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Messages - Neo Anderson

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1
GTA Modding / Re: Neo's Retextured VC
« on: May 13, 2015, 01:48:40 PM »
Fantastic mod, really fucking love it to 99.9% :)
I'd definitely go up to a hundred if it wasn't for this...

https://www.youtube.com/watch?v=qGRE_N2Yse0

This mod contains Nitzkits no loading screens. If you do not start a new game and use a save game you have you will get that, along with possibly other buildings appearing in odd locations. Most notably the exploded construction site appearing in weird spots.

2
Modus Operandi Public Section / Re: {Modus Operandi} <<<GOBSMACKED>>>
« on: March 27, 2015, 12:08:28 PM »
Jesus guys, I loved everything about this video, every stunt, the editing, the intro, the outro.  Absolutely a fantastic video, they way VC stunting should be and that intro, friggin' outrageous.

3
Blog / Re: 10+ years of GTAS!
« on: September 20, 2014, 04:19:11 PM »


GTAStunting .net started out as The Ampt Stunting forums, on or about Feb. 2004.
The site was created by Andyroososoft. We would host our stunt videos on TGA (The Gamers Alliance)
which was run by Bloodymess. There were barely 100 members when I joined the community.

Below is a capture of the forums as they were when I first joined.



Sometime in the summer of 04 the banner changed to this.



Just before the end of 04 we again had another banner change to this.



And in Aril 05 The Ampt Stunting Forums finally became GTAStunting.com with this banner.



The video that got me addicted to stunting, yes pun intended, was Decans Auto Stunt Reel.

Decans Auto Stunt Reel
Even though the video used car mods, it was the bike stunts that hooked me. At the time
I only had VC on the PS2 but managed to start making my own stunt vids to share with the community.
It was a great time, those early days of stunting, very few people had discovered stunting
and VC had endless possiblities.

4
Community Council / Re: History of GTAStunting
« on: August 04, 2014, 09:29:50 PM »
Read through this topic. There is some discussion about your question.
http://www.gtastunting.net/index.php?topic=62683.0

5
GTA Modding / Re: Neo's Retextured VC
« on: July 09, 2014, 03:08:46 PM »
UPDATED to final version

6
ATS Video Releases / Re: ATS - The Final Cut
« on: April 24, 2014, 04:05:30 PM »
OMG  :o huge bump. Your goin straight to hell for that one Sam  :P Glad to hear from NK. You really out did yourself on the editing job with this vid Sam. I know I complained about the soundtrack alot but in the end you proved me wrong. Truely a masterpiece  :jajaja:

7
VC Un-Modded Stunting Video Releases / Re: Relapse
« on: April 24, 2014, 03:57:40 PM »
Thank you again to all who enjoyed the video and for the very kind words  ;) It really means alot to this old fart  ;D

8
VC Un-Modded Stunting Video Releases / Re: Relapse
« on: April 14, 2014, 04:12:44 PM »
(also, how did you get the fence to be broken down? Are there any new LC versions with missions that I don't know about and if so, could someone PM me the link?).

As mentioned by UL, there is another release but the one I use is probably the first release of the LC map mod. The fence???? That seems an odd question from someone who's been around as long as you.
The reason that section of fence is missing is because I use a stripped script to stunt with. I dunno this seems such an odd question as many people have been doing this since 2005.
I would figure Dannyes would also give this effect but as I don't use it I'm not sure. Basically a stripped script removes all the junk, weapon pick-ups, rampages, health pick-ups, etc. AND all objects the game may spawn such as the fence you asked about.

9
VC Un-Modded Stunting Video Releases / Re: Relapse
« on: April 13, 2014, 12:03:15 PM »
Thank you very much everyone for the very nice comments  ;D
Added a download link to intial post.

10
VC Un-Modded Stunting Video Releases / Relapse
« on: April 12, 2014, 07:34:37 PM »
Some old, some new.
A video I did, just because I had to.
Anyways hope ya find it enjoyable.

https://www.youtube.com/watch?v=5gdMZsKP3NY&list=UUpvCByJRvbP0m0S1X3DuQ8Q


Download linky......http://www.mediafire.com/watch/e899olhi89o3jcc/12.Relapse.wmv

11
GTA Modding / Re: Cleo mod for SAiVC ?
« on: March 06, 2014, 04:36:16 AM »
CLEO is a .asi file, basically it allows you to run a "script" kinda like the main.scm. CLEO scripts are .cs files. You need to download CLEO before you can run any scripts made for it, link here.
http://cleo.li/

Then you can download the CLEO script you asked about here.
http://www.gtagarage.com/mods/show.php?id=24763

Just drag the CLEO folder into the Vice City root folder, where the gta-vc.exe is. When you start VC you should see when the main menu loads, text on the bottom left of the screen saying CLEO version XXXXXX if it's loaded.

12
GTA Modding / Re: Spoosh for Gta SAiVC ? FIX ?
« on: February 28, 2014, 03:07:11 PM »
some .asi sctripts can cause that problem. CLEO is one I know for sure that does.

13
Movies/TV / Re: The Walking Dead
« on: February 12, 2014, 04:40:22 AM »
Who else thought at first that Rick was dead? I was like WTF? So glad it didn't turn out that way. As always eagerly awaiting the next episode.

14
ATS Chat & News / Re: Whose birthday is it?
« on: January 22, 2014, 07:47:32 PM »
Thanks guys  ;)

15
ATS Chat & News / Re: Ask ATS
« on: November 26, 2013, 07:31:48 AM »
I watched first time in my life Matrix previous weekend. Then I decided to watch the whole trilogy. I seriously got hooked to it! I'd really want to know, what was the thing what you (Neo) loved in it? Was it that awesome plot, ontology where it based, those special effects or something else? Besides that awesome and really clever plot, I loved that love story between Trinity and Neo. No kidding, it was one of the most beautiful ones I have ever seen, and I can't describe why! It might been the fact that since the first moment I saw Trinity, she looked just as Neo and they looked like they could be married in real life.

Edit: I don't know if you have analyzed the trilogy, but I'd really like to know what was the purpose of Agent Smith philosophically. What was his purpose on the whole system? If Neo was error in the system, doesn't that mean that Agent Smith was also an error too? Why he survived after Neo destroyed him in first movie, and why did he complete his task if he wasn't anymore a program? Also how did he manage to get into real world and affect on Bane? What happened after Neo was killed in third movie?

My purpose isn't to be asinine, I'm just interested and maybe you could answer. Any contingent right answer will be fine! I still might ask more questions after you/anyone-else-who-knows-something answer tho..



What I really loved about it? Well as far as the first film, which is the one that hooked me, it was a combination of the overall story and the special effects. To me the story
seemed like something that could actually be real. The scene where Morpheus takes Neo to the white room with the two chairs and explains what the Matrix is to him, it's not beyound the realm of possibilty. Morpheus was right about his explanation of how we interrput what is real. Electrical signals sent to our brains.

As far as the love story between Neo and Trinity, it never really had a bearing on my like or dislike of the film.

If you start analyzing the film I suppose the whole thing has religous overtones. I tend not to do this, look for hidden meanings in films. They are created for entertainment and entertain the movie did do. There are many in depth breakdowns as to WHAT exactly the movie was actually trying to convey on the web. You be the judge.

How did Smith survive from the first film? Smith is a program within the Matrix, programs can be easily backed up and recreated.

Agent Smith came across into the real world basically the same way Neo was able to enter the Matrix. The information for his program was downloaded into Banes brain.

What happened to Neo atfter he was killed? Well are we sure he died? The film has it appear that way but it's left to the viewers to decide really.

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