GTAStunting

GTA Series => Grand Theft Auto - V => V Chat & Support => Topic started by: MrCooper on February 03, 2016, 06:44:07 PM

Title: Is PC stunting easier than stunting in consoles?
Post by: MrCooper on February 03, 2016, 06:44:07 PM
So I'm sure we all know wallrides in PC are OP, but other from that, is moto stunting easier in PC, like getting more consistent bumps, or being able to go further more easily, that kind of stuff. I've heard stuff, but I wanna know it from the source. I'm not able to stunt on PC just yet, so it's kind of shitty. So everyone reading this, pm VaNilla
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: VaNilla on February 03, 2016, 08:16:25 PM
GTAV's physics are exactly the same as PS4/XO on PC at 30fps. When stunting at higher frame rates, motorbike physics are exactly the same aside from suspension physics, which affects speed boosting, superbumps and wallriding/wallclimbing. At higher frame rates, you gain slightly more speed when your wheels suddenly slam into surfaces. The main examples of this are buildings, bumps, dips/hills, and kerbs. This happens because suspension compresses whenever you hit something, and when it decompresses, you gain a speed boost. Suspension compressions happen more quickly at higher frame rates, so as a result, you gain slightly more speed from them. Superbumps are actually much harder at higher frame rates than they are at 30fps, because the suspension is much less likely to glitch into the model of the bike, given that the game has more time to complete physics calculations.

When using BMX's, there are many benefits to stunting at higher frame rates, but some things are slightly more difficult. At higher frame rates bunnyhopping delay is reduced, wallriding/wallclimbing is miles easier, and backhopping is slightly easier (once again, because you gain slightly more speed when your wheels suddenly slam into surfaces). However when travelling forwards, landing on your front wheel and immediately jumping is much harder at higher frame rates, because your wheel shoots out from underneath you. This is actually a major drawback for many forms of BMX stunting, such as building up speed, preparing for framebouncing, fast rotational jumps, and horizontal wallrides (although this is balanced out by wallriding being easier). Framebouncing is also slightly harder to time at higher frame rates, but most will prefer the improved responsiveness.

There is one difference on PC that has nothing to do with framerate; wheelie/stoppie steering is much easier with a keyboard than it is with a gamepad. This is because you can steer left/right while using dedicated buttons to lean backwards/forwards, allowing you to utilise 100% of both steering and leaning inputs, unlike analogue sticks at diagonal directions. However, PS4 has an option to enable 'motion control steering' in the gamepad options menu, which allows you to do exactly the same thing, so it's only XO which is left out with regards to wheelie/stoppie steering. Usually this isn't advantageous, because methods like gliding are much smoother with a gamepad, so the trade-off isn't worth it, but it's worth keeping in mind.

Car stunting is exactly the same at higher frame rates, aside from hydraulics and suspension physics. Hydraulics hopping is actually more consistent and more powerful at 30fps than it is at 60fps, or any higher frame rates for that matter. Conversely, hydraulics leaning is slightly more powerful at higher frame rates, which makes hydraulics bumping slightly easier. As for suspension physics, you tend to gain slightly more speed from kerb boosting and small dips/hills (just like with motorbikes). This doesn't make a big difference in stunting, but it's a slight advantage nonetheless. Racing is a different story, especially when taking corners, because every little bit of speed helps. As for boats/helis/jets/planes/skydiving, there are few discernible differences at higher frame rates outside of smoother visuals and reduced input latency, both of which are quality of life advantages, but don't make much difference in real-world results.

So is stunting on PC easier at frame rates north of 30fps? That completely depends on the stunts you're trying to do. Sometimes it gives you a great advantage (wallriding/wallclimbing), sometimes it gives you a slight advantage (suspension boosting), sometimes it makes close to no difference whatsoever (most bumps and grinds), and sometimes it is actually disadvantageous (superbumps, BMX successive bunnyhops). Those who say gliding is different, bumping is different, and so on simply haven't done their research, and in my opinion are likely trying to make excuses for their lack of skill :mellow:. Hope that was helpful, and clears things up for the countless people saying "PC IS WAY EASIER, PC IS MODDING", and countless other ludicrous statements :D.

PS. X360 and PS3 are a different story, as there are many small differences between last gen and current gen handling. Almost all of the changes between X360/PS3 and PS4/XO/PC can be found in the Heists Stunting Changes topic, click here (http://www.gtastunting.net/index.php?topic=67693.0) to find out more.

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Title: Re: Is PC stunting easier than stunting in consoles?
Post by: foresttravesty on February 03, 2016, 11:21:19 PM
every bmxer on our team says it's much more fluid and  these guys wouldn't touch 30fps again if you paid them.
i haven't heard the same from any of our moto guys. they seem willing to go back and forth. i don't think PC players want to outright admit it's easier, but yah know ;)
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: VaNilla on February 04, 2016, 12:28:02 AM
It feels better for sure, I don't like touching 30fps again either :P. However, it is still objectively worse in many situations. I'm just willing to put up with it since it feels so nice to play with, I would assume that's the same for the BMXers in Evolve :jajaja:.
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: Simon on February 04, 2016, 02:04:52 AM
The only thing I noticed when I went back to Ps3 was horrible loading times, 24 fps and input lag from hell. So now I'd say PC is easier than that, but only because I'm used to it. When I had only played Ps3, I was used to it and couldn't notice those things, thus they weren't really a problem. Like VaNilla said, there are differences, but honestly you won't notice much difference when you actually switch, apart from the frame rate. It's when you get used to PC and then go back you'll be like:

:Disgusted:


TL;DR of this whole topic:
No, you won't automatically get better if you get PC  :P
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: ShuffleCrown on February 04, 2016, 02:13:23 AM
trying to make excuses for their lack of skill :mellow:.

 Can you not?  :lol:


 :Disgusted: :Disgusted:
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: foresttravesty on February 04, 2016, 07:08:22 AM
to say it's "objectively worse" assumes everyone has the same play style as you. it sounds more subjective to me. it just feels worse to the methods and skill sets YOU had developed before. 

i feel you though. i don't think either is an advantage or disadvantage. PC isn't gonna automatically make a bad player good.
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: Slasher on February 04, 2016, 07:53:45 AM
Hate it or love it but PC is the superior version. Since I've been banned a couple of times I've hit stunts on both PC and the PS4 version without noticing any difference in terms of bike stunting.

Edit: Yes, 60fps BMXing is indeed more fluid :a-cheer:
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: MrCooper on February 04, 2016, 08:41:03 AM
Glad to hear it. I was aware of the fps superbump problem, though i didn't know the reason. I made this topic so VaNilla could put the rumours to rest (I knew you would reply :P). Thanks guys, I can stunt in PS4 in peace, knowing that I'll be bad regardless of the console :Disgusted:

jk im the best, mrcooper4beststunter2015, even though i aint nominated
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: VaNilla on February 04, 2016, 09:22:36 AM
to say it's "objectively worse" assumes everyone has the same play style as you. it sounds more subjective to me. it just feels worse to the methods and skill sets YOU had developed before.

It actually does the opposite. I'm not purely considering the types of stunts I do, or you do, I'm taking every single vehicle type and method and comparing them with regards to frame rate. So with regards to motorbikes, it's hard to go wrong with higher frame rates, excluding extremely rare situations like stoppies, where you don't always want the wheel to shoot out from underneath you. By the same token, 30fps isn't a significant disadvantage either, it can even be helpful with superbumps. With regards to BMXs, it's objectively worse in many situations, even though it feels better, and specific situations are better like wallclimbing and backhops. With other vehicle types, you won't notice any genuine difference aside from curb boosting in cars.

Thanks guys, I can stunt in PS4 in peace, knowing that I'll be bad regardless of the console :Disgusted:

Happy to help :D.
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: OrangeW on February 04, 2016, 10:24:00 AM
Short answer: no

Long answer: noooooooooooo

 :rolleyes: :lol:
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: foresttravesty on February 04, 2016, 11:00:27 AM
to say it's "objectively worse" assumes everyone has the same play style as you. it sounds more subjective to me. it just feels worse to the methods and skill sets YOU had developed before.

It actually does the opposite. I'm not purely considering the types of stunts I do, or you do, I'm taking every single vehicle type and method and comparing them with regards to frame rate. So with regards to motorbikes, it's hard to go wrong with higher frame rates, excluding extremely rare situations like stoppies, where you don't always want the wheel to shoot out from underneath you. By the same token, 30fps isn't a significant disadvantage either, it can even be helpful with superbumps. With regards to BMXs, it's objectively worse in many situations, even though it feels better, and specific situations are better like wallclimbing and backhops. With other vehicle types, you won't notice any genuine difference aside from curb boosting in cars.

Thanks guys, I can stunt in PS4 in peace, knowing that I'll be bad regardless of the console :Disgusted:

Happy to help :D.

i think i'm following along.  if things like wallclimbs and such can obviously be objectively better, there are things that can be worse. that makes total sense.

just as it stands now, the good seems to outweigh the bad, which is why we're having an explosion of new and improved BMX techniques coming from PC players (shout out to Escozoo  :wub:)

so is PC easier? no. but is it doper? YES ;)

hopefully i can afford a good PC before GTA 6
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: VaNilla on June 22, 2016, 03:28:55 AM
Note: Updated my original reply to MrCooper to add a few missing details and improve clarity (BMX bunnyhopping delay, more emphasis on suspension speed boosting).
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: Viper on October 25, 2016, 08:41:34 PM
PC IS WAY EASIER, PC IS MODDING.
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: OrangeW on October 28, 2016, 03:23:34 PM
PC IS WAY EASIER, PC IS MODDING.

americans i swear
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: MrGoldfishYoutube on March 14, 2017, 06:33:30 AM
I think the PC is best for the ease of recording and the ability to have a more powerful system than a stand alone console. So yes, stunting is best on the PC if you can afford the PC to run the game.
Title: Re: Is PC stunting easier than stunting in consoles?
Post by: Rainbow on March 14, 2017, 02:48:04 PM
I think the PC is best for the ease of recording and the ability to have a more powerful system than a stand alone console. So yes, stunting is best on the PC if you can afford the PC to run the game.
And why would all of that matter in terms of making stunts easier?
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