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Messages - VaNilla

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1
GTA Modding / Re: Alien City Stunting Friendly Release
« on: June 19, 2022, 10:31:47 PM »
The download links in the first post should still work, but I can't test at the moment since I don't have a working PC right now. Make sure to download Prog's fixed version of Dannye's Ultimate Stunter's Main SCM for Alien City though, I haven't tried it but it supposedly fixes the spawn issue mentioned in the first post, as well as fixing the remember vehicle function, and removing Alien City's fire boost :).

UPDATE: Download Prog's fixed USCM here.

2
VC Un-Modded Stunting Video Releases / Re: CheS-Breakthrough
« on: June 16, 2022, 01:17:05 PM »
That was a sick solo if everything's above board, nice job :euro:! My favourite stunts were the ramp wallkick to billboard precision, PSM to grind to precision, the docks P2B to crane top, the finisher, and like I said in Datura's topic, I'm happy to see you landing inverted cabbie boosts in the absence of us old denizens of the method :mellow:. Nice editing too, I liked it ;).

Now though, reading comments about virtual machines... I had no idea people could save state on PC yet (it's been possible on console emulators for decades to my knowledge), that's the lamest thing in the fucking world if true. Makes me feel like landing every stunt live in the future just to be safe, maybe even with a keyboard/monitor camera too (but I don't know if I could be arsed with all that :wacko:), so annoying that we exist in this situation now if true :(. Highly demotivating, since it would be so hard to spot without increasing our standards for evidence, feels like we need a TAS section if people think that shit is okay, sighs internally.

Do I think this is TAS based? I'd like to think my standards for evidence and bias testing have massively increased since yesteryears, and on that basis, I try to imagine a scenario where your name was Barney instead, and I don't think you would be receiving these comments if that were the case. But then I look at the RADs to the SAiVC red water tower precision being so smooth even into the ramp, the way you avoided bailing the PSM to grind to precision with immense control, the way an abnormally large amount of the precisions were done with wild spins, and the general lack of flaws in your runups, so I start to wonder if they're right. That's my analysis of the facts, I'll leave the conclusion up to the VC experts, as I haven't stunted in a few years now given my circumstances, let alone VC which has been more like 6 years since I stunted actively.

So yeah, sick job if you did everything legit! If not, that's a real shame.

3
VC Un-Modded Stunting Video Releases / Re: DATURA - Smut's Collab
« on: June 15, 2022, 09:29:09 PM »
Fucking nice, well done to Smut for organising and Haywire on that dope editing. The stunts were cool, I thought Smut's opener was great, Dannye's ideas are always appreciated, Rainbow's polebump to precision was satisfying, wviMis' packer to stoppie to grind was well thought out, Krypton's casino combo looked smart, I really liked Faiz's creative roof ramp to CSM, cool to see Turtle Dick back in VC again following the NU days, Morbidxxx's wallspin to bonk to grind was super smooth, Haywire's ledge grind to bonk to grind was snazzy, and Fighter's bump to parking gap was impressive too. CheS stood out most with some sick stunts, I'm also glad to see a VC based member of the inverted cabbie boosting tribe :ninja:. Shame Kingjad didn't grab that grind at the end, I chuckled at the editing there too :P.

Speaking of which, I enjoyed Haywire's editing a lot, it reminded me of the fun focused days of old, with steadfast camera angles, concise pacing, varied transitions, and lots of crossfades to keep things flowing smoothly without necessarily waiting for the mathematically conducive moment to cut. Those interludes reminded me of DARKAN's best of with the fighting scene for some reason, old touches like these show that you're thinking about how to evolve beyond worn out structures that settle in over time by looking to the past for inspiration (and it works :mellow:). Highly enjoyable, keep it up guys! :a-cheer: :cheernutz: :a-cheer: :cheernutz:

4
WH Video Releases / Re: NEM - OUT OF MANA
« on: June 10, 2022, 02:39:29 PM »
Nice solo! My favourite stunt was easily the Vrock bump, but I liked the combos too, and the guests stood out as well, especially Legend's sick spin execution on his stunt. Great editing too Legend, I really liked the way you multicammed the krail to ledge grind for additional impact, some unique effects too! :)

5
Modus Operandi Public Section / Re: ZeRo - The Wind And The Sun
« on: June 10, 2022, 02:00:37 PM »
I know I'm late to the party (sorry for the bump), but this is sick! Keep it up ZeRo and Max! :wub:

6
V Videos / Re: Aiden - Rebound
« on: June 07, 2022, 05:42:59 PM »
Nice job! That opener was sick, I'm not super familiar with the Deathbike at the moment, the last DLC I played was After Hours, but it was awesome. The Zancudo stunt was really flowy too! Good editing from Zlesh as well :).

7
V Videos / Re: Masaboy - Masacre 2, aka MA2ACRE
« on: June 04, 2022, 05:26:26 AM »
This is a great video, well done with everything! My favourite stunts have to be the opener, the bump to building to multi grind to bus stop precision, the bati triple grind, and the bump to wallride to ramp to bell precision :).

8
Nice! I really liked the stunts and editing, nice use of Death Grips too :>.

9
SA Un-Modded Video Releases / Re: [SA]End of the Line
« on: March 27, 2022, 08:18:56 PM »
End of the Line - Full Review by VaNilla

Stunts:

PrzemOO - NRG grind to FBI Rancher bounce to grind (1:22 - 1:41): What a creative stunt! 4.5/5
Ktulu - MTB bunnyhop to backstoppie TEC-9 bump to palm precision (1:41 - 1:54): This is your best spot with this method, great stunt! 4/5
PrzemOO - NRG ramp to gap to bump to military grind (1:54 - 2:07): Nice thinking, well done! 4/5
Bart - Infernus Packer to ramp to dropbump to building (2:07 - 2:20): Bart is back with a banger :ninja:. 5/5
Jeff - BMX curve ditch to satchel grab (2:20 - 2:30): I love the idea to ditch along a curve like this, the satchel grab was simply the icing on the cake! 4/5
Artifex - NRG bump to wallride to tree precision (2:30 - 2:40): Great stunt, not much else to say :D. 4/5
Bart - Infernus ramp to bump to SF ZIP building (2:40 - 2:53): My favourite way this building has been landed is still your Ultima spot, but this is impressive too! 4/5
Ktulu - NRG vertical PB to building (2:53 - 3:06): Damn good. 4.5/5
Jeff - NRG curb bump to 360 spin to bump to pizza precision (3:06 - 3:16): Very stylish, didn't blow me away though. 3.5/5
Ktulu - Infernus PB to building (3:16 - 3:28): Somehow these Infernus PB's tend to lack a sense of urgency for me, probably because the width of the Infernus on the Packer locks you into such a specific angle that there's not much room to manoeuvre. Still a fantastic stunt though! 4.5/5
Jeff - NRG bump to bonk to Ammunation billboard (3:28 - 3:40): This was nice but I know someone that may be disappointed given another possibility here, I liked it though :). 3.5/5
Ktulu - Cabbie boost to palm recoil to antenna precision (3:40 - 3:58): Awesome stunt! You posted this spot aaages ago, I'm glad you landed it :happy:. 5/5
Bart - Infernus tree dropbump to building (3:58 - 4:04): Dope spot. 4.5/5
Rusch69 - NRG PB to bump combo to chimney precision (4:04 - 4:24): Fucking awesome, you know I like a good ol' bump combo :euro:. 4.5/5
Ktulu - Taxi multiboost to chimney precision (4:24 - 4:37): Great stunt, something tells me it's old with a cabbie but I may be mistaken. 4/5
Rusch69 - Infernus ramp to bump to bridge dropbump to water gap (4:37 - 4:52): Not bad but it wasn't super visually appealing to me, I'm guessing there's something more to the difficulty that I'm not seeing without trying it. 3.5/5
Jeff - BMX and Monster Truck catapult to LS airport tower precision (4:52 - 5:10): Whaaaat? GOAT tier stunt, brilliant job! 5/5
Bart - Infernus vertical double bump to The Pink Swan building (5:10 - 5:30): Incredible stunt, you've been killing it! 5/5



Jeff - Vortex helimagnet backflip to naval grind (5:48 - 6:14): Now I wasn't expecting that, awwww yeah! 4.5/5
Bart - Infernus ramp to bump to SFPD building (6:14 - 6:23): Powerful stunt. 4.5/5
PrzemOO - BMX stoppie to explosion bounce to grab to grind (6:23 - 6:37): So good! I love the thought of having to catch up to to explosion from a distance, it gives it a real sense of verisimilitude. 4/5
Jeff - NRG curb bump to grind to explosion bounce to grind (6:37 - 6:45): Smooth and well designed, me likey :ninja:. 4/5
Ktulu - NRG side PB to beamride to crane precision (6:45 - 6:51): I haven't tried this, so I can't comment on whether the side PB was necessary. But this spot is quite pleasant, I must say :cc_detective:. 4/5
PrzemOO - NRG double krail to bonk to grind (6:51 - 6:58): I like the feeling of it in the moment, but it's not as memorable as some of your usual stunts. 3.5/5
Bart - Infernus dropbump to LS ZIP building (6:58 - 7:11): Amazing stunt! I'm not sure if the mid-air speed boost is from the editing or frame rate drops in the replay, but it did give it a slightly strange look. 5/5
PrzemOO - NRG grind to wallkick to double grind (7:11 - 7:24): This felt like a prime candidate for some MMM wallspins, but it was suitably stylish! 3.5/5
Bart - Infernus billboard dropbump to building (7:24 - 7:36): Great stunt as usual, but something about the stats doesn't feel as impressive as your other stunts. Nice use of the billboard though, clever man :happy:. 4/5
Jeff - NRG double bump to SF ZIP building (7:36 - 7:44): Splendid Jeff, you've got moves :ajaja:. 4.5/5
Rusch69 - NRG PB to LV parking lot precision (7:44 - 7:54): I've always wondered if this was possible with a vertical bump from Makrame's spot, this is still dope though! 4/5
Artifex - NRG roadsign spring to roadsign precision (7:54 - 8:02): You have an eye for the unusual, I'm down with this! 4/5
PrzemOO - NRG bridge backbump to backflip to grind (8:02 - 8:10): So stylish... you and your backflips :mellow:. 4/5
Jeff - NRG bump to Garver Bridge (8:10 - 8:16): Big stunt for sure, I'm guessing it's tricky but I don't know so yeah :P. 4/5
Ktulu - NRG side PB to Four Dragons tower precision (8:16 - 8:28): Sick man! That NRG though :happy:. 4.5/5
Rusch69 - NRG dropbump to tower precision (8:28 - 8:42): Dope stunt, I always wanted to dedicate the time to trying this with an Infernus but I never got round to it :(. 4.5/5
Bart - Infernus double bump to The High Roller building (8:42 - 8:56): Super impressive stunt, it doesn't have quite the same impact as The Pink Swan though of course :cheernutz:. 4.5/5
Ktulu - NRG double bump to wallride to ship precision (8:56 - 9:06): You did it man! I know you wanted to land this for a long time, phenomenal job ;D. 5/5

Final Thoughts:

I love this video. It exudes the sophistication and feeling of San Andreas, without fault. Everyone pulled together to land fascinating stunts, I can sense the spirit of collaboration down the bone. Artifex did a superb job, he really captured the wondrous immersion and atmosphere of playing the game for the first time, and I felt that sense of nonchalant joy via every idiosyncrasy of the presentation. You guys have been close for a long time, and that kindred connection is self-evident from your collective dedication to the vision. I congratulate you all on your final send off, hopefully I can talk to you guys again when I come back in the summer if you'd like :wub:.

5/5

10
V Videos / Re: Shadow - Umbra
« on: March 26, 2022, 09:17:50 PM »
Super impressive work Shadow and Zlesh! I don't fully know how this compares to everything that released since I disappeared (check the 'Introduce Yourself' section if you don't know why), because I haven't seen many stunt videos in the meantime (I'll hopefully be back in the summer!), but this is probably the best GTA V solo I have seen, well done!

Nice mix of big stunts and grand creative spots, with captivating editing by Zlesh (especially that last shot)! I just think that while your best stunts were highly impressive and highly creative, I think some stunts lacked the wow factor that normally makes you stand out. It's totally valid to have fun making a 20 minute video like this, but I personally think selecting your best stunts for a 10-12 minute version would have been best, where every stunt was substantially different, like the best films where every moment feels vital. I also think that while some stunts wouldn't be realistic to land without wallclimbs, I'm sure that some would be possible without them. Nonetheless this was awesome, and I'm happy I watched it!

My favourite stunts were the Weazel landing (4:40), Cliffhanger ramp to satellite dish ramp to tower precision (17:53), hospital bump to grind to Beacon precision (3:01), stairs bump to gap to grind to motel combo (6:38), paleto bay double bump to tree precision (13:41), Dominator wallride to ramp to dam precision (5:08), Arcadius bump to wallride to double grind (18:46), desert wallride to gap grind to precision (20:36), multi ramp to exhaust grind to precision (19:44), and the Rocket Voltic combo to mountain antennna precision (20:56) - it was slightly difficult to see though! I'm surprised I didn't lose a single stunt, somehow I think I have only lost one of my major GTA V stunts since I disappeared (I landed Zeeb's original finisher of ELEVEN in 2016 without wallclimbs, by the way no hard feelings to Evolve/Zeeb about whatever happened with that)! :D

I'm happy to see you still pushing standards forward, it helps me stay motivated to keep pushing the limits when I come back! Keep it up man, you are definitely one of my favourite GTA V stunters! :)

11
Introduce Yourself / Re: Wilderness
« on: March 13, 2022, 07:58:54 AM »
Thanks again for the comments. I'll stop checking GTAStunting for a while now, but I feel better having visited again. Good luck to everyone with everything you're doing! Hopefully I'll be back around summertime, see you down the line :euro:.

12
Introduce Yourself / Re: Wilderness
« on: March 10, 2022, 12:23:28 PM »
Thanks man, I'm sorry for everything nonetheless. Soon I hope so too, but we know what happened last time I thought I'd take a couple of months to be healthy again, so yeah, just know that I'm trying really hard to sort everything out and I've missed you all too :happy:.

13
Introduce Yourself / Re: Wilderness
« on: March 10, 2022, 09:23:51 AM »
Thanks for the comments guys, I don't feel like I deserve some of them but I appreciate you all nonetheless :P. Yeah Avi it is, though that's been common knowledge for a long time now. I've decided I'll check the topic once a day for the next couple of days and then bounce out, I don't want to get too distracted by GTAS stuff until I'm ready to come back. But I do appreciate the responses, I thought I'd get a lot of hate for disappearing and everything. Thanks again.

14
Introduce Yourself / Re: Wilderness
« on: March 09, 2022, 03:55:15 PM »
Thanks man. I'm headed off to sleep, but I just want to say that I'm sorry for disappearing and making such a big wall of text upon coming back. Toodles :happy:.

15
Introduce Yourself / Re: Wilderness
« on: March 09, 2022, 03:12:13 PM »
No that it really matters but what about that stunt that build on Avalanche finisher?

1000% legitimate, the live landing was recorded to be scrutinised :P. I didn't spend 80 hours on it for giggles :ninja:. I think I have the 30 minutes of attempts leading up to it in the same Shadowplay recording on my PC, same with the naval base top from the same video. Artifex has a couple of my fail attempts too on Discord I guess, if anyone would like to check :euro:.

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