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Messages - torekk

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31
"Of all the things I've lost, I miss my mind the most"


Nice video dude, the editing was a bit weird at times, like that one cabbie boost and the grind before. Also that music, which only played on the right side of my headphones was creeping me out.

32
Gaming Discussion / Re: counter strike official thread
« on: May 23, 2014, 05:54:09 PM »


:D

33
Just as I expected, another fine video from you Slayer. Loved those boat stunts. Kinda makes me wish JC2 would run better on my PC...

34
Gaming Discussion / Re: counter strike official thread
« on: May 14, 2014, 02:23:07 AM »
didn't know the explosion of a decoy would do any damage at all, also dat music :s


also i'm starting to love the famas in burst mode, killed 2 people each with an hs on aztec yesterday from b to doors, all by firing 2 bursts and not even aiming properly.

35
Music / Re: What are you listening to?
« on: May 10, 2014, 08:56:45 AM »

36
Gaming Discussion / Re: counter strike official thread
« on: May 07, 2014, 01:41:13 PM »
pro90

37
Gaming Discussion / Re: counter strike official thread
« on: May 06, 2014, 09:01:12 AM »
Anyone else noticed how casual somehow is fucked up? Few days ago, I was able to play with like 10 people per team or so on a single server, yesterday and today the most we had was 2-4 people...


Also I love people who blame me for losing the match in casual, why don't they just play at ESEA or whatever if they don't want to play with noobs?  ::)

38
Gaming Discussion / Re: counter strike official thread
« on: May 05, 2014, 06:23:48 AM »
Not my video, but that luck... CS:GO - Triple Nova Ace by RolamS

39
are the sequels as creepy as Shadow of Chernobyl? >_>

Yup. There's this one mission CoP which I just won't do, I know it's nothing serious down there, just a controller, some dwarfs and a poltergeist, but the atmosphere at Lab X-8... Nope. Once and not again.

40
I really wonder why it's 15gb... The textures look low-res as fuck, even on the highest setting. Same with the models.

Uninstalled it again, I'm keeping with vanilla Call of Pripyat.

41
@Dom, I was like that too when I first played STALKER, tbh I still am, but I just try to still play it. The more times you get scared, it will become more "natural" to you. I used to almost piss my pants when I heared a bloodsucker or an controller, but nowadays I know that a few bullets in the head makes them easily shut up and they ain't really a harm either.

Amnesia, on the other hand, still creeps the fuck out of me, but that's because most times you don't know if there's really someone behind you or not...

42
@torekk, if you download it via torrent it's 6.8 gb only

6.8gb packed, but after you install it the folder is roughly 15gb.

There's already a few fixes out(click me), no idea if they fix anything serious, haven't played for long yet and didn't encounter any bugs, atleast nothing serious.


There's this one glitch where certain objects seem to be semi-transparent, like Sidorovich's chair, it somehow shows through Sidorovich's model, but seeing as this is based on the alpha from 2004 which was released in 2009, they did a pretty good job.

43
OH MY GOD. OH MY GOD. OH MY GOD. THANKS FOR THIS.


Edit: Holy shit, 15gb? Dayum... Anyways, gonna load it over night. CAN'T WAIT.  :a-cheer:

44
Gaming Discussion / Re: counter strike official thread
« on: April 26, 2014, 11:01:08 AM »
Switching to a static crosshair seriously helped, managed to get 16/2 stats as CT with the M4A1, but on the other hand fucked up with the AK47 as a T. But yeah, the AK's recoil is obviously heavier than the one from a silenced M4A1. Overall I think I just need to play more, which is kinda hard since I easily loose motivation or get distracted by things like Skyrim.

45
Gaming Discussion / Re: counter strike official thread
« on: April 26, 2014, 07:35:41 AM »
Well I think my problem is that I think as long as I aim for the model that I'm gonna hit, now this applies to enemys who aren't moving but as far as I know the model gets rendered after the hitbox, so it's better to shoot where the enemy is going. Atleast I remember seeing a video explaining that, but it was back in CSS times.

Guess I'll also try switching to a static crosshair and playing some more deathmatch.


Edit: Just watched a bit of nFace vs. NBDL and must say, those flashs/smokes... wow. I usually fuck those up big time. And I gotta work on the way I'm moving, I mean I usually aim at the corners, but I forget about my back. Like last time on dust2 on B, was just standing there in front of the tunnels checking them, while I got sniped from CT spawn trough the doors... Now I wasn't staying there for long, but it's moments like that where I could slap myself in the face. I know that it's wrong, still I do it.  :lol:

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