GTAStunting

GTA Series => GTA Modding => Topic started by: Prog on September 11, 2020, 12:51:46 PM

Title: PowerSave SA / VC
Post by: Prog on September 11, 2020, 12:51:46 PM
Allow  ,

I'm glad to introduce the PowerSave ! A new generation of personal car park. Modulable and customizable.
Any vehicle can now be used as a bump or a ramp extend (similar to Rhino), depending on the spot and the required height. There are some HUGE possibilities ...


It allows to :
- Make a backup of the position of a second vehicle.
- Change the backup of the vehicle in 4 axes, named North, South, East and West. (Visible on the minimap with a modified Hud.txd)
- Display the modifications of the original save point on top left of the screen.
- Choice of tires which should or should not be popped. (visible at the top left of the screen)
- Reload the position manually or automatically. (loading distance can be changed in-game)
- Save in real time all the modifications made in a Powersave.txt file (Shareable, modifiable manually (even in game))
- Return to its original save point at any time.
- Acess a help menu so you can refer back to the commands.

Bonus : AutoClose Car Doors. Active on PowerSave start. > Keeps doors closed, so they no longer appear open during a replay.

ScreenShot :
(https://i.ibb.co/MhgzH01/visu.jpg)
(https://i.ibb.co/SsVqpCG/help.jpg)

Exemple with a simple packer : https://youtu.be/0miMrgXRWws

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
/!\ WARNING /!\
For the sake of ergonomics, each command is managed by cheat code. It was originally created it for an AZERTY - FR keyboard.
So I created a second version for QWERTY - US / UK.
But this one will not be 100% compatible with a QWERTY - ES for example. So I'm going to follow up on the topic for a while and see if you have some requests.

More than 3 posts which requires the same keyboard, will have its version.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

PowerSave V1 (FR/US/UK/BR): https://bit.ly/2FoVyJX   (Add Brazil Qwerty)
(Bonus : The powersave.txt in archive includes the save of the nrg from the PARANGON's finisher  (Frenchland Heroes))

Last CLEO Version : https://cleo.li/cleo4/CLEO4_setup.exe


Scripted by Me. Beta testing by Frenchland Heroes.


__________________________________________________________________________________


Here is a partial conversion to VC:

- Make a backup of the position of a second vehicle.
- Change the backup of the vehicle in 4 axes, named North, South, East and West. (Visible on the minimap with a modified Hud.txd)
- Reload the position in one press at any moment.
- Save in real time all the modifications made in a Powersave.txt file (Shareable, modifiable manually (even in game))
- Return to its original save point at any time.

Some functions will come if time permits
(https://cdn.discordapp.com/attachments/402033167705571340/756852662850289734/map.png)

Check readme !

PowerSave VC : https://bit.ly/2HfZM7k (Edit : Fix origin problem)

Cleo 2 VC : https://cleo.li/cleo4/VC.CLEOv2.0.0.5.zip
Title: Re: PowerSave
Post by: Omma! on September 14, 2020, 09:59:53 PM
Seems really interesting, I will try this. Does it actually work for iBSM?
Title: Re: PowerSave
Post by: Prog on September 15, 2020, 07:20:50 AM
Seems really interesting, I will try this. Does it actually work for iBSM?

Nop , no stuck methods with that . Only carpark , but if you understand all the possibilities that there are, you would quickly leave out the stuck methods ;)

But can be useful for more basic things like p2b with infernus, without being afraid to hit the packer and move it.

N / S / E / W shifts are useful for perfecting your setup.

Watch YT  link for basic utilisation of the PowerSave.
Title: Re: PowerSave
Post by: Omma! on September 15, 2020, 08:43:34 AM
Allright thanks for answering :D
Title: Re: PowerSave
Post by: Max_ on September 15, 2020, 11:50:08 PM
I wonder if this is transferable to vice city in any way, would make tank stunting a lot more convenient when there is no need to reset the packer every time :ninja:
anyways great effort on this
Title: Re: PowerSave
Post by: Rainbow on September 16, 2020, 02:58:27 AM
I wonder if this is transferable to vice city in any way, would make tank stunting a lot more convenient when there is no need to reset the packer every time :ninja:
I always make a savegame where the last vehicle I entered is the tank (and the packer is correctly placed). After each attempt just reload it, load location and turn on ghost town. Having to wait before you're able to get out of the tank, moving away a tiny bit, spawning a packer and loading the secondary location, then having to get back into the tank and reload is just ugh  :unsure: So much more effort than braindead clicking a few buttons for 2-3 seconds. Hopefully you were already doing this  :ninja:
Title: Re: PowerSave
Post by: Sheep on September 16, 2020, 03:25:13 AM
I wonder if this is transferable to vice city in any way, would make tank stunting a lot more convenient when there is no need to reset the packer every time :ninja:
I always make a savegame where the last vehicle I entered is the tank (and the packer is correctly placed). After each attempt just reload it, load location and turn on ghost town. Having to wait before you're able to get out of the tank, moving away a tiny bit, spawning a packer and loading the secondary location, then having to get back into the tank and reload is just ugh  :unsure: So much more effort than braindead clicking a few buttons for 2-3 seconds. Hopefully you were already doing this  :ninja:
Well at least I didn't do that and I feel stupid now... :cheersad:

But this tool for VC purposes would be radical.
Title: Re: PowerSave
Post by: Prog on September 16, 2020, 07:47:09 AM
Probably a lot of opcodes are not compatible with VC, but I can try to convert it partially if I have some time. I don't promise anything ^^
Title: Re: PowerSave
Post by: Max_ on September 16, 2020, 08:23:32 AM
I wonder if this is transferable to vice city in any way, would make tank stunting a lot more convenient when there is no need to reset the packer every time :ninja:
I always make a savegame where the last vehicle I entered is the tank (and the packer is correctly placed). After each attempt just reload it, load location and turn on ghost town. Having to wait before you're able to get out of the tank, moving away a tiny bit, spawning a packer and loading the secondary location, then having to get back into the tank and reload is just ugh  :unsure: So much more effort than braindead clicking a few buttons for 2-3 seconds. Hopefully you were already doing this  :ninja:
I know you told me about that method before but I never sticked with it, especially because saivc doesn't allow for saving/loading savegames and the adjusting of the rhino pipe takes a couple of second as well which seemed to take as much time as the manual reset :ninja: but for vc/lc it's definitely a better method in the long run
Title: Re: PowerSave SA / VC
Post by: Prog on September 19, 2020, 05:40:32 AM
Here is a partial conversion to VC:

- Make a backup of the position of a second vehicle.
- Change the backup of the vehicle in 4 axes, named North, South, East and West. (Visible on the minimap with a modified Hud.txd)
- Reload the position in one press at any moment.
- Save in real time all the modifications made in a Powersave.txt file (Shareable, modifiable manually (even in game))
- Return to its original save point at any time.

Some functions will come if time permits
(https://cdn.discordapp.com/attachments/402033167705571340/756852662850289734/map.png)

Check readme !

PowerSave VC : https://bit.ly/2HfZM7k

Cleo 2 VC : https://cleo.li/cleo4/VC.CLEOv2.0.0.5.zip

No indicator, no auto load, only basic functions
I'm not a VC super player , so Pls report if you have some crash or problem
Title: Re: PowerSave SA / VC
Post by: ZeRo_ on September 20, 2020, 05:54:17 AM
Looks really useful, congratulations Prog! :cc_detective: Also kudos for also making a VC version!

I wanted to try it out (the VC one) but after managing to get CLEO to work (it was weird), when I type "power" it displays the "POWERSAVE ON" text but after that my screen goes black - it doesn't crash the game but all I see is a black screen and when I press escape/space/enter it displays the menu (like when you normally press escape). So yeah, I know it's a long shot but do you happen to have any idea what's happening? :wacko:
Title: Re: PowerSave SA / VC
Post by: Prog on September 20, 2020, 08:12:21 AM
Looks really useful, congratulations Prog! :cc_detective: Also kudos for also making a VC version!

I wanted to try it out (the VC one) but after managing to get CLEO to work (it was weird), when I type "power" it displays the "POWERSAVE ON" text but after that my screen goes black - it doesn't crash the game but all I see is a black screen and when I press escape/space/enter it displays the menu (like when you normally press escape). So yeah, I know it's a long shot but do you happen to have any idea what's happening? :wacko:

if you had trouble installing CLEO, the problem must be there.
probably a missing cleo plugins. Try with this archive, extracted at the root of the GTA VC folder (the archive includes the US / UK powersave)
https://cdn.discordapp.com/attachments/733930047513034763/757257077155430420/CleoTest.zip (https://cdn.discordapp.com/attachments/733930047513034763/757257077155430420/CleoTest.zip)

You can contact me on discord if needed  Boooing#6540
Title: Re: PowerSave SA / VC
Post by: ZeRo_ on September 20, 2020, 02:15:27 PM
Thanks man, works like a charm now! :a-cheer:
Title: Re: PowerSave SA / VC
Post by: Ezraph2001 on September 23, 2020, 06:33:35 PM
Finna make a tutorial on this if I have time hmmmmmmmmmmm
Title: Re: PowerSave SA / VC
Post by: Lex on September 24, 2020, 07:19:09 AM
tried in VC and all I can say its very helpful! tried on Alien City SA but crashes sometime

Edit: got it, Speed o meter is causing it.
Title: Re: PowerSave SA / VC
Post by: TurBo on September 24, 2020, 09:31:29 AM
Super useful and straight forward to use having tested in Vice City. The effort you've put into making this is highly appreciated. A lot of interesting applications and it spares a lot of frustrating idle-time when setups go wrong.
Title: Re: PowerSave SA / VC
Post by: Prog on September 24, 2020, 11:04:56 AM
tried in VC and all I can say its very helpful! tried on Alien City SA but crashes sometime.

huuum, after more than 200h at 4 people on various GTA mods to do tests, we did not experience any crash due to speedo ... But thanks for report !

Super useful and straight forward to use having tested in Vice City. The effort you've put into making this is highly appreciated. A lot of interesting applications and it spares a lot of frustrating idle-time when setups go wrong.

Thanks !
This version is like a beta test. I will do my best to finish the VC version and add all the other functions.

If you have ideas for improvement, feel free to share them.
Title: Re: PowerSave SA / VC
Post by: Lex on September 24, 2020, 09:25:12 PM
Update again

It seems like my alien city version is the problem not the speedo

I tried on VaNilla Alien City Stunting Version and everything is smooth, have to play all night alien city and it never crash on vanilla version

Anyway I'm using the original alien city when trying this mod earlier and switching  to vanilla is all fine now
Title: Re: PowerSave SA / VC
Post by: Akiri on September 25, 2020, 10:52:32 PM
thank you so much!!
Title: Re: PowerSave SA / VC
Post by: Diaz on September 26, 2020, 04:38:57 AM
I have an infernus p2b spot which I got tired of trying because the packer would move every time I touch it.. and sometimes it just disappears or appears at slightly different places. So yeah, I might try that one again with this. Thanks a lot for making stunting more convenient for us!
Title: Re: PowerSave SA / VC
Post by: TurBo on January 28, 2021, 10:54:19 PM
Needs to be pinned btw, highly useful tool.
Title: Re: PowerSave SA / VC
Post by: NEM on January 29, 2021, 03:41:45 AM
Needs to be pinned btw, highly useful tool.
pinned
Title: Re: PowerSave SA / VC
Post by: BigSmoke on July 27, 2023, 08:48:02 AM
Can someone please re-upload this for SA..? The link seems dead..
Title: Re: PowerSave SA / VC
Post by: Demo00n on July 27, 2023, 10:26:45 AM
Its "modding" but I'll try to upload it when I'm home
😁
Title: Re: PowerSave SA / VC
Post by: Demo00n on August 01, 2023, 08:26:44 AM
Can someone please re-upload this for SA..? The link seems dead..
https://cdn.discordapp.com/attachments/1074668591296806922/1135956712906571877/powiesave.zip
Title: Re: PowerSave SA / VC
Post by: BigSmoke on August 05, 2023, 01:32:31 AM
Can someone please re-upload this for SA..? The link seems dead..
https://cdn.discordapp.com/attachments/1074668591296806922/1135956712906571877/powiesave.zip
Thanks for the link bro !

Some information for future visitor (which I struggled couple hours to figure out because I have no experience with it before):
Installation:
- Place powersave.cs file and powersave.txt file at cleo folder
- Place powersave.fxt file at cleo/cleo_text folder
In game usage:
- Type "power" to enable/disable the powersave
- Type "." to open help panel which contains all the features
Title: Re: PowerSave SA / VC
Post by: Lex on August 06, 2023, 08:47:58 PM
Can someone please re-upload this for SA..? The link seems dead..
https://cdn.discordapp.com/attachments/1074668591296806922/1135956712906571877/powiesave.zip
Thanks for the link bro !

Some information for future visitor (which I struggled couple hours to figure out because I have no experience with it before):
Installation:
- Place powersave.cs file and powersave.txt file at cleo folder
- Place powersave.fxt file at cleo/cleo_text folder
In game usage:
- Type "power" to enable/disable the powersave
- Type "." to open help panel which contains all the features

damn man where have you been? you pop up once in 3 years
Title: Re: PowerSave SA / VC
Post by: Cheddar on September 27, 2023, 12:53:36 PM
Can someone please re-upload this for SA..? The link seems dead..
https://cdn.discordapp.com/attachments/1074668591296806922/1135956712906571877/powiesave.zip

Prog, if you could update the link in the original post, that'd be great  :D

PowerSave VC : https://bit.ly/2HfZM7k (Edit : Fix origin problem)
Title: Re: PowerSave SA / VC
Post by: Demo00n on October 09, 2023, 09:37:53 AM
Can someone please re-upload this for SA..? The link seems dead..
https://cdn.discordapp.com/attachments/1074668591296806922/1135956712906571877/powiesave.zip
Thanks for the link bro !

Some information for future visitor (which I struggled couple hours to figure out because I have no experience with it before):
Installation:
- Place powersave.cs file and powersave.txt file at cleo folder
- Place powersave.fxt file at cleo/cleo_text folder
In game usage:
- Type "power" to enable/disable the powersave
- Type "." to open help panel which contains all the features

Oh I'm sorry for not explaining, my bad 😅
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