Author Topic: [VC] Dummies Guide To SCM scripting  (Read 6965 times)

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Offline Nitzkit

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[VC] Dummies Guide To SCM scripting
« on: January 21, 2007, 03:55:03 PM »
Mission Builder Tutorial

First of all this tutorial is gonna talk about how to make your own scenes using SCM coding while using Mission Builder.

Stuff in the attachment:
The Opcodes.txt (contains possibly every opcode line for VC)
Stript.scm (a clean version of the main.scm with no missions or anything else of relevance)
Vice Mission Builder 0.14 (Program to decompile/compile SCM files)
Spawn ped.txt (text file example for Lesson 1)

Tutorial Video archive:

Lesson 01 - Spawning a Ped/Hacer Aparecer un actor
English Version
Spanish Version
Lesson 01 - BreakDown - English
Leccion 01 - Mas Informativa - dentro de poco...

more Lessons to come....
« Last Edit: January 22, 2007, 11:23:51 AM by Nitzkit »

Offline Torque

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« Reply #1 on: January 21, 2007, 04:03:25 PM »
Very good job Nitzkit I'll check this stuff out.

I'll post comments about results I got,  later on today.



Offline finallight

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« Reply #2 on: January 21, 2007, 04:32:50 PM »
That's good, it's very easy to understand, thanks.

Offline Dannye

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« Reply #3 on: January 21, 2007, 04:33:12 PM »
Multi-lingual, cool. Sounds good Nitzy, I'll check it out.
Lucky you didnt call it SCM Scripting "For Dummies", if you did you might have lawyers breathing down your neck  .

Offline Neo Anderson

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« Reply #4 on: January 21, 2007, 04:50:38 PM »
  very cool idea man  

Offline Daffy

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« Reply #5 on: January 22, 2007, 12:51:02 AM »
Maybe i can finally learn how to script like you guys...!

Offline WEREWOLF

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« Reply #6 on: January 22, 2007, 12:55:29 AM »
Maybe i can finally learn spanish

Offline bj070893

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« Reply #7 on: January 22, 2007, 07:36:49 AM »
Great work Nitz. Now we might see more scripted intros. I'll read through it, even though I don't need too  I learnt pretty much by looking for opcodes in the opcode database then checking it in the VC .SCM.
« Last Edit: January 22, 2007, 07:37:31 AM by bj070893 »

Offline JayFoxRox

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« Reply #8 on: January 22, 2007, 08:23:36 AM »
argh sry i dont like it - its not a tutorial imo.

the zone of main.scm was also wrong - its the entry point of the scm and basicly the game calls the buffer "main" until it reaches a new "name thread"

the taxiguy thread was a bit eh dno - complex. also for spawning a simple person no thread is needed.
Another thing i cant understand is the integer pointer ? - symbol. in all newer BW builder versions you can simply define opcode parameters so it will automark.

The stripped main isnt fully stripped and also the builder itself comes with one.

Offline Nitzkit

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« Reply #9 on: January 22, 2007, 09:15:27 AM »
Quote from: Fox
argh sry i dont like it - its not a tutorial imo.

the zone of main.scm was also wrong - its the entry point of the scm and basicly the game calls the buffer "main" until it reaches a new "name thread"

the taxiguy thread was a bit eh dno - complex. also for spawning a simple person no thread is needed.
Another thing i cant understand is the integer pointer ? - symbol. in all newer BW builder versions you can simply define opcode parameters so it will automark.

The stripped main isnt fully stripped and also the builder itself comes with one.

I'm glad you pointed out these things because since you are an experience SCM scripter you can tell that the  "non-tutorial" (as you called it) was very simple. The tutorial is simple so people simply know how to do basic stuff. I myself am not an expert in SCM scripting but I do know enough (or I'd like to think I do) to at least show others what I know, so they can do theme videos or intros that require SCM scripting. It's also highly "unfair" for you Fox to judge the "Dummies Guide to SCM scripting" when you are in my view an expert.

EDIT: forgot to mention that the version 014 of mission builder does not come with a stript.scm and it does not have some of those fancy features you mentioned. I'm used to that one, and since scripting isn't something I fully care about I never used the updated version.





p.s....WEREWOLF....you might learn spanish
« Last Edit: January 22, 2007, 09:23:49 AM by Nitzkit »

Offline JayFoxRox

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« Reply #10 on: January 22, 2007, 10:31:27 AM »
Ehe - just call me on msn when you are online i think i can show you some cool things you could explain and stuff

PS: I like the idea making the "tutorial" as video - but it should have some content and not only now we copy/paste this here and there.. - No offence

Offline ImPaKt

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« Reply #11 on: January 22, 2007, 11:12:39 AM »
Does this have a Nitz voice-over?

Offline Nitzkit

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« Reply #12 on: January 22, 2007, 11:22:17 AM »
nah it doesn't impakt....I thought of making it like that, but It was gonna be a longer video if it had been.

A more in-depth look at Lesson 01.
Lesson 01 - BreakDown

Offline bj070893

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« Reply #13 on: January 22, 2007, 12:30:51 PM »
^Even better. Nice job Nitz.

Offline JayFoxRox

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« Reply #14 on: January 22, 2007, 12:41:10 PM »
last lesson was pretty good  

still alot parts where you could explain more - where did yo got the opcodes from, what does ?! and stuff mean (which is not needed in newer bw builder versions - i really recomment an upgrade), i hope that will be explained in lesson 2
« Last Edit: January 22, 2007, 12:46:40 PM by Fox »

 

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