Author Topic: U.S. Infernus  (Read 1586 times)

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Offline Roach

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U.S. Infernus
« on: February 08, 2013, 12:16:34 PM »
Hello everyone. Today I would like to introduce my new work which is totally different compering to others. I have finally finished my first Infernus project. It's definitely not one of my best of works but I hope you will like it. My idea was to connect old style of planes from second world war to the car which in this case is Infernus. Unfortunately I can't sell or give away this Infernus because remap is made just for me and I would like to thanks Gesior for this such an amazing work. So here it is, I am waiting for your comments guys, thanks!










Offline Tg

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Re: U.S. Infernus
« Reply #1 on: February 08, 2013, 12:41:34 PM »
Daamn Roach. This is awesome.

Now make an nrg :<

Offline Amaluna

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Re: U.S. Infernus
« Reply #2 on: February 08, 2013, 01:12:39 PM »
That's a weird Infernus if you ask me... The idea is cool tho. But I prefer my Infernus :wub:

Ktulu all the way !

Offline Art  

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Re: U.S. Infernus
« Reply #3 on: February 08, 2013, 01:21:41 PM »
side windows looks ugly if you ask me, that camo is fucking awesome, but mixed with rest doesnt look that awesome. 6/10 i'd say

Offline Roach

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Re: U.S. Infernus
« Reply #4 on: February 08, 2013, 01:46:24 PM »
side windows looks ugly if you ask me, that camo is fucking awesome, but mixed with rest doesnt look that awesome. 6/10 i'd say

It does, doesn't it? I way trying to solve this problem and change the color of windows, unfortunately I couldn't find proper file to change it. Anyway, thanks for your comments guys. ;)

Offline Art  

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Re: U.S. Infernus
« Reply #5 on: February 08, 2013, 02:18:02 PM »
im always using x,0 carcol when using gesior7's remaps, especially the ones with changeable windows color

Offline Roach

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Re: U.S. Infernus
« Reply #6 on: February 08, 2013, 02:21:21 PM »
im always using x,0 carcol when using gesior7's remaps, especially the ones with changeable windows color

That's what I did, I know how it works but after all changes in carcol file it doesn't really work. The colors of windows stays the same and won't change. Apparently this remap has something different in it. I will be trying to change it anyway, wish me luck. :P

Offline Maggi

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Re: U.S. Infernus
« Reply #7 on: February 08, 2013, 02:23:21 PM »
Would look awesome on a Hydra

Offline Art  

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Re: U.S. Infernus
« Reply #8 on: February 08, 2013, 02:42:10 PM »
Now make an nrg :<
a nrg*

maybe try with 0% opacity on all of windows textures but those logos, dunno, i don't have this remap so i just have to guess  :P

e\
Would look awesome on a Hydra

[BWS]Atlantis 720p - Herr Dav's hydra
« Last Edit: February 08, 2013, 02:43:55 PM by —Art~ »

Offline Optical

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Re: U.S. Infernus
« Reply #9 on: February 08, 2013, 02:57:45 PM »
Totally different. Nice work, mate! :)

 

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