stunt. The problem is that it's nowhere NEAR as good as before. In my opinion, this might have something to do with the Thrust or the Sovereign. Honestly, every motorbike feels like it's had its mass increased by 50%, in regards to both steering and gliding.

Perhaps they were trying to minimize the Thrust's wheelie value, given that it could go significantly faster while doing so in previous versions of the game. If that's what they were trying to do, Rockstar made a huge mistake. Many stunts have been landed with the use of the Thrust. Purposely changing how it handles completely ruins the effort that people have been putting into using this vehicle. However, I think it was probably something less sinister than that.

What if some of the values from the new Sovereign were accidentally copied across every motorbike in the game? That would go some ways to explaining the fact that the new heavy steering applies to every single motorbike, EXCEPT for any of the chopper bikes (like the Hexer, Daemon, and Thrust). It would also help to explain the changes to wheelie height for every single motorbike. Maybe it's an issue of sorts with a multiplier in the handling files? I don't know, this is merely speculation, but there's got to be a reasonable explanation. This does not seem like a fix they made on purpose.

Overall, the question of "why" is irrelevant. The message we need to send to Rockstar is that long established vehicle handling/physics should not be changed. Changing these only serves to invalidate all the work that the stunting community has put into working with the game, and actually makes the game less fun for the community at large.

How will racers beat old record times now that the Motorbike handling is so much heavier than it was before? How will this affect the audience of people like Kwebellkop and Nomad Union, now that we will no longer be able to do stunts as capably as we could in the past?

Upon reverting the original changes to Gliding in 1.13, Rockstar had this to say (SOURCE (http://www.rockstargames.com/newswire/article/52217/Grand-Theft-Auto-Online-Spring-Updates)).

(http://i.imgur.com/Z2TDC7t.png)

Quote from: Rockstar Newswire
A recent update addressed an issue that we saw with the way motorcycles and bikes handled while in the air. As it turned out, many members of the GTA stunting community were disappointed to discover that this fix made pulling off certain popular bike tricks and stunts virtually impossible, so we're going to be restoring the original in-air motorcycle/bike physics in an upcoming Title Update. In general, we are open to keeping unintended ‘glitches’ in the game if players enjoy them and they aren’t causing any negative impact to gameplay or fairness in any way.


I believe that they should follow through with this hypothesis when GTA V 1.16 is released to the public. Hopefully they share this mindset and opinion, based on the facts that I've laid out over the last couple of days. Now, all we can do is hope. :)

Rockstar Support - https://support.rockstargames.com (https://support.rockstargames.com)
Rockstar Mouthoff Email - [email protected]
GTA Online Feedback Email - [email protected]
Title: Re: 1.15 Stunting Changes
Post by: Viper on July 06, 2014, 01:53:01 PM
Hey SS when Rockstar offers you a job, can you put in a good word for me? :D They might notice all the work you put in.
Title: Re: 1.15 Stunting Changes
Post by: VaNilla on July 06, 2014, 02:49:27 PM
Hey SS when Rockstar offers you a job, can you put in a good word for me? :D They might notice all the work you put in.

If only that could happen :euro: :(. At least hovering is still there dude :P.
Title: Re: 1.15 Stunting Changes
Post by: Viper on July 06, 2014, 09:27:12 PM
At least hovering is still there dude :P.
Yeah it's still there, but they limited how slowly you're permitted to travel upright in a jet.  You can only mimic how hovering once was if you roll the plane left or right and provide opposite rudder, or fly upside down.  Hilarious how Rockstar didn't pay attention to that!

They should hire me to tweak their plane physics...  :ninja:
Title: Re: 1.15 Stunting Changes
Post by: Dreamer83 on July 23, 2014, 04:52:51 AM
Hey guys, I'm Dreamer, I'm editor's Insinity :  https://www.youtube.com/watch?v=6uuwFWPGP3A (https://www.youtube.com/watch?v=6uuwFWPGP3A)

Me and my friend gtasaSTUNT (Raffal now)
We created a team, "sky addicts" we are 3 stunter and we are looking for new stunteur for future videos, we disposins of plusisuer stunt route map created by Ruffian or Bati raffal, if you are interested to join our team and can be in our videos which has come to moement are not well known because we are on our first sent me a comment on the video or Insinity privately for more info. If you are willing we will
test
your skills on a map created by raffal to see if you have the level to join us, come many: D
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