Author Topic: Neo's Retextured VC  (Read 24598 times)

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Offline Sport

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Re: Neo's Retextured VC
« Reply #15 on: June 29, 2013, 04:01:04 AM »
thx mate, good job.  :ajaja:

Offline Basium

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Re: Neo's Retextured VC
« Reply #16 on: June 29, 2013, 06:20:04 AM »
dl link is working! good job in this Sir Neo!

Offline Sheep

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Re: Neo's Retextured VC
« Reply #17 on: June 29, 2013, 11:56:53 AM »
Incredible! Thanks for sharing.

Offline Samurai

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Re: Neo's Retextured VC
« Reply #18 on: June 30, 2013, 05:33:26 AM »
i've been waiting, for a mod like you, to come into my life......


Good job Mr. Anderson. The sand looks great! I'll be sure to incorporate some elements from this into the next production!

Offline Daffy

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Re: Neo's Retextured VC
« Reply #19 on: June 30, 2013, 06:49:42 AM »
Looks great, I put my own pack on top of it (Starbox, spacensteins map files from his Draw Distance/Loading Screen pack, 30x draw distance timecyc, AllDayLights mod by Flat Face and a couple of particle.txd replacements, pretty badass.





Offline Art  

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Re: Neo's Retextured VC
« Reply #20 on: June 30, 2013, 07:08:54 AM »
^whoa, looks good, could you upload those files you added? :P

Offline Daffy

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Offline Max_

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Re: Neo's Retextured VC
« Reply #22 on: June 30, 2013, 09:48:36 AM »
Looks shmexy, both of you, gonna check out daffys stuff since that looks quite amazing, thanks for sharing :P

E. Neo, fucking amazing job looks superb
« Last Edit: July 02, 2013, 03:50:03 PM by Max »

Offline Dimension

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Re: Neo's Retextured VC
« Reply #23 on: July 01, 2013, 04:21:37 AM »
Looks amazing, like every work from you. :happy:

Offline Neo Anderson

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Re: Neo's Retextured VC
« Reply #24 on: July 02, 2013, 01:40:16 PM »
Thanks to everyone who tried out my mod  ;) Also there's an update in my original post for anyone interested in it.

Offline TurBo

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Re: Neo's Retextured VC
« Reply #25 on: July 02, 2013, 02:10:16 PM »
Could you please send me the SCM file[dannyes that is] you're using on this particular VC? I've followed instructions but seems like I've just messed up the whole savegames/nitzkit's mod thing and I'm now kind of stuck lol. Great retexture again and thanks in advance.
« Last Edit: July 02, 2013, 02:13:02 PM by TurBo »

Offline Art  

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Re: Neo's Retextured VC
« Reply #26 on: July 02, 2013, 02:18:01 PM »
I've replaced main.scm with standard dannyes and now when entering 2nd island its getting fucked up (almost no draw distance etc). wat do

Offline Neo Anderson

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Re: Neo's Retextured VC
« Reply #27 on: July 02, 2013, 05:26:40 PM »
Ok, for those having issues.....I explained in the readme.txt that comes with this, the scm included is the DEFAULT game scm. You can use the
saved game file I included, it's in the "skins" folder, with the scm. You cannot use another scm AND the saved game file I included. You will get
draw distance problems. You cannot use the scm and your existing saved game file for the same reason. You CAN use another scm but must
start a new game. I have run many scm's to test this and everyone worked without issues unless I also tried to use the saved game file included.

Offline Max_

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Re: Neo's Retextured VC
« Reply #28 on: July 03, 2013, 11:07:11 AM »
Works everything perfect now, I took dannys scm, started a new game, saved the game afterwards and there are no loading issues anymore.. Looks incredible, the only thing I kinda dislike are the clouds because it looks like some painted clouds on a wall, I prefer moving ones

Offline TurBo

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Re: Neo's Retextured VC
« Reply #29 on: July 03, 2013, 01:59:34 PM »
Works great, thanks for explaining.

 

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