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GTA Modding / Gta Shift City« on: August 06, 2017, 05:30:01 AM »
Hi guys ! Yes , i'm not dead
Small challenge of the holiday : Original of Gta Shift City Finale Map are unradable. (SA engine) I works 1 week on problem and this is My Final Version: - 95% Dff & 95% txd are ok - Road coll ok , with " ORIGINAL SA FUCKING ROADBUMP* " ( I thinks stunt are best with challenge ) - Rescript SCM , inclu Dannye USCM and Stunt stats - Reduct 150 mo on Gta3.img & 150 mo on Resource.img - Fast game loader - Custom tymecycle for low config - Speedometer (\cleo\speed.cs for remove) - Custom Cleo script for low config - +100 fix on IPL & IDE - Reduct over 100 TXD too large, +/- 1000 .PNG (1024x512 just for a letterbox...) /!\Bug/!\ - I dont know why , bug the map crash randomly... You can play 2 hours without problem and 10 min with 3 problem. RNGHow to install ?! 1) Add Original SFX & Streams in Audio 2) Start and quit game 3) Copy your Gta_sa.set in .\documents\GTA Shift Citys User Files 4) START Game AND GO RAAAAAD ! ####THIS MAP IS REALLY NOT PERFECT#### ##### BUT IT'S MY FINAL RELEASE.###### Link : http://urlz.fr/5GnJ[/url] UPDATE USCM : http://urlz.fr/6voM ####THIS MAP IS REALLY NOT PERFECT#### ##### BUT IT'S MY FINAL RELEASE.###### (FOR EDITING , I HAVE A HQ VERSION. Send me a PM if you want this) Thanks to Raek , minq and Chiler For the beta test * ("RADBUMP" For those new who have not yet understood the physical GTA...)
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SA Chat & Support / Re: Alien City Collaboration« on: April 03, 2014, 05:08:20 AM »
ADD - Prog (2)
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WH Video Releases / Re: [AC] Odd - Le projet KO« on: October 13, 2011, 09:43:14 AM »
Tu ferais mieux de manger ton clavier pauvre con =)
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WH Video Releases / Re: [AC] Odd - Le projet KO« on: October 12, 2011, 12:30:43 PM »glad to see that Prog is active again Le boing is back =) |